I've asked the same thing for druids on that forum, and now Im curios about Fighters.
My favorite fighter for me Ive ever played was Darrick Agleffar, a human warrior that this account is based on. He's a BattleMaster Noble, whos family expanded to the greatest House in the kingdom... House Agleffar. He has a wife and kids who the DM didnt murder (Finally).
He mainly used a glaive with the Polearm Master feat, and used the wizard to put many magical effects onto his blade. So basically, his Glaive was a +3 Dragon Slayer Glaive of Sharpness, with a flame effect, a returning and throwable effect, and a damage effect, meaning that if I rolled a 18-20, I got a crit, instead of 1d10 damage, it was 2d10, +3d8 fire damage, on a crit, it does 14 more damage, then lopping limbs off on another 20. It deals an extra 2d8 psychic damage to any dragon, and it looks cool. I became the tank with the +3 Plate of elemental resistance, and granted psionic abilities to cast up to 4 level 1 spells at will. He chose Shield for the instant +5 AC, Jump and Longstrider for the increased mobility, and Absorb elements for increased magic resistance.
This DM was very Homebrew, and allowed us to transfer magic abilities from one object to another, of course through a long process and absorbant sum of gold. Naturallly, we paid for it all, and, with other effects, Darrick had 28 AC, 450 HP, and 5 attacks per turn.
I liked Darrick because of his roleplay. He was LG, and was overprotective of everyone. Once, his party member, the monk, was attacked by some bears, and easily survived, but Darrick stormed that cave. When he got to the bears, he wrestled them all to make them apologize or cower in fear. They ended up doing both.
(Edit)
As a back up, he also could dual wield (As in the picture) swords, and the DM had homebrew rules about that subject which I'll skip. But anyway, yea.
So with my rant over, what are your favorite fighters?
hmmm... probably an Orc fighter named Gargan the Wrathful. He was dumb, didn't know how to spell his name, but was incredibly powerful. He had a battleax and the dueling fighting style, so he could do some serious damage, especially hen he got an extra attack. Not to mention he was the samurai archetype, so he could almost always hit and was almost impossible to kill. He almost always had a use for his bonus action, whether it be dashing, getting temp hit points and advantage, or just healing. At level 4 this dude had over 50 fricking health! Not to mention the 1d10+5 healing from second wind and 15 temp hit points from samurai! This dude cut the head of a hellhound, bronzed it on his shield, and right before he killed an enemy forced them to look at its eyes. Not to mention he also cut off a vampire's head, a couple of devils, a night hag, and some more evil things sprinkled here and there. He was definitely a savage. I haven't played with him in a while... maybe I should....
Durin Ironsoul, classic Mountain Dwarf Fighter with some small peculiarities. Starting from his Acolyte background.
He was the heir of a respected dwarven clan well known by their deep connection with the Gods — in-game terms, all his ancestors were famous Paladins and/or War Clerics. Unfortunately he was not able to manifest divine powers and he never felt the sacred call of duty (Oath).
Regarded as a simple and mundane warrior, unable to channel spiritual energy and not particularly interested in arcane arts, Durin trained and worked hard to sharp his battle skills, becoming a cunning and versatile fighter (Battlemaster). He mastered an exotic and unique fighting style combining finesse weapons with a shield (Rogue multiclass + Shield Master feat) at the expense of the traditional dwarven weaponry like hammers or axes.
He was pride, stoic and honored in battle, always alert, prepared and surprisingly nimble for a grizzled dwarf (Expertise in Athletics & Perception). Durin was also prized by the strength of his mind (Resilient: WIS) and strategical attitude in combat.
Mechanically speaking: making the most of Battle maneuvers, shield shove prone with high STR and Athletics expertise, and ultimately the small damage increase of Sneak Attack backed by a Shortsword. He also made a very good tag team with his fellow full Rogue (Arcane Trickster) and other melee frontliners.
I had a Warforged Fighter named Fours after his manufacturing number "444" (inspired by Fives from the Clone Wars). In my DM's homebrew setting sentient Warforged were considered an occasional anomaly and were set free from military service if they showed signs of self-preservation in their combat training.
