Can a Warlock levitating 20' with Ascendant Step and hitting a target with Eldritch Blasts use Grasp of Hadar to pull the target 10' per hit toward the Warlock, and then drop them for fall damage and be prone?
Grasp of Hadar: Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.
This seems like a powerful combination. Am I missing something?
Technically, unless you are floating straight above them you will always be pulling them less than 10 feet vertical because they are moving at an angle less than 90 degrees. Your dm and you can do the math to figure out at what point it won't be effective.
Good point -- maximum falling damage would likely be 1d6 with two EB hits and none for one EB hit. This works only with two EB hits. I am mainly interested making the target prone without a saving throw.
I could drop the target within 5' of my party's fighters. They would be prone, and mele fighters would attack with advantage until the target could stand up. Spell casters with concentration spells would need to make CON checks for each EB hit and the fall damage. If you add Lance of Letheragy and hit with two EBs, the target would need to use his action to stand up.
When I get to Level 9, I was going to take Ascendant Step anyway to avoid mele and get a cleaner ranged shot without taking the Spell Sniper feat. What I like about this combination it is that its only cost is a single action to levitate for the duration of the combat -- which I was planning on anyway. Knocking targets prone looks like a freebie.
The follow-up question then would be if you can apply grasp of hadar to more than one of the blasts. Since it says "Once on each of your turns" it makes me think that even if you have multiple beams, only one can pull.
Yeah, I think you are correct. I think you could pull different creatures 10 feet if you hit more than one, but that nullifies the ability to knock them prone. Oh - well... I thought it sounded too good.
Can a Warlock levitating 20' with Ascendant Step and hitting a target with Eldritch Blasts use Grasp of Hadar to pull the target 10' per hit toward the Warlock, and then drop them for fall damage and be prone?
Grasp of Hadar: Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.
This seems like a powerful combination. Am I missing something?
Thanks.
Technically, unless you are floating straight above them you will always be pulling them less than 10 feet vertical because they are moving at an angle less than 90 degrees. Your dm and you can do the math to figure out at what point it won't be effective.
Good point -- maximum falling damage would likely be 1d6 with two EB hits and none for one EB hit. This works only with two EB hits. I am mainly interested making the target prone without a saving throw.
I could drop the target within 5' of my party's fighters. They would be prone, and mele fighters would attack with advantage until the target could stand up. Spell casters with concentration spells would need to make CON checks for each EB hit and the fall damage. If you add Lance of Letheragy and hit with two EBs, the target would need to use his action to stand up.
When I get to Level 9, I was going to take Ascendant Step anyway to avoid mele and get a cleaner ranged shot without taking the Spell Sniper feat. What I like about this combination it is that its only cost is a single action to levitate for the duration of the combat -- which I was planning on anyway. Knocking targets prone looks like a freebie.
Thanks
The follow-up question then would be if you can apply grasp of hadar to more than one of the blasts. Since it says "Once on each of your turns" it makes me think that even if you have multiple beams, only one can pull.
I forgot where I read it, but I have seen it, I am certain that each EB beam hit moves 10 feet.
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Yeah, I think you are correct. I think you could pull different creatures 10 feet if you hit more than one, but that nullifies the ability to knock them prone. Oh - well... I thought it sounded too good.
"Once on each of your turns" means once - no matter how many creatures you hit, nor how many times you hit them.
Yeah, I believe this is how it works.