I am playing a Drow Eldritch Knight 7/Undead Warlock 2, she has Fey Touched (with Dissonant Whispers) and Drow High Magic. Next level I am taking a level in Fighter (with a Charisma ASI), after that I am going to take a few Paladin levels. Next level up I am going to use martial versatility to change my fighting style from Blind Fighting to Superior Technique and I am considering what the best maneuver to get is. She had Blind Fighting to use with Darnkess, but she has Devil's Sight now so she does not need it any more.
She is good in melee with Blade Cantrips, War Magic and a 16 Strength, She is good at ranged with EB/AB and Warmagic and she is decent as a controller/caster as she has Form of Dread and a lot of different spells (including once daily free casts of Faerie Fire, Dissonant Whispers, Darkness, Levtiate, Misty Step and Dispel Magic).
As far as fighting styles go, I am going to take Defense as a Paladin. Most of the other fighting styles are not that great on her because she uses a lot of different weapons - sometimes a Lance to attack frightened enemies from out of reach, sometimes a Warhammer with a Blade cantrip and warmagic, sometimes she uses a Dagger of Venom (which is her only magic item).
I've used superior technique on other builds and generally been happy with it, but my go to maneuvers are Quick Toss (typically used with a net) or Menacing Attack. I don't think either of those are great with this build. My bonus action is already tied up with Form of Dread, Hex, War Magic and Second Wind. It is rare if I am not doing something with my bonus, and even if I wanted to toss a net as a bonus, I could do it already through Warmagic after using a Cantrip.
Menacing attack would work fine, but I already have a ton of fear effects available - I can frighten through Form of Dread, I have Cause Fear as a Warlock and I will be getting Wrathful Smite as a Paladin in a couple more levels. It seems getting another frightened effect is putting all my eggs in one basket when I already have multiple ways to do this.
I was thinking Tip Attack maybe? I could combo it like this - Booming Blade - Trip Attack - Form of Dread Frighten - War Magic (throw net, no disadvantage because enemy is prone within 5 feet). Then the enemy is frightened and prone and gets disadvantage on his check to get out of the net if he tries to. Only downside here is prone generally is not that great as your ranged guys get disadvantage. Also Trip attack does not work on anything bigger than large.
FWIW rest of the party is a Paladin, Artificer, Barbarian/Fighter and Druid/Fighter.
There’s always the more utility types. Like ambush to help you go earlier. Or rally because you may be a little light on healing. Rally is thp, of course, but better than nothing. And you could load people up before you short rest, and then you get your dice back, and they keep the thp the rest of the day. Or battlefield control, like maneuvering or pushing. With that party composition, I’m guessing you’re melee heavy. Maneuvering to help your allies get into place could be helpful.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am playing a Drow Eldritch Knight 7/Undead Warlock 2, she has Fey Touched (with Dissonant Whispers) and Drow High Magic. Next level I am taking a level in Fighter (with a Charisma ASI), after that I am going to take a few Paladin levels. Next level up I am going to use martial versatility to change my fighting style from Blind Fighting to Superior Technique and I am considering what the best maneuver to get is. She had Blind Fighting to use with Darnkess, but she has Devil's Sight now so she does not need it any more.
Here is the character:
Tia's Character Sheet - D&D Beyond (dndbeyond.com)
She is good in melee with Blade Cantrips, War Magic and a 16 Strength, She is good at ranged with EB/AB and Warmagic and she is decent as a controller/caster as she has Form of Dread and a lot of different spells (including once daily free casts of Faerie Fire, Dissonant Whispers, Darkness, Levtiate, Misty Step and Dispel Magic).
As far as fighting styles go, I am going to take Defense as a Paladin. Most of the other fighting styles are not that great on her because she uses a lot of different weapons - sometimes a Lance to attack frightened enemies from out of reach, sometimes a Warhammer with a Blade cantrip and warmagic, sometimes she uses a Dagger of Venom (which is her only magic item).
I've used superior technique on other builds and generally been happy with it, but my go to maneuvers are Quick Toss (typically used with a net) or Menacing Attack. I don't think either of those are great with this build. My bonus action is already tied up with Form of Dread, Hex, War Magic and Second Wind. It is rare if I am not doing something with my bonus, and even if I wanted to toss a net as a bonus, I could do it already through Warmagic after using a Cantrip.
Menacing attack would work fine, but I already have a ton of fear effects available - I can frighten through Form of Dread, I have Cause Fear as a Warlock and I will be getting Wrathful Smite as a Paladin in a couple more levels. It seems getting another frightened effect is putting all my eggs in one basket when I already have multiple ways to do this.
I was thinking Tip Attack maybe? I could combo it like this - Booming Blade - Trip Attack - Form of Dread Frighten - War Magic (throw net, no disadvantage because enemy is prone within 5 feet). Then the enemy is frightened and prone and gets disadvantage on his check to get out of the net if he tries to. Only downside here is prone generally is not that great as your ranged guys get disadvantage. Also Trip attack does not work on anything bigger than large.
FWIW rest of the party is a Paladin, Artificer, Barbarian/Fighter and Druid/Fighter.
Thoughts?
There’s always the more utility types. Like ambush to help you go earlier. Or rally because you may be a little light on healing. Rally is thp, of course, but better than nothing. And you could load people up before you short rest, and then you get your dice back, and they keep the thp the rest of the day.
Or battlefield control, like maneuvering or pushing. With that party composition, I’m guessing you’re melee heavy. Maneuvering to help your allies get into place could be helpful.