The topography is great and so it the world building, but it seems a bit flat, and the fastest way to move a cross it is walking a across the coast itself. does anyone have a more complicated one? Image editing and hand drawing are fine
That second map does not come from a cropped bigger more detailed map, it is bespokely made for a module, made by the same artist that made the bigger map you also have.
A complete map, with all the details have never been published, and the 2ed. Maps are most likely the most complete ones (and what a lot of the fan projects are made from). They are also the most fuggly, as 3rd to 5th edition started invested heavily in art department and we started getting maps like the ones you posted. https://omegle****/
Running a hexcrawl set in the FR where I change out the adventures depending on where the party travels - Been running Ghosts of Dragonspear castle and this is going to be a huge help for the campaign - Thanks for all your hard work!!
The Sword Coast is a smaller subset of the Faerun map. It leaves off a LOT of the world, which makes sense as it was where a portion of the stories happen, but leaves off all of the Dalelands and everything to the South. Even Cormyr is missing, but then those stories are part of the older writings. Besides it looks like we're harkening back to Greyhawk and Flaeness instead of expanding Faerun. Mayhap one of these days we'll revisit Myth Drannor with nostalgia!
The Sword Coast is a smaller subset of the Faerun map. It leaves off a LOT of the world, which makes sense as it was where a portion of the stories happen, but leaves off all of the Dalelands and everything to the South. Even Cormyr is missing, but then those stories are part of the older writings. Besides it looks like we're harkening back to Greyhawk and Flaeness instead of expanding Faerun. Mayhap one of these days we'll revisit Myth Drannor with nostalgia!
D&D isn't harkening back to Greyhawk. It's an underdeveloped world given as an example on how to world build in the upcoming DMG. It's an open sandbox for DMs to build worlds off of.
The Forgotten Realms is getting 2 new books dedicated just to it.
The topography is great and so it the world building, but it seems a bit flat, and the fastest way to move a cross it is walking a across the coast itself. does anyone have a more complicated one? Image editing and hand drawing are fine
Have you seen this?
https://www.aidedd.org/atlas/index.php?map=R&l=1
That second map does not come from a cropped bigger more detailed map, it is bespokely made for a module, made by the same artist that made the bigger map you also have.
A complete map, with all the details have never been published, and the 2ed. Maps are most likely the most complete ones (and what a lot of the fan projects are made from). They are also the most fuggly, as 3rd to 5th edition started invested heavily in art department and we started getting maps like the ones you posted. https://omegle****/
Running a hexcrawl set in the FR where I change out the adventures depending on where the party travels - Been running Ghosts of Dragonspear castle and this is going to be a huge help for the campaign - Thanks for all your hard work!!
The Sword Coast is a smaller subset of the Faerun map. It leaves off a LOT of the world, which makes sense as it was where a portion of the stories happen, but leaves off all of the Dalelands and everything to the South. Even Cormyr is missing, but then those stories are part of the older writings. Besides it looks like we're harkening back to Greyhawk and Flaeness instead of expanding Faerun. Mayhap one of these days we'll revisit Myth Drannor with nostalgia!
I Realms with Mike Shley
D&D isn't harkening back to Greyhawk. It's an underdeveloped world given as an example on how to world build in the upcoming DMG. It's an open sandbox for DMs to build worlds off of.
The Forgotten Realms is getting 2 new books dedicated just to it.
Thanks for the info! I didn't know about the new books.