If someone was to clone them self and cut off a finger would the clone have the finger or not.
So lets talk about Clone.
First, per RAW, spells only do what they say they do, no more or less.
Since this in the basic rules, presenting the full text of the spell:
This spell grows an inert duplicate of a living, Medium creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.
So we have some interesting things here. It creates a physical duplicate of the original person, but can be a younger age. It never says anything about anything else though. So if you're missing a leg at cast, your clone is missing a leg when created. If you lose the leg after making the clone however, your clone has the leg(as you had it at the time of casting).
If you are missing a leg now, but you weren't missing a leg when you were 18 and you create the clone at age 18, per the spell, I would interpret that as the clone is 18, but during casting as you were missing the leg, your clone is missing it even though its aged to a time when you still had it.
When you choose to have the clone be a younger version of the same creature, how much younger can you be?
Since it doesn't state an age or limit can you be any age that is younger?
4 sounds good to me... ha ha ha
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Since physically identical and younger are mutually exclusive, your DM will have to adjudicate issues like you attemptingnto change hair color or size category using the spell.
Since physically identical and younger are mutually exclusive, your DM will have to adjudicate issues like you attemptingnto change hair color or size category using the spell.
The logical assumption is that "physically identical" means physically identical to what you'd normally look like at a certain age. The spell allows for an adult clone of a child as well, after all.
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The spell allows for an adult clone of a child as well, after all.
Does it? The spell description allows for a younger version, it doesn't say anything about an older.
Unless you take "grows to full size and maturity" as meaning "grows to adulthood", although I wouldn't read it that way, personally. I would say that is "grows to the full size and maturity of the creature being cloned", so it would reach the size and maturity of a 4-year-old child if used on a 4-year-old child.
Unless you take "grows to full size and maturity" as meaning "grows to adulthood", although I wouldn't read it that way, personally.
I certainly would. A 4-year old hasn't grown to either full size or maturity, in my book.
No, it hasn't. But a 60-year-old human, for instance, has grown well beyond full maturity. Taking it your way, it would be impossible to have an "old" clone. It would always stop at whatever "age" would be considered to be "full maturity" or younger. This doesn't feel right to me.
In fact, reading on, you cannot consider maturity as being related to a creature's "adulthood"/"childhood".
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return.
In your reading, the clone has not matured if it is still a child. Therefore the original creature's soul could not transfer to the clone as it is not a time "after the clone matures".
This strongly indicates that the maturity is about the clone being ready to accept a soul, not whether the creature itself is at physical maturity for its species.
I think when you're casting this spell you can choose to have it be a younger version of yourself (like for a joke I picked 4, but you could create a clone of yourself when you were 4 years old).
The spell would then take 120 days to grow a fully developed and mature 4 year old for your soul to go into if you die.
(Maybe 4 is overdoing it, but the idea is that you could live forever if you can prepare a clone for your eventual death. Of course it says you can only go younger but be careful of how much younger. If you were 30 and made a clone of when you were 15, then after you die and take possession of the 15 year old you, it doesn't matter how many times you cast clone afterward they will always be 15... or younger if you want to go younger but in order to be 30 again you would have to spend those 15 years aging normally to the age of 30.)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Since physically identical and younger are mutually exclusive, your DM will have to adjudicate issues like you attemptingnto change hair color or size category using the spell.
The logical assumption is that "physically identical" means physically identical to what you'd normally look like at a certain age. The spell allows for an adult clone of a child as well, after all.
That's not what the spell says. It states "Physically identical to the original". It makes no mentions of "What you looked like at that age". The original is who you are at time of casting.
We also have other implications. The spell specifically references medium size creatures. If you are playing a race who is Small? You can't use Clone as written via RAW.
If you are playing a warforged? You can't use Clone, RAW.
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed.
Since they would be unable to produce the 1 cubic inch of flesh, the Clone spell wouldn't work. Keith Baker, creator of Eberron agrees with that ruling, but does state that in your story you might go around this or that the big bad warforged of that world might have figured out a way around it.
That's not what the spell says. It states "Physically identical to the original". It makes no mentions of "What you looked like at that age". The original is who you are at time of casting.
Not sure I agree here, either.
If a clone is younger (as the rules state it can be), then it cannot be physically identical to the original at the time the spell is cast. It wouldn't be reasonable to expect the 18-year-old clone of an 80-year-old to have wrinkles, white hair, a bald patch, or conditions such as arthritis or dementia, which would suggest that some damage which occurred over that time is reversed in choosing a younger body. I think it is left as an exercise for the DM and players to determine what the final result of a younger clone would be, but I don't think it unreasonable for them to decide that a missing arm was back, or a damaged spine repaired (although also not unreasonable to say they are not, either).
That's not what the spell says. It states "Physically identical to the original". It makes no mentions of "What you looked like at that age". The original is who you are at time of casting.
Not sure I agree here, either.
If a clone is younger (as the rules state it can be), then it cannot be physically identical to the original at the time the spell is cast. It wouldn't be reasonable to expect the 18-year-old clone of an 80-year-old to have wrinkles, white hair, a bald patch, or conditions such as arthritis or dementia, which would suggest that some damage which occurred over that time is reversed in choosing a younger body. I think it is left as an exercise for the DM and players to determine what the final result of a younger clone would be, but I don't think it unreasonable for them to decide that a missing arm was back, or a damaged spine repaired (although also not unreasonable to say they are not, either).
