1. According to the rules you need at least a 13 wisdom to multiclass into or out of Ranger. If you used point buy you need to lower one of your other scores to make that at least 13.
2. You get expertise in two skills as a Rogue, I recommend stealth be one of them if you are going to wear heavy armor so you can offset the disadvantage.
3. You have not picked a feat for your variant human. There a lot of options here. Dual Wielder if you plan to go with two weapons is a good one. Shadow Touched would be nice on this build (and this could give you the 13 Wisdom you need without changing other scores). Gift of the Gem Draqgon is also good, especially if you do not plan to go more than 4 levels in Rogue and are not planning on geeting the shield spell.
Comments on Ability scores:
Other than the Wisdom score that needs to be fixed your abilities are ok and playable but not ideal. I would play a lower constitution than you have and a higher strength or higher dexterity.
1. Right now your strength is not high enough to wear splint or plate without taking a movement penalty, which kind of underminds taking fighter first for the heavy armor proficiency. If you are willing to go with medium or light armor you could dump strength all the way to 8 and have a viable character, although that will limit your weapon choices as well. If I was planning on using heavy armor and not planning on using offensive combat spells I would make Strength 16 and keep dexterity at 14.
2. With a 13 Wisdom your Ranger is not going to be able to effectively use spells hat require saves in combat. That is fine and a lot of Rangers play that way but it is something to consider.
I’m playing to do Ranger first, Fighter, then Rouge. Though I’m going to have to take some stuff out like the chain mail and plate armor to make it work.
Hmmm, you do know that splitting your levels three ways means it takes longer to get the juicy features of any of those three classes, right? Maybe tell us what you really want this character to be able to do well. Would make it easier to provide useful build advice.
Well… basically a Ranger class in general. Rangers are well rounded with everything but I didn’t think it would start out good. I know I might not get the features, which is fine, but I thought if i did this I would make the best rounded characters I could.
That's very general. Okay, so there are some different ways to think about a character build.
Do you want your character to be capable of dealing a lot of damage each round? Or do you prefer a character who is good at being sneaky and stealthy? Or do you want someone who is tough to kill in general?
Another way to think about it: Is there a fictional character whose abilities you want your character to be able to imitate? Or to put it another way: Assume your character makes it to 10th level. This person is famous for ... what? Would this person have a nickname?
Remember that D&D is a party-based game. You don’t need to be very rounded, as long as the party as a whole is well rounded. Put another way, it works best when there is a team of specialists. Each person will get their chance to shine and help the party overall. Well-rounded means you might be 2nd best at everything, but it also means there’s always a better choice for who should do a thing — you’ll never be the top choice and get that chance to shine.
The Ranger is a perfectly good class by itself, I really don't know why they get a bad rep. But if you are concerned you could try play a Fighter without multiclassing and roleplay it as a Ranger type character. The beauty of being a pure Fighter is they get a lot of ASI increases tat you can use on feats to customize your character. And if you pick the Eldritch Knight subclass then you also get a bit of magic to use like a Ranger.
is Eldridge knight good? I’m thinking of making a warlock guy and it’s between that to hex weapon
Personally I really like the Eldritch Knight. But they occupy a similar niche to the Hexblade Warlock. Think of the EK as a more weapon combat focused gish while the Warlock has access to more powerful magic.
If this is your first or second game, I'd recommend playing an official class without too many features. Bloodhunter isn't the most balanced class and has not been made official yet. Probably not the best pick in this instance.
Pick Fighter if you want a straightforward class. Cavalier if you want to focus on protecting people. Battlemaster if you want to become familiar with the nuances of different combat-related actions. Eldritch Knight is okay, but you probably want to watch some Youtube videos or something before making one since your spells are really limited and cannot be easily switched out without the DM's permission.
Pick Ranger if you want to have useful skills. Ranger is a bit like Eldritch Knight, but with more options for dealing with animals, the option to take a few healing spells, and tends to be more of a ranged-combat character. (Or it's easier to build one for ranged combat, anyway.)
Hexblade Warlocks can be strong at low levels, but a bit of warning: Warlocks are one of the more difficult classes to build well even though they are easy to play if you picked the right Invocations. Picking the right match of Patron with Invocations is really important to be an effective Hexblade.
If you want to really focus on skills, pick the Rogue. Swashbuckler and Scout Rogues are pretty easy to build. The former is a specialized duelist (think Inigo Montoya from the Princess Bride movie) and the latter is like a simplified Ranger (no spells).
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https://ddb.ac/characters/78675820/It9DJm
just wanted you options on this character I made, anything I should fix or anything bad with stats?
I see you've decided to multi-class into three classes. In what order are you planning to level them up?
