Now, Raw and in current and old Editions of SRD the spell Wish can do quite a lot, and I've seen quite a lot of other things it can do as a referenced by other spells, magical effects etc. etc. etc.
There, however, has been exactly 1 thing that I have found that specifically notes that Wish CANNOT be used for, and I found it in an old 2e manual of the Ethereal Plane wherein is denotes that if an adventurer is unlucky enough to fall through an Ether Gap (other than Leicester's Gap) then they are lost to the Multiverse entirely in such completeness that not even Wish can bring them back. Beyond that I suspect that Wish would also fail to allow for travel out of the Demiplanes of Dread (Ravenloft included). I also suspect that Wish cannot bring phlogiston into a multiverse (but since 5e's revision of the universes killed the Phlogiston this is less of a problem.)
I have two following questions then:
1) If someone was lost in the Far Realm (say because of some magic or effect) could a Wish bring them back?
2) What else do you think Wish is completely incapable of doing?
[Note: Raw/SRD states that what the Spell CAN do in it's writing is what it can do without too much risk and that anything more is up to the DM {Paraphrased}]
I'm a little confused. In 5e, which is the default edition in this forum, there are no hard limits to Wish, unless there are specified limits given in some of the adventures. Normally, there no limits beyond the DM agreeing. 2e manuals don't count in 5e. The answer to your second question is that, so far as the rules are concerned, there are no hard limits.
I feel it worth pointing out that there are only two categories uses - stuff that only costs the spell slot (which is to cast any spell of L8 or lower without material requirements or need to know the spell) and stuff that causes the additional consequences (the damage, strength reduction and the chance of losing the ability to cast Wish.
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Wish cannot reduce its own necrotic damage, or any other effect in the game whose description says "This damage can't be reduced or prevented in any way."
Wish is also incapable of duplicating any 9th level spells or spells with a casting time of a bonus action or reaction, possibly also spells with a casting time longer than 1 action.
Wish cannot reduce its own necrotic damage, or any other effect in the game whose description says "This damage can't be reduced or prevented in any way."
Wish is also incapable of duplicating any 9th level spells or spells with a casting time of a bonus action or reaction, possibly also spells with a casting time longer than 1 action.
You're correct on the first part. The second part is not correct. The basic use of the spell allows you to duplicate any L8 spell or lower, with no restriction on casting time (or any other restriction). It just happens. It also places no limit on what you can do - the only restriction is what explicitly rules out the use of Wish (like reducing the damage of something that says you can't reduce), shenanigans the DM is actually willing to let you do, and the added consequence of the damage you take, etc. You can cast another L9 spell, it just requires DM approval and brings on the consequences of using Wish in a manner other than replicating a L8 or lower spell.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The casting time of Wish is an action. You cannot cast a spell that has the casting time of reaction as an action. Allowing wish to cast a reaction would be DM fiat and may be RAI, but RAW is arguable, as many threads on the internet point out, and I've had DMs that won't allow it. Even the 'general vs specific' ruling still feels ambiguous. I'm actually kind of surprised it hasn't been addressed by Sage Advice.
Normally, you can't cast a spell of any timing other than an Auction as an Action, but the wording of Wish is pretty unambiguous that it's any spell and that you don't need to meet any requirements - which logically includes casting time. If it were limited by casting time, it'd say something like "duplicate any spell with a casting time of one action". It just says any, so that's any spell.
Sure a DM could block such a use. They can also dictate that Knock requires a check (I've had that happen, I was not happy...although admittedly I'd be less annoyed if they stopped me from using Wish to Misty Step since it's still a useful spell, unlike Knock).
If people are arguing about this, then yeah, it should be addressed.
On a less strictly-to-the-rules note, Crawford was presented with the case of a Bonus Action spell being upcast using Wish, and showed no objection to it.
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Now, Raw and in current and old Editions of SRD the spell Wish can do quite a lot, and I've seen quite a lot of other things it can do as a referenced by other spells, magical effects etc. etc. etc.
There, however, has been exactly 1 thing that I have found that specifically notes that Wish CANNOT be used for, and I found it in an old 2e manual of the Ethereal Plane wherein is denotes that if an adventurer is unlucky enough to fall through an Ether Gap (other than Leicester's Gap) then they are lost to the Multiverse entirely in such completeness that not even Wish can bring them back. Beyond that I suspect that Wish would also fail to allow for travel out of the Demiplanes of Dread (Ravenloft included). I also suspect that Wish cannot bring phlogiston into a multiverse (but since 5e's revision of the universes killed the Phlogiston this is less of a problem.)
I have two following questions then:
1) If someone was lost in the Far Realm (say because of some magic or effect) could a Wish bring them back?
2) What else do you think Wish is completely incapable of doing?
[Note: Raw/SRD states that what the Spell CAN do in it's writing is what it can do without too much risk and that anything more is up to the DM {Paraphrased}]
I'm a little confused. In 5e, which is the default edition in this forum, there are no hard limits to Wish, unless there are specified limits given in some of the adventures. Normally, there no limits beyond the DM agreeing. 2e manuals don't count in 5e. The answer to your second question is that, so far as the rules are concerned, there are no hard limits.
I feel it worth pointing out that there are only two categories uses - stuff that only costs the spell slot (which is to cast any spell of L8 or lower without material requirements or need to know the spell) and stuff that causes the additional consequences (the damage, strength reduction and the chance of losing the ability to cast Wish.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Wish cannot reduce its own necrotic damage, or any other effect in the game whose description says "This damage can't be reduced or prevented in any way."
Wish is also incapable of duplicating any 9th level spells or spells with a casting time of a bonus action or reaction, possibly also spells with a casting time longer than 1 action.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
You're correct on the first part. The second part is not correct. The basic use of the spell allows you to duplicate any L8 spell or lower, with no restriction on casting time (or any other restriction). It just happens. It also places no limit on what you can do - the only restriction is what explicitly rules out the use of Wish (like reducing the damage of something that says you can't reduce), shenanigans the DM is actually willing to let you do, and the added consequence of the damage you take, etc. You can cast another L9 spell, it just requires DM approval and brings on the consequences of using Wish in a manner other than replicating a L8 or lower spell.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The casting time of Wish is an action. You cannot cast a spell that has the casting time of reaction as an action. Allowing wish to cast a reaction would be DM fiat and may be RAI, but RAW is arguable, as many threads on the internet point out, and I've had DMs that won't allow it. Even the 'general vs specific' ruling still feels ambiguous. I'm actually kind of surprised it hasn't been addressed by Sage Advice.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Normally, you can't cast a spell of any timing other than an Auction as an Action, but the wording of Wish is pretty unambiguous that it's any spell and that you don't need to meet any requirements - which logically includes casting time. If it were limited by casting time, it'd say something like "duplicate any spell with a casting time of one action". It just says any, so that's any spell.
Sure a DM could block such a use. They can also dictate that Knock requires a check (I've had that happen, I was not happy...although admittedly I'd be less annoyed if they stopped me from using Wish to Misty Step since it's still a useful spell, unlike Knock).
If people are arguing about this, then yeah, it should be addressed.
On a less strictly-to-the-rules note, Crawford was presented with the case of a Bonus Action spell being upcast using Wish, and showed no objection to it.
https://twitter.com/JeremyECrawford/status/930977942305251329?t=J7M-P3Cvy6F5oL3okjD1ag&s=19
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.