I am new here and I'm still quite new to DND (and a slow learner).
I was hoping to input my Tabaxi Warlock that I have been playing with for a few months..as I am struggling to grasp the basic mechanics of playing, and what options are available to me for spells and cantrips.
I already play this character every week. I am set on The Seeker otherworldly patron. I have alot of backstore connected to it, and to my familiar.
Is there a substitute someone could recommend for me?
please have mercy. I dont know what I'm doing.. but this is fun and I want to keep doing it. I need an outlet during these crazy times..
Honestly, your best bet is to talk to your DM and see what they allow. I don't know anything about The Seeker, but if he/she/they/it doesn't exist in your campaign, your DM can probably suggest an alternative - if it's something there aren't really rules for (like the specific identity of your patron, outside of what "category" they fall into) then your party/DM tend to get the final say.
I already am playing this character with DM's blessing on all UA material.
I would like to transfer this character here to DnD Beyond so it can keep track of the mechanics of playing for me. But, "The Seeker" Patron does not exist on Dnd Beyond. I have seen other threads on various websites that state is is from older UA and was not continued into any print.
I was wondering if someone could suggest a substitute/similar patron for a warlock, that I could select here in DND Beyond.. so that I can keep my character and run it here on DnD Beyond?
Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron’s gifts, you wander the world seeking lore that you can share with the Seeker.
Your patron could be any deity or other powerful entity dedicated to knowledge or forgotten lore. Celestian is an ideal patron for a Greyhawk campaign, and was the inspiration for this concept. In the Forgotten Realms, your patron might be Azuth or Oghma. Aureon makes an excellent patron in Eberron, while in Krynn and the Dragonlance campaign setting, Gilean is a good match for the Seeker’s role.
Expanded Spell List
The Seeker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Starting at 1st level, you can invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your warlock level + your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Pact Boon: Pact of the Star Chain
At 3rd level, a character dedicated to the Seeker can select this option instead of one of the warlock’s existing Pact Boon options.
The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the augury spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
Additionally, you can invoke the Seeker’s power to gain advantage on an Intelligence check while you carry this item. Once you use this ability, you cannot use it again until you complete a short or long rest.
If you lose your Star Chain, you can perform a 1-hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die.
The exact form of this item might be different depending on your patron. The Star Chain is inspired by the Greyhawk deity Celestian.
Astral Refuge
At 6th level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two actions to cast spells that target only you. After using those two actions, you return to the space you occupied and your turn ends.
Far Wanderer
At 10th level, you no longer need to breathe, and you gain resistance to fire damage and cold damage.
Astral Sequestration
Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.
By performing a special ritual over the course of 5 minutes, you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.
During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.
Once you use this ability, you cannot use it again until you complete a long rest.
Honestly, best I can recommend is to just make a Homebrew class out of it, since you have all the information right there anyway. It looks pretty distinct from existing patron options and if DnD Beyond ever made a set of mechanics, it's long since been archived (made inaccessible unless you have a character who used the rules before archiving).
Actually, I just did a quick search, and it looks like somebody already did it; from the top menu, go to Collections, click Browse Subclasses in the Homebrew section, and then search for "seeker." There are two near the bottom of the first page. Not sure how well they work, but it's the simplest way right now.
I always thought The Seeker was an awesome subclass, and I wish it would've made its way in when they made Xanathar's. When it was new, I had a player who wanted to play it and wanted it to be INT based instead of CHA. That was a fun group I DMd for.
Anyway, you'll have to homebrew it unfortunately.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello all!
I am new here and I'm still quite new to DND (and a slow learner).
I was hoping to input my Tabaxi Warlock that I have been playing with for a few months..as I am struggling to grasp the basic mechanics of playing, and what options are available to me for spells and cantrips.
I already play this character every week. I am set on The Seeker otherworldly patron. I have alot of backstore connected to it, and to my familiar.
Is there a substitute someone could recommend for me?
please have mercy. I dont know what I'm doing.. but this is fun and I want to keep doing it. I need an outlet during these crazy times..
Honestly, your best bet is to talk to your DM and see what they allow. I don't know anything about The Seeker, but if he/she/they/it doesn't exist in your campaign, your DM can probably suggest an alternative - if it's something there aren't really rules for (like the specific identity of your patron, outside of what "category" they fall into) then your party/DM tend to get the final say.
Thanks for your reply.
I don't think my original message was clear.
I already am playing this character with DM's blessing on all UA material.
I would like to transfer this character here to DnD Beyond so it can keep track of the mechanics of playing for me. But, "The Seeker" Patron does not exist on Dnd Beyond. I have seen other threads on various websites that state is is from older UA and was not continued into any print.
I was wondering if someone could suggest a substitute/similar patron for a warlock, that I could select here in DND Beyond.. so that I can keep my character and run it here on DnD Beyond?
Thank you.
This is The Seeker info: https://media.wizards.com/2016/dnd/downloads/UA Non-Divine Faithful SFG.pdf
Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron’s gifts, you wander the world seeking lore that you can share with the Seeker.
Your patron could be any deity or other powerful entity dedicated to knowledge or forgotten lore. Celestian is an ideal patron for a Greyhawk campaign, and was the inspiration for this concept. In the Forgotten Realms, your patron might be Azuth or Oghma. Aureon makes an excellent patron in Eberron, while in Krynn and the Dragonlance campaign setting, Gilean is a good match for the Seeker’s role.
Expanded Spell List
The Seeker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Shielding Aurora
Starting at 1st level, you can invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your warlock level + your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Pact Boon: Pact of the Star Chain
At 3rd level, a character dedicated to the Seeker can select this option instead of one of the warlock’s existing Pact Boon options.
The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the augury spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
Additionally, you can invoke the Seeker’s power to gain advantage on an Intelligence check while you carry this item. Once you use this ability, you cannot use it again until you complete a short or long rest.
If you lose your Star Chain, you can perform a 1-hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die.
The exact form of this item might be different depending on your patron. The Star Chain is inspired by the Greyhawk deity Celestian.
Astral Refuge
At 6th level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two actions to cast spells that target only you. After using those two actions, you return to the space you occupied and your turn ends.
Far Wanderer
At 10th level, you no longer need to breathe, and you gain resistance to fire damage and cold damage.
Astral Sequestration
Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.
By performing a special ritual over the course of 5 minutes, you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.
During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.
Once you use this ability, you cannot use it again until you complete a long rest.
Honestly, best I can recommend is to just make a Homebrew class out of it, since you have all the information right there anyway. It looks pretty distinct from existing patron options and if DnD Beyond ever made a set of mechanics, it's long since been archived (made inaccessible unless you have a character who used the rules before archiving).
Actually, I just did a quick search, and it looks like somebody already did it; from the top menu, go to Collections, click Browse Subclasses in the Homebrew section, and then search for "seeker." There are two near the bottom of the first page. Not sure how well they work, but it's the simplest way right now.
The Seeker is old UA meaning they won't put it up, just in case there are bugs or something.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I can see mine that I started to create yesterday :)
But I dont see anther.
I think ill stick with it as being homebrew... Thank you
Thanks.
I am attempting to create it in home brew. I dont know what I'm doing lol. Going to ask my DM for help.
I am attempting to create it in homebrew.
I like the backstory and im very attached to my first character :)
Overall, I think this is really cool, and it synergizes well with Stars druid. Could be a possible multiclass...
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I always thought The Seeker was an awesome subclass, and I wish it would've made its way in when they made Xanathar's. When it was new, I had a player who wanted to play it and wanted it to be INT based instead of CHA. That was a fun group I DMd for.
Anyway, you'll have to homebrew it unfortunately.