Which, all of that I totally agree with and as a DM adjudicating it, I'd probably allow it to have a restored limb or something, provided that was something that happened after birth would be my thing.
That being said, that's not what it states for RAW.
you can also choose to have the clone be a younger version of the same creature
this part of the spell is RAW also, you can have a younger version
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The clone is pretty obviously intended to be a magical equivalent of SF cloning, so I would assume it follows the rules of SF cloning, and thus fails to replicate non-genetic changes.
If someone was to clone them self and cut off a finger would the clone have the finger or not.
Yes, the clone would have the finger. This is true in real life, and this is true in D&D.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
So lets talk about Clone.
First, per RAW, spells only do what they say they do, no more or less.
Since this in the basic rules, presenting the full text of the spell:
So we have some interesting things here. It creates a physical duplicate of the original person, but can be a younger age. It never says anything about anything else though. So if you're missing a leg at cast, your clone is missing a leg when created. If you lose the leg after making the clone however, your clone has the leg(as you had it at the time of casting).
If you are missing a leg now, but you weren't missing a leg when you were 18 and you create the clone at age 18, per the spell, I would interpret that as the clone is 18, but during casting as you were missing the leg, your clone is missing it even though its aged to a time when you still had it.
When you choose to have the clone be a younger version of the same creature, how much younger can you be?
Since it doesn't state an age or limit can you be any age that is younger?
4 sounds good to me... ha ha ha
Since physically identical and younger are mutually exclusive, your DM will have to adjudicate issues like you attemptingnto change hair color or size category using the spell.
The logical assumption is that "physically identical" means physically identical to what you'd normally look like at a certain age. The spell allows for an adult clone of a child as well, after all.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Does it? The spell description allows for a younger version, it doesn't say anything about an older.
Unless you take "grows to full size and maturity" as meaning "grows to adulthood", although I wouldn't read it that way, personally. I would say that is "grows to the full size and maturity of the creature being cloned", so it would reach the size and maturity of a 4-year-old child if used on a 4-year-old child.
I certainly would. A 4-year old hasn't grown to either full size or maturity, in my book.
Want to start playing but don't have anyone to play with? You can try these options: [link].
No, it hasn't. But a 60-year-old human, for instance, has grown well beyond full maturity. Taking it your way, it would be impossible to have an "old" clone. It would always stop at whatever "age" would be considered to be "full maturity" or younger. This doesn't feel right to me.
In fact, reading on, you cannot consider maturity as being related to a creature's "adulthood"/"childhood".
In your reading, the clone has not matured if it is still a child. Therefore the original creature's soul could not transfer to the clone as it is not a time "after the clone matures".
This strongly indicates that the maturity is about the clone being ready to accept a soul, not whether the creature itself is at physical maturity for its species.
I think when you're casting this spell you can choose to have it be a younger version of yourself (like for a joke I picked 4, but you could create a clone of yourself when you were 4 years old).
The spell would then take 120 days to grow a fully developed and mature 4 year old for your soul to go into if you die.
(Maybe 4 is overdoing it, but the idea is that you could live forever if you can prepare a clone for your eventual death. Of course it says you can only go younger but be careful of how much younger. If you were 30 and made a clone of when you were 15, then after you die and take possession of the 15 year old you, it doesn't matter how many times you cast clone afterward they will always be 15... or younger if you want to go younger but in order to be 30 again you would have to spend those 15 years aging normally to the age of 30.)
That's not what the spell says. It states "Physically identical to the original". It makes no mentions of "What you looked like at that age". The original is who you are at time of casting.
We also have other implications. The spell specifically references medium size creatures. If you are playing a race who is Small? You can't use Clone as written via RAW.
If you are playing a warforged? You can't use Clone, RAW.
Since they would be unable to produce the 1 cubic inch of flesh, the Clone spell wouldn't work. Keith Baker, creator of Eberron agrees with that ruling, but does state that in your story you might go around this or that the big bad warforged of that world might have figured out a way around it.
Not sure I agree here, either.
If a clone is younger (as the rules state it can be), then it cannot be physically identical to the original at the time the spell is cast. It wouldn't be reasonable to expect the 18-year-old clone of an 80-year-old to have wrinkles, white hair, a bald patch, or conditions such as arthritis or dementia, which would suggest that some damage which occurred over that time is reversed in choosing a younger body. I think it is left as an exercise for the DM and players to determine what the final result of a younger clone would be, but I don't think it unreasonable for them to decide that a missing arm was back, or a damaged spine repaired (although also not unreasonable to say they are not, either).
Which, all of that I totally agree with and as a DM adjudicating it, I'd probably allow it to have a restored limb or something, provided that was something that happened after birth would be my thing.
That being said, that's not what it states for RAW.
you can also choose to have the clone be a younger version of the same creature
this part of the spell is RAW also, you can have a younger version
The clone is pretty obviously intended to be a magical equivalent of SF cloning, so I would assume it follows the rules of SF cloning, and thus fails to replicate non-genetic changes.