I am trying to make an item that allows the player to increase the number of damage dice rolled by 1. I know there are ways to increase it by a specific dice (e.g., 1d4), however I am trying to make it so the dice added depends on the dice rolled.
Is there a way to make it, like, 1dX, where X would be the original dice rolled?
I am trying to make an item that allows the player to increase the number of damage dice rolled by 1. I know there are ways to increase it by a specific dice (e.g., 1d4), however I am trying to make it so the dice added depends on the dice rolled.
Is there a way to make it, like, 1dX, where X would be the original dice rolled?
Cheers!
Are you asking how to make the dndbeyond homebrew interface implement a magic item like that? If so, you want the homebrew forum. If you're just asking how to phrase the rule on an item you're writing for a player, use the one from the gladiator, tidied up to be generic:
While attuned to this item, attacks deal one extra die of damage when you hit with them.
I was indeed in the wrong forum :P but the Gladiator's Brute trait is definitely what I'm aiming for. Would be nice if it was added to the attack via code rather than just say "included in the attack" but oh well.
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Hello!
I am trying to make an item that allows the player to increase the number of damage dice rolled by 1. I know there are ways to increase it by a specific dice (e.g., 1d4), however I am trying to make it so the dice added depends on the dice rolled.
Is there a way to make it, like, 1dX, where X would be the original dice rolled?
Cheers!
Are you asking how to make the dndbeyond homebrew interface implement a magic item like that? If so, you want the homebrew forum. If you're just asking how to phrase the rule on an item you're writing for a player, use the one from the gladiator, tidied up to be generic:
While attuned to this item, attacks deal one extra die of damage when you hit with them.
Thanks quindraco!
I was indeed in the wrong forum :P but the Gladiator's Brute trait is definitely what I'm aiming for. Would be nice if it was added to the attack via code rather than just say "included in the attack" but oh well.