The following is a true story. Do not argue about the players’ decisions or the DM’s.
Last week my D&D group met for the last time, as a joint finale session with a second party. Since we were going after dragon cultists, I was already sure we would be facing off against a young dragon. Sure enough, a young green dragon showed itself and we found ourselves in deep trouble. Caught between three enemy forces (cultists, the dragon, and an army of twig blights nicknamed “the twig March” because of how far away they were from the fighting when combat started), we soon found ourselves with a dead party member — an apparently religious monk named Jek. The DM allowed his soul to cry out to Helm as he died. A few rounds later, he reappeared on the battlefield — as a ghost — fortunately still on our side. Jek’s first action was to try to use Horrifying Visage on the young green dragon. Unfortunately, it failed the saving throw: “unfortunately” because Horrifying Visage has a small feature that rarely comes into play: it ages a creature that fails its saving throw. To our horror, the DM described how they young dragon seemed to grow before our very eyes — it had become an adult. Several rounds and multiple real-life hours later, our two parties had been reduced from 10 players to 5 — and that because 2 had fled, 2 more could fly, and the last was playing a revenant. And that’s the story of how a certain green dragon got its name: Malgastrix, the Emerald Butcher.
The following is a true story. Do not argue about the players’ decisions or the DM’s.
Last week my D&D group met for the last time, as a joint finale session with a second party. Since we were going after dragon cultists, I was already sure we would be facing off against a young dragon. Sure enough, a young green dragon showed itself and we found ourselves in deep trouble. Caught between three enemy forces (cultists, the dragon, and an army of twig blights nicknamed “the twig March” because of how far away they were from the fighting when combat started), we soon found ourselves with a dead party member — an apparently religious monk named Jek. The DM allowed his soul to cry out to Helm as he died. A few rounds later, he reappeared on the battlefield — as a ghost — fortunately still on our side. Jek’s first action was to try to use Horrifying Visage on the young green dragon. Unfortunately, it failed the saving throw: “unfortunately” because Horrifying Visage has a small feature that rarely comes into play: it ages a creature that fails its saving throw. To our horror, the DM described how they young dragon seemed to grow before our very eyes — it had become an adult. Several rounds and multiple real-life hours later, our two parties had been reduced from 10 players to 5 — and that because 2 had fled, 2 more could fly, and the last was playing a revenant. And that’s the story of how a certain green dragon got its name: Malgastrix, the Emerald Butcher.
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Nice way to end it. Dead chars leave no loose plot threads.