Things you need to fix:
1. According to the rules you need at least a 13 wisdom to multiclass into or out of Ranger. If you used point buy you need to lower one of your other scores to make that at least 13.
2. You get expertise in two skills as a Rogue, I recommend stealth be one of them if you are going to wear heavy armor so you can offset the disadvantage.
3. You have not picked a feat for your variant human. There a lot of options here. Dual Wielder if you plan to go with two weapons is a good one. Shadow Touched would be nice on this build (and this could give you the 13 Wisdom you need without changing other scores). Gift of the Gem Draqgon is also good, especially if you do not plan to go more than 4 levels in Rogue and are not planning on geeting the shield spell.
Comments on Ability scores:
Other than the Wisdom score that needs to be fixed your abilities are ok and playable but not ideal. I would play a lower constitution than you have and a higher strength or higher dexterity.
1. Right now your strength is not high enough to wear splint or plate without taking a movement penalty, which kind of underminds taking fighter first for the heavy armor proficiency. If you are willing to go with medium or light armor you could dump strength all the way to 8 and have a viable character, although that will limit your weapon choices as well. If I was planning on using heavy armor and not planning on using offensive combat spells I would make Strength 16 and keep dexterity at 14.
2. With a 13 Wisdom your Ranger is not going to be able to effectively use spells hat require saves in combat. That is fine and a lot of Rangers play that way but it is something to consider.
I’m playing to do Ranger first, Fighter, then Rouge. Though I’m going to have to take some stuff out like the chain mail and plate armor to make it work.
Hmmm, you do know that splitting your levels three ways means it takes longer to get the juicy features of any of those three classes, right? Maybe tell us what you really want this character to be able to do well. Would make it easier to provide useful build advice.
Well… basically a Ranger class in general. Rangers are well rounded with everything but I didn’t think it would start out good. I know I might not get the features, which is fine, but I thought if i did this I would make the best rounded characters I could.
That's very general. Okay, so there are some different ways to think about a character build.
Do you want your character to be capable of dealing a lot of damage each round? Or do you prefer a character who is good at being sneaky and stealthy? Or do you want someone who is tough to kill in general?
Another way to think about it: Is there a fictional character whose abilities you want your character to be able to imitate? Or to put it another way: Assume your character makes it to 10th level. This person is famous for ... what? Would this person have a nickname?
Remember that D&D is a party-based game. You don’t need to be very rounded, as long as the party as a whole is well rounded.
Put another way, it works best when there is a team of specialists. Each person will get their chance to shine and help the party overall. Well-rounded means you might be 2nd best at everything, but it also means there’s always a better choice for who should do a thing — you’ll never be the top choice and get that chance to shine.
Hmmm… I guess your right in the long run. Another reason I made this because Rangers get a bad rep as fare as I’ve heard.
The Ranger is a perfectly good class by itself, I really don't know why they get a bad rep. But if you are concerned you could try play a Fighter without multiclassing and roleplay it as a Ranger type character. The beauty of being a pure Fighter is they get a lot of ASI increases tat you can use on feats to customize your character. And if you pick the Eldritch Knight subclass then you also get a bit of magic to use like a Ranger.
is Eldridge knight good? I’m thinking of making a warlock guy and it’s between that to hex weapon
Personally I really like the Eldritch Knight. But they occupy a similar niche to the Hexblade Warlock. Think of the EK as a more weapon combat focused gish while the Warlock has access to more powerful magic.
Speaking of which is Blood Hunter similar to Warlock?
If this is your first or second game, I'd recommend playing an official class without too many features. Bloodhunter isn't the most balanced class and has not been made official yet. Probably not the best pick in this instance.
Pick Fighter if you want a straightforward class. Cavalier if you want to focus on protecting people. Battlemaster if you want to become familiar with the nuances of different combat-related actions. Eldritch Knight is okay, but you probably want to watch some Youtube videos or something before making one since your spells are really limited and cannot be easily switched out without the DM's permission.
Pick Ranger if you want to have useful skills. Ranger is a bit like Eldritch Knight, but with more options for dealing with animals, the option to take a few healing spells, and tends to be more of a ranged-combat character. (Or it's easier to build one for ranged combat, anyway.)
Hexblade Warlocks can be strong at low levels, but a bit of warning: Warlocks are one of the more difficult classes to build well even though they are easy to play if you picked the right Invocations. Picking the right match of Patron with Invocations is really important to be an effective Hexblade.
If you want to really focus on skills, pick the Rogue. Swashbuckler and Scout Rogues are pretty easy to build. The former is a specialized duelist (think Inigo Montoya from the Princess Bride movie) and the latter is like a simplified Ranger (no spells).