He served as a Battlemaster and weaponsmith in a Mercenary company for three years before a mutiny killed his mentor and he fled to become an adventurer. After fighting a number of enemies with common damage resistances he invented and smithed himself possibly the first pole-axe in the homebrew setting which functionally a glaive/pike that the DM allowed me to use to call out my damage type for each attack (axeblade for slashing, mace head for bludgeoning, spear tip for piercing).
He took the mobile feat and found a homebrew magic item that was basically magical roller blades that allowed increased speed but required athletic checks to turn/stop. So here's this wonder-struck and naive three year old ex-soldier/ex-mercenary robot made of wood & stone roller derby skating around the battlefield with the mobile feat and tripping enemies with the battlemaster maneuvers (and hilariously falling over when failing the checks to turn/stop). Was a blast to play, though I'm very much looking forward to playing a Duergar Echo Knight if I ever get the chance to play in a Wildemount setting.
Dave of rein an orphaned human due to a war he joined the army as soon as he could and quickly made the rank of Sargent. After the war was over he left the army and looked for a noble cause for him to support. He found that in the devils chance a new and inexperienced group of adventures. In the group he serves as the voice of reason and tends to make the plans. He has been in two battles over the campaign and is kind of the party’s face.
Dave is a lv 16 human battle master with the feats shield master and martial adept. He welds a magic long sword witch does 1d4 fire damage and at least 3 jumping items (he can jump so far that two feather falls will not save him if he jumps that high)
so far after getting a town of their own Dave mostly works on training the guard and making defenses
I've played a couple of Fighters, but my favorite has been my most recent Fighter. He's a Goliath Cavalier named Uthal. I chose Cavalier for the battlefield control abilities, and he was a LOT of fun. He was a blacksmith by trade, raised and trained by a Shield Dwarf in Mirabar, before he set out on his own and ended up in Waterdeep: Dragon Heist. He eventually gained more skills that enabled him to learn the art of crafting magic items. He became sort of the moral compass of the group, and was an absolute BEAST on the battlefield. We stopped that campaign with our characters advancing to Level 14, but we may revisit them in the future.
I've played a couple of Fighters, but my favorite has been my most recent Fighter. He's a Goliath Cavalier named Uthal. I chose Cavalier for the battlefield control abilities, and he was a LOT of fun. He was a blacksmith by trade, raised and trained by a Shield Dwarf in Mirabar, before he set out on his own and ended up in Waterdeep: Dragon Heist. He eventually gained more skills that enabled him to learn the art of crafting magic items. He became sort of the moral compass of the group, and was an absolute BEAST on the battlefield. We stopped that campaign with our characters advancing to Level 14, but we may revisit them in the future.
In Waterdeep: Dragon Heist, aren't the combat encounters usually in a small, enclosed space, where a mounted combatant would struggle?
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I've played a couple of Fighters, but my favorite has been my most recent Fighter. He's a Goliath Cavalier named Uthal. I chose Cavalier for the battlefield control abilities, and he was a LOT of fun. He was a blacksmith by trade, raised and trained by a Shield Dwarf in Mirabar, before he set out on his own and ended up in Waterdeep: Dragon Heist. He eventually gained more skills that enabled him to learn the art of crafting magic items. He became sort of the moral compass of the group, and was an absolute BEAST on the battlefield. We stopped that campaign with our characters advancing to Level 14, but we may revisit them in the future.
In Waterdeep: Dragon Heist, aren't the combat encounters usually in a small, enclosed space, where a mounted combatant would struggle?
Uthal never fought on a mount, and the subclass has been designed so that it doesn't need one. The only ability that's mount-specific is Born To The Saddle. All of the others work just fine for a Cavalier that stands on his own two feet.
