Yeah, it was released on Facebook on Friday. That seemed a bit weird to push out a survey not even a week into the release and was wondering if the button on that platform got pressed too early. I mean outside of theory crafting, who would really claim to have significant play test time with any let alone all the UA within that window. It's something that I think errs the UA review process. I really don't think they should be collecting data for about a month if they really want a cross section of the player communities input. This one in particular seems rushed.
Yeah, it was released on Facebook on Friday. That seemed a bit weird to push out a survey not even a week into the release. I mean outside of theory crafting, who would really claim to have significant play test time with any let alone all the UA within that window. It's something that I think errs the UA review process. I really don't think they should be collecting data for about a month if they really want a cross section of the player communities input. This one in particular seems rushed.
Ah, I don't have a Facebook or follow anything on the site so that explains how I missed that.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Ooof, yeah. That's way too soon. That's gonna skew towards reactionary, kneejerk "I WUBZ IT" or "ITS RUINING D&D FOREVER" stuff rather than anything considered or analyzed or based on playtesting. It's been out a week, and only usable on Beyond for two days. You're not gonna get much worthwhile data at this point.
Ooof, yeah. That's way too soon. That's gonna skew towards reactionary, kneejerk "I WUBZ IT" or "ITS RUINING D&D FOREVER" stuff rather than anything considered or analyzed or based on playtesting. It's been out a week, and only usable on Beyond for two days. You're not gonna get much worthwhile data at this point.
Basically gives no time to actually playtest either....
Overall I do not really trust their in-house playtesting much anymore. I feel these surveys and UA are marketing more than actual requests for feedback.
I think they tend to make things bland and generic than new and interesting....the only exceptions are the Rune Knight and Mercy Monk...they did a good job on those I think. Whoever did the design around those need some promotions.
Ooof, yeah. That's way too soon. That's gonna skew towards reactionary, kneejerk "I WUBZ IT" or "ITS RUINING D&D FOREVER" stuff rather than anything considered or analyzed or based on playtesting. It's been out a week, and only usable on Beyond for two days. You're not gonna get much worthwhile data at this point.
Basically gives no time to actually playtest either....
Overall I do not really trust their in-house playtesting much anymore. I feel these surveys and UA are marketing more than actual requests for feedback.
I think they tend to make things bland and generic than new and interesting....the only exceptions are the Rune Knight and Mercy Monk...they did a good job on those I think. Whoever did the design around those need some promotions.
maybe i am just weird but those are some of my least favorites and i already filled out the survey
Ooof, yeah. That's way too soon. That's gonna skew towards reactionary, kneejerk "I WUBZ IT" or "ITS RUINING D&D FOREVER" stuff rather than anything considered or analyzed or based on playtesting. It's been out a week, and only usable on Beyond for two days. You're not gonna get much worthwhile data at this point.
Basically gives no time to actually playtest either....
Overall I do not really trust their in-house playtesting much anymore. I feel these surveys and UA are marketing more than actual requests for feedback.
I think they tend to make things bland and generic than new and interesting....the only exceptions are the Rune Knight and Mercy Monk...they did a good job on those I think. Whoever did the design around those need some promotions.
maybe i am just weird but those are some of my least favorites and i already filled out the survey
Thats fair!
I did give a pretty critical review of the Rune Knight and they actually implemented changes that were in line with my thoughts so maybe I am bias towards that.
I liked the Rune Knight a lot (even though I still want a Giantblüd Sorcerer), but I gave a pretty critical review of the rune knight's mechanics being OP.
For this survey, I was also critical of the mechanics, while telling them that I liked the ideas. I let them know about how you could exploit Vampiric Bite, how the lineages should be more "templates", and so on.
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Please check out my homebrew, I would appreciate feedback:
So, just off the top of my head: A way to integrate the hunger of the Dhampir mechanically.
Whenever you use your Vampiric Bite, you become Sated for a number of days equal to the number rolled on the d4. If you can use a higher die size for the attack, you must roll a d4 for this feature. While sated, your creature type is Humanoid. If you perform the Vampiric Bite while you are sated, then you keep the number of days you had left, or you take the number on the d4, whichever is higher. If you do not use the Vampiric Bite before the next dawn on the last day, you become Hungry. While Hungry, your creature type is Undead.
We could tack on a few other things to being Hungry or Sated to integrate it further, but I think that works for a mechanical framework.
