Hello! I'm new to the game and have a few questions. First off, can you have items that go beyond what you get at the beginning? And second, what time period is dnd set in? My last question is how to get feats, other than sacrificing ability scores granted by class. Thank you for answering!
Welcome! Let me see what I can do to answer your questions and I"m sure others will join in as well. Yes you can gain other items aside from what you start with. Mostly through adventuring and collecting items from defeated foes, finding them in ancient tombs, winning them in games of chance with scoundrels and other such adventures, or just buying them from vendors.
As far as time period, that entirely up to your DM's discretion as to when and even where your particular campaign takes place, there are really no limits there.
Feats can be obtained by choosing the variant human race where you get a feat at level one or at certain intervals when leveling, normally every 4 levels. Every 4 levels you can choose to either take and ASI (ability score increase) that let's you increase one stat by 2 points or two stats by 1 point or you can choose a feat. There are a few classes like the fighter and rogue who get ASIs more often but the general rule is every 4 levels.
Hello