The book does not have much advice for running a mystery in general, but each adventure is straightforward and concise. They're pretty easy to run and modify as you see fit.
Yeah, not really any tips on running mysteries; but really I don't think a party needs to be master sleuths to enjoy the adventures. In fact I could see a lot of parties Big Liebowski-ing their way through a bunch of them, bumbling around with little idea what's going on and even less when the adventure ends.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Having never been in, much less run, a mystery game, I would like to try Candlekeep.
Does this book provide the DM enough resources to do this?
The book does not have much advice for running a mystery in general, but each adventure is straightforward and concise. They're pretty easy to run and modify as you see fit.
DDB put out a video on this topic when the book was coming out:
https://www.youtube.com/watch?v=7AcFvmiBrpA
He's not for everybody, but I get a kick out of the Angry GM. Here's a blog from him on running a mystery:
https://theangrygm.com/ask-angry-building-a-mystery/
Yeah, not really any tips on running mysteries; but really I don't think a party needs to be master sleuths to enjoy the adventures. In fact I could see a lot of parties Big Liebowski-ing their way through a bunch of them, bumbling around with little idea what's going on and even less when the adventure ends.
Jander Sunstar is the thinking person's Drizzt, fight me.