I mean, I'd probably give it to them, since it was a clever idea.
But if they try to spam it, don't let them succeed. For example, use another monster to attack the caster who cast Polymorph and break their concentration before they can create the hole.
Probably apply the effects from the spell Meld Into Stone, which has a similar effect if the spell ends while you're in the stone.
Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you.
RAW, you don't have much to explicitly go on, as Crawford confirms in a similar case here. A DM could go in a number of directions, potentially based on similar effects from other spells.
Shunting out to the nearest unoccupied space is a common answer, potentially applying some amount of force damage based on the distance traveled.
Thanks, these were the directions we went as well, but as a D&D group that has been playing since 1st edition together, we wanted to share with the community and see if others had any additional unique answers to the situation. Currently, I just handle it in story. If it really serves no purpose to prolong a combat that they have effectively dealt with, I let it die. If there is more that needs done or it benefits the story the adversary squirts out of the hole taking damage per the Meld into Stone rules.
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So, in our last compaign, the party polymorphed a MAJOR bad guy into a snail.
The cleric then used stone shape to drill a small 2 inch whole as deep as they could into a stone surface.
They dropped the snail into the hole and then stopped concentrating.
(What happens?)
I mean, I'd probably give it to them, since it was a clever idea.
But if they try to spam it, don't let them succeed. For example, use another monster to attack the caster who cast Polymorph and break their concentration before they can create the hole.
Probably apply the effects from the spell Meld Into Stone, which has a similar effect if the spell ends while you're in the stone.
RAW, you don't have much to explicitly go on, as Crawford confirms in a similar case here. A DM could go in a number of directions, potentially based on similar effects from other spells.
Shunting out to the nearest unoccupied space is a common answer, potentially applying some amount of force damage based on the distance traveled.
Thanks, these were the directions we went as well, but as a D&D group that has been playing since 1st edition together, we wanted to share with the community and see if others had any additional unique answers to the situation. Currently, I just handle it in story. If it really serves no purpose to prolong a combat that they have effectively dealt with, I let it die. If there is more that needs done or it benefits the story the adversary squirts out of the hole taking damage per the Meld into Stone rules.