I've played a couple of Fighters, but my favorite has been my most recent Fighter. He's a Goliath Cavalier named Uthal. I chose Cavalier for the battlefield control abilities, and he was a LOT of fun. He was a blacksmith by trade, raised and trained by a Shield Dwarf in Mirabar, before he set out on his own and ended up in Waterdeep: Dragon Heist. He eventually gained more skills that enabled him to learn the art of crafting magic items. He became sort of the moral compass of the group, and was an absolute BEAST on the battlefield. We stopped that campaign with our characters advancing to Level 14, but we may revisit them in the future.
In Waterdeep: Dragon Heist, aren't the combat encounters usually in a small, enclosed space, where a mounted combatant would struggle?
Uthal never fought on a mount, and the subclass has been designed so that it doesn't need one. The only ability that's mount-specific is Born To The Saddle. All of the others work just fine for a Cavalier that stands on his own two feet.
Oh. Well, I rarely play cavaliers, so this was an eye-opener! Thank you!
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I love roleplaying, message me so we can set something up.
I talk everything D&D, message me for questions, chat, arguements, or roleplay!
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I've asked the same thing for druids on that forum, and now Im curios about Fighters.
My favorite fighter for me Ive ever played was Darrick Agleffar, a human warrior that this account is based on. He's a BattleMaster Noble, whos family expanded to the greatest House in the kingdom... House Agleffar. He has a wife and kids who the DM didnt murder (Finally).
He mainly used a glaive with the Polearm Master feat, and used the wizard to put many magical effects onto his blade. So basically, his Glaive was a +3 Dragon Slayer Glaive of Sharpness, with a flame effect, a returning and throwable effect, and a damage effect, meaning that if I rolled a 18-20, I got a crit, instead of 1d10 damage, it was 2d10, +3d8 fire damage, on a crit, it does 14 more damage, then lopping limbs off on another 20. It deals an extra 2d8 psychic damage to any dragon, and it looks cool. I became the tank with the +3 Plate of elemental resistance, and granted psionic abilities to cast up to 4 level 1 spells at will. He chose Shield for the instant +5 AC, Jump and Longstrider for the increased mobility, and Absorb elements for increased magic resistance.
This DM was very Homebrew, and allowed us to transfer magic abilities from one object to another, of course through a long process and absorbant sum of gold. Naturallly, we paid for it all, and, with other effects, Darrick had 28 AC, 450 HP, and 5 attacks per turn.
I liked Darrick because of his roleplay. He was LG, and was overprotective of everyone. Once, his party member, the monk, was attacked by some bears, and easily survived, but Darrick stormed that cave. When he got to the bears, he wrestled them all to make them apologize or cower in fear. They ended up doing both.
(Edit)
As a back up, he also could dual wield (As in the picture) swords, and the DM had homebrew rules about that subject which I'll skip. But anyway, yea.
So with my rant over, what are your favorite fighters?
I love roleplaying, message me so we can set something up.
I talk everything D&D, message me for questions, chat, arguements, or roleplay!
hmmm... probably an Orc fighter named Gargan the Wrathful. He was dumb, didn't know how to spell his name, but was incredibly powerful. He had a battleax and the dueling fighting style, so he could do some serious damage, especially hen he got an extra attack. Not to mention he was the samurai archetype, so he could almost always hit and was almost impossible to kill. He
almostalways had a use for his bonus action, whether it be dashing, getting temp hit points and advantage, or just healing. At level 4 this dude had over 50 fricking health! Not to mention the 1d10+5 healing from second wind and 15 temp hit points from samurai! This dude cut the head of a hellhound, bronzed it on his shield, and right before he killed an enemy forced them to look at its eyes. Not to mention he also cut off a vampire's head, a couple of devils, a night hag, and some more evil things sprinkled here and there. He was definitely a savage. I haven't played with him in a while... maybe I should....D&D is a game for nerds... so I guess I'm one :p
That sounds like fun! Ive never considered an orc samurai... Interesting choice!
I love roleplaying, message me so we can set something up.
I talk everything D&D, message me for questions, chat, arguements, or roleplay!
Durin Ironsoul, classic Mountain Dwarf Fighter with some small peculiarities. Starting from his Acolyte background.