Optional thing I thought of that may or may not be a good idea:
If you go 4 days while Hungry, then you must succeed on a DC 5 Wisdom saving throw or become compelled to feed on the closest non-undead non-construct creature, as though you are under the Suggestion spell. Each success increases the DC by 3, until the Hunger becomes Sated.
Optional thing I thought of that may or may not be a good idea:
If you go 4 days while Hungry, then you must succeed on a DC 5 Wisdom saving throw or become compelled to feed on the closest non-undead non-construct creature, as though you are under the Suggestion spell. Each success increases the DC by 3, until the Hunger becomes Sated.
Feeling really let down with the new Reborn. Although what most do is reskin the Warforged race for undead/other constructs, it just feels a bit lacklustre for me. I was hoping for a bit more than “yeah, it’s a warforged, but flavour it as a person, guys.”
Feeling really let down with the new Reborn. Although what most do is reskin the Warforged race for undead/other constructs, it just feels a bit lacklustre for me. I was hoping for a bit more than “yeah, it’s a warforged, but flavour it as a person, guys.”
It's more of a Flesh Golem race than "non-Eberron Warforged), IMO.
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Please check out my homebrew, I would appreciate feedback:
Feeling really let down with the new Reborn. Although what most do is reskin the Warforged race for undead/other constructs, it just feels a bit lacklustre for me. I was hoping for a bit more than “yeah, it’s a warforged, but flavour it as a person, guys.”
It's more of a Flesh Golem race than "non-Eberron Warforged), IMO.
Yeah more "replicant" with memories or convictions of memories from a "life" than something given a soul or sentience to fight the engineering race's battles. Flesh golem/Frankenstein is one way, I like how it leaves the construction/reanimation open ended to the DM and player, also allowing many different stories as to how different Reborn came to be. To me, they're reasonable and cool.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Feeling really let down with the new Reborn. Although what most do is reskin the Warforged race for undead/other constructs, it just feels a bit lacklustre for me. I was hoping for a bit more than “yeah, it’s a warforged, but flavour it as a person, guys.”
It's more of a Flesh Golem race than "non-Eberron Warforged), IMO.
Yeah more "replicant" with memories or convictions of memories from a "life" than something given a soul or sentience to fight the engineering race's battles. Flesh golem/Frankenstein is one way, I like how it leaves the construction/reanimation open ended to the DM and player, also allowing many different stories as to how different Reborn came to be. To me, they're reasonable and cool.
That's a good way to think of it. I actually really like how open ended this lineage and the Dhampir are.
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Please check out my homebrew, I would appreciate feedback:
I made a reborn that is just 1 body that came back with no memories other then that of having lost his boat, and wanting it back (smuggler background). He doesn't know his name just goes by Carver as he only carries bladed weapons plan on taking slasher feat at 4th level.
The open-endedness is the best part of them, IMO. I really hope it sticks.
I fully agree. I want to play a psionic Dhampir GOOlock that was created by an Elder Evil to create armies of mindless servants that they feed from, taking their will away from them when they bite them. I would also like a Hexblood Whispers Bard that leans a ton into the "Feyish Changeling" theme, killing others with curses and chants, stealing their shadows, and spying on others with body parts. Or a Reborn Necromancer as a sort of "Frankenstein's Monster" that took up the career of their creator, deciding that undead deserve the same rights of humanoids, using animate dead and create undead to kill humanoids and turn them into their "next evolutionary form".
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
The open-endedness is the best part of them, IMO. I really hope it sticks.
I fully agree. I want to play a psionic Dhampir GOOlock that was created by an Elder Evil to create armies of mindless servants that they feed from, taking their will away from them when they bite them. I would also like a Hexblood Whispers Bard that leans a ton into the "Feyish Changeling" theme, killing others with curses and chants, stealing their shadows, and spying on others with body parts. Or a Reborn Necromancer as a sort of "Frankenstein's Monster" that took up the career of their creator, deciding that undead deserve the same rights of humanoids, using animate dead and create undead to kill humanoids and turn them into their "next evolutionary form".
I think what we need is the "The Big Book of Lineages" with whatever title they going with, something with I dunno 30 or so lineages and a redo on PC races already out there that can work with said lineages.
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Yeah, it was released on Facebook on Friday. That seemed a bit weird to push out a survey not even a week into the release and was wondering if the button on that platform got pressed too early. I mean outside of theory crafting, who would really claim to have significant play test time with any let alone all the UA within that window. It's something that I think errs the UA review process. I really don't think they should be collecting data for about a month if they really want a cross section of the player communities input. This one in particular seems rushed.
