You're allowed to homebrew things from the books (provided they can be done with DDB's extremely limited homebrew tools) for use in your own games without any issue from DDB. Do note that you are not allowed to publish that homebrew and claim it as your own, however. You can use it to run a game in Etharis using DDB, but you can't publish Ghostfire's work as your own.
Yeah, unless there's a radical change in DDB, you won't see 3rd party words officially supported in DDB, even those that have former DDB staff in the credits.
To follow up on Yurei's guidance on the homebrew, publish is a specific button on the homebrew creators. It makes the homebrew searchable and adoptable by any user on DDB. If you're homebrewing third party products (Grim Hollow, Kobold Press, Hit Point Press etc.) don't press that button. I believe you need the master tier, but if you have that subscription, and you've enable content sharing, anyone in your campaign can use / share your homebrew. Just don't press the publish button.
I'll say in my experience the only issue you may have with 3rd party publications is if they present a whole new class. Since you can't make new classes with the new homebrew tools, the best you can do is try to contort it by making a subclass for an existing class ... and that won't work if the class has truly novel features.
Subclasses, races, monsters, spells, magic items though, you should be good to go to homebrew. I've home-brewed pretty much the entirety of a 3rd party HC, and a bunch of races from Colville's Arcadia mag. It doesn't take that long to get use to and there's a good community here supporting folks leaning the system.
You don't need Master tier to share homebrew within a campaign. You don't even need to be subscribed. If it's in your collection because you made it, you can share it within your campaign regardless.
Some books introduce subclasses or species with features or abilities that DDB simply can't handle. Keith Baker's Exploring Eberron has a bunch of super neat subclasses it's absolutely impossible to homebrew, simply because they modify base class features and for DDB that's an absolute hard no-no. But generally you can get a close-enough approximation, or perhaps use the original book's thing as inspiration for your own riff on the idea. Especially if the homebrew is for a single, specific character and you don't need to include the choice points and modularity of an Official Content thing you're trying to publish.
That is very sad. i enjoyed the League of Legend based book as well. Too bad it was only on DDB for such short time. I enjoy creating homebrew greatly, but with certain things the options are extremely limited and i do not believe i can recreate everything i want to use from Grim Hollow. I hope DDB changes their policy regarding third party books.
That is very sad. i enjoyed the League of Legend based book as well. Too bad it was only on DDB for such short time. I enjoy creating homebrew greatly, but with certain things the options are extremely limited and i do not believe i can recreate everything i want to use from Grim Hollow. I hope DDB changes their policy regarding third party books.
it's not a matter of policy, it's a matter of licensing, deals, and other legalities.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
It's also a matter of manpower. DDB is already super behind just on implementing Wizards of the Coast's official junk. If they also had to implement hundreds of Popular Third-Party Supplement Books...yikes.
Yeah I understand that manpower as well as licencing is an issue. (DDB in case you need help with manpower, you are welcome to hire me as a programmer) I would still love to see all of it implemented. huge fan of the site. even if just the homebrew tools would get expanded, it would go a long way to use those 3rd party supplements in our games.
even if just the homebrew tools would get expanded, it would go a long way to use those 3rd party supplements in our games.
The homebrew tools do actually get expanded, but only in response to new modifiers and combinations of modifiers being added to the game, usually on a subclass, monster, magic item, spell, or background level. You see, the homebrew tools actually reflect the tools the developers use to add content to the site (at least for content that doesn't require some bespoke programming). As such, while they do get expanded, it'd be impossible (and also a very inefficient use of dev time) to add random variables and modifiers that don't exist in the game.
Will the grim hollow books be available on dndBeyond?
No. D&D Beyond does not support anything that wasn't published by WotC.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You're allowed to homebrew things from the books (provided they can be done with DDB's extremely limited homebrew tools) for use in your own games without any issue from DDB. Do note that you are not allowed to publish that homebrew and claim it as your own, however. You can use it to run a game in Etharis using DDB, but you can't publish Ghostfire's work as your own.
Please do not contact or message me.
Yeah, unless there's a radical change in DDB, you won't see 3rd party words officially supported in DDB, even those that have former DDB staff in the credits.
To follow up on Yurei's guidance on the homebrew, publish is a specific button on the homebrew creators. It makes the homebrew searchable and adoptable by any user on DDB. If you're homebrewing third party products (Grim Hollow, Kobold Press, Hit Point Press etc.) don't press that button. I believe you need the master tier, but if you have that subscription, and you've enable content sharing, anyone in your campaign can use / share your homebrew. Just don't press the publish button.
I'll say in my experience the only issue you may have with 3rd party publications is if they present a whole new class. Since you can't make new classes with the new homebrew tools, the best you can do is try to contort it by making a subclass for an existing class ... and that won't work if the class has truly novel features.
Subclasses, races, monsters, spells, magic items though, you should be good to go to homebrew. I've home-brewed pretty much the entirety of a 3rd party HC, and a bunch of races from Colville's Arcadia mag. It doesn't take that long to get use to and there's a good community here supporting folks leaning the system.
Jander Sunstar is the thinking person's Drizzt, fight me.
You don't need Master tier to share homebrew within a campaign. You don't even need to be subscribed. If it's in your collection because you made it, you can share it within your campaign regardless.
Some books introduce subclasses or species with features or abilities that DDB simply can't handle. Keith Baker's Exploring Eberron has a bunch of super neat subclasses it's absolutely impossible to homebrew, simply because they modify base class features and for DDB that's an absolute hard no-no. But generally you can get a close-enough approximation, or perhaps use the original book's thing as inspiration for your own riff on the idea. Especially if the homebrew is for a single, specific character and you don't need to include the choice points and modularity of an Official Content thing you're trying to publish.
Please do not contact or message me.
That is very sad. i enjoyed the League of Legend based book as well. Too bad it was only on DDB for such short time. I enjoy creating homebrew greatly, but with certain things the options are extremely limited and i do not believe i can recreate everything i want to use from Grim Hollow. I hope DDB changes their policy regarding third party books.
it's not a matter of policy, it's a matter of licensing, deals, and other legalities.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
It's also a matter of manpower. DDB is already super behind just on implementing Wizards of the Coast's official junk. If they also had to implement hundreds of Popular Third-Party Supplement Books...yikes.
Just yikes.
Please do not contact or message me.
Yeah I understand that manpower as well as licencing is an issue. (DDB in case you need help with manpower, you are welcome to hire me as a programmer) I would still love to see all of it implemented. huge fan of the site. even if just the homebrew tools would get expanded, it would go a long way to use those 3rd party supplements in our games.
If my players wouldn't play stuff that couldn't be covered by DDB, I'd ban DDB from my table. If you want to use some homebrew, just do it.
Want to start playing but don't have anyone to play with? You can try these options: [link].
The homebrew tools do actually get expanded, but only in response to new modifiers and combinations of modifiers being added to the game, usually on a subclass, monster, magic item, spell, or background level. You see, the homebrew tools actually reflect the tools the developers use to add content to the site (at least for content that doesn't require some bespoke programming). As such, while they do get expanded, it'd be impossible (and also a very inefficient use of dev time) to add random variables and modifiers that don't exist in the game.
Find my D&D Beyond articles here
GUESS WHAT HAPPEN!!!
Heh heh. True. This thread didn’t age too well.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Oh come on, it's been over two years.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.