He was the heir of a respected dwarven clan well known by their deep connection with the Gods — in-game terms, all his ancestors were famous Paladins and/or War Clerics. Unfortunately he was not able to manifest divine powers and he never felt the sacred call of duty (Oath).
Regarded as a simple and mundane warrior, unable to channel spiritual energy and not particularly interested in arcane arts, Durin trained and worked hard to sharp his battle skills, becoming a cunning and versatile fighter (Battlemaster). He mastered an exotic and unique fighting style combining finesse weapons with a shield (Rogue multiclass + Shield Master feat) at the expense of the traditional dwarven weaponry like hammers or axes.
He was pride, stoic and honored in battle, always alert, prepared and surprisingly nimble for a grizzled dwarf (Expertise in Athletics & Perception). Durin was also prized by the strength of his mind (Resilient: WIS) and strategical attitude in combat.
Mechanically speaking: making the most of Battle maneuvers, shield shove prone with high STR and Athletics expertise, and ultimately the small damage increase of Sneak Attack backed by a Shortsword. He also made a very good tag team with his fellow full Rogue (Arcane Trickster) and other melee frontliners.
I had a Warforged Fighter named Fours after his manufacturing number "444" (inspired by Fives from the Clone Wars). In my DM's homebrew setting sentient Warforged were considered an occasional anomaly and were set free from military service if they showed signs of self-preservation in their combat training.
He served as a Battlemaster and weaponsmith in a Mercenary company for three years before a mutiny killed his mentor and he fled to become an adventurer. After fighting a number of enemies with common damage resistances he invented and smithed himself possibly the first pole-axe in the homebrew setting which functionally a glaive/pike that the DM allowed me to use to call out my damage type for each attack (axeblade for slashing, mace head for bludgeoning, spear tip for piercing).
He took the mobile feat and found a homebrew magic item that was basically magical roller blades that allowed increased speed but required athletic checks to turn/stop. So here's this wonder-struck and naive three year old ex-soldier/ex-mercenary robot made of wood & stone roller derby skating around the battlefield with the mobile feat and tripping enemies with the battlemaster maneuvers (and hilariously falling over when failing the checks to turn/stop). Was a blast to play, though I'm very much looking forward to playing a Duergar Echo Knight if I ever get the chance to play in a Wildemount setting.
Dave of rein an orphaned human due to a war he joined the army as soon as he could and quickly made the rank of Sargent. After the war was over he left the army and looked for a noble cause for him to support. He found that in the devils chance a new and inexperienced group of adventures. In the group he serves as the voice of reason and tends to make the plans. He has been in two battles over the campaign and is kind of the party’s face.
Dave is a lv 16 human battle master with the feats shield master and martial adept. He welds a magic long sword witch does 1d4 fire damage and at least 3 jumping items (he can jump so far that two feather falls will not save him if he jumps that high)
so far after getting a town of their own Dave mostly works on training the guard and making defenses
Mostly nocturnal
help build a world here
I've played a couple of Fighters, but my favorite has been my most recent Fighter. He's a Goliath Cavalier named Uthal. I chose Cavalier for the battlefield control abilities, and he was a LOT of fun. He was a blacksmith by trade, raised and trained by a Shield Dwarf in Mirabar, before he set out on his own and ended up in Waterdeep: Dragon Heist. He eventually gained more skills that enabled him to learn the art of crafting magic items. He became sort of the moral compass of the group, and was an absolute BEAST on the battlefield. We stopped that campaign with our characters advancing to Level 14, but we may revisit them in the future.
In Waterdeep: Dragon Heist, aren't the combat encounters usually in a small, enclosed space, where a mounted combatant would struggle?
I love roleplaying, message me so we can set something up.
I talk everything D&D, message me for questions, chat, arguements, or roleplay!
Uthal never fought on a mount, and the subclass has been designed so that it doesn't need one. The only ability that's mount-specific is Born To The Saddle. All of the others work just fine for a Cavalier that stands on his own two feet.
Oh. Well, I rarely play cavaliers, so this was an eye-opener! Thank you!
I love roleplaying, message me so we can set something up.
I talk everything D&D, message me for questions, chat, arguements, or roleplay!