Jander Sunstar is the thinking person's Drizzt, fight me.
Ah, I don't have a Facebook or follow anything on the site so that explains how I missed that.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Yeah, it used to be that they waited until the next UA was released before dropping the survey.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ooof, yeah. That's way too soon. That's gonna skew towards reactionary, kneejerk "I WUBZ IT" or "ITS RUINING D&D FOREVER" stuff rather than anything considered or analyzed or based on playtesting. It's been out a week, and only usable on Beyond for two days. You're not gonna get much worthwhile data at this point.
Basically gives no time to actually playtest either....
Overall I do not really trust their in-house playtesting much anymore. I feel these surveys and UA are marketing more than actual requests for feedback.
I think they tend to make things bland and generic than new and interesting....the only exceptions are the Rune Knight and Mercy Monk...they did a good job on those I think. Whoever did the design around those need some promotions.
maybe i am just weird but those are some of my least favorites and i already filled out the survey
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
I didn't love those either. My favorites were probably the Fey Wanderer, Star Druid, and Lurker in the Deep/Fathomless.
Thats fair!
I did give a pretty critical review of the Rune Knight and they actually implemented changes that were in line with my thoughts so maybe I am bias towards that.
I liked the Rune Knight a lot (even though I still want a Giantblüd Sorcerer), but I gave a pretty critical review of the rune knight's mechanics being OP.
For this survey, I was also critical of the mechanics, while telling them that I liked the ideas. I let them know about how you could exploit Vampiric Bite, how the lineages should be more "templates", and so on.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
For the discerning dhampir, I recommend "Jorn Lande & Trond Holter presents "Dracula".
A delightful mesh of heavy metal & Broadway...with a gothic flair. ; )
So, just off the top of my head: A way to integrate the hunger of the Dhampir mechanically.
Whenever you use your Vampiric Bite, you become Sated for a number of days equal to the number rolled on the d4. If you can use a higher die size for the attack, you must roll a d4 for this feature. While sated, your creature type is Humanoid. If you perform the Vampiric Bite while you are sated, then you keep the number of days you had left, or you take the number on the d4, whichever is higher. If you do not use the Vampiric Bite before the next dawn on the last day, you become Hungry. While Hungry, your creature type is Undead.
We could tack on a few other things to being Hungry or Sated to integrate it further, but I think that works for a mechanical framework.
Optional thing I thought of that may or may not be a good idea:
If you go 4 days while Hungry, then you must succeed on a DC 5 Wisdom saving throw or become compelled to feed on the closest non-undead non-construct creature, as though you are under the Suggestion spell. Each success increases the DC by 3, until the Hunger becomes Sated.
Also maybe exhaustion
Feeling really let down with the new Reborn. Although what most do is reskin the Warforged race for undead/other constructs, it just feels a bit lacklustre for me. I was hoping for a bit more than “yeah, it’s a warforged, but flavour it as a person, guys.”
It's more of a Flesh Golem race than "non-Eberron Warforged), IMO.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah more "replicant" with memories or convictions of memories from a "life" than something given a soul or sentience to fight the engineering race's battles. Flesh golem/Frankenstein is one way, I like how it leaves the construction/reanimation open ended to the DM and player, also allowing many different stories as to how different Reborn came to be. To me, they're reasonable and cool.
Jander Sunstar is the thinking person's Drizzt, fight me.
That's a good way to think of it. I actually really like how open ended this lineage and the Dhampir are.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The open-endedness is the best part of them, IMO. I really hope it sticks.
I made a reborn that is just 1 body that came back with no memories other then that of having lost his boat, and wanting it back (smuggler background). He doesn't know his name just goes by Carver as he only carries bladed weapons plan on taking slasher feat at 4th level.
I fully agree. I want to play a psionic Dhampir GOOlock that was created by an Elder Evil to create armies of mindless servants that they feed from, taking their will away from them when they bite them. I would also like a Hexblood Whispers Bard that leans a ton into the "Feyish Changeling" theme, killing others with curses and chants, stealing their shadows, and spying on others with body parts. Or a Reborn Necromancer as a sort of "Frankenstein's Monster" that took up the career of their creator, deciding that undead deserve the same rights of humanoids, using animate dead and create undead to kill humanoids and turn them into their "next evolutionary form".
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think what we need is the "The Big Book of Lineages" with whatever title they going with, something with I dunno 30 or so lineages and a redo on PC races already out there that can work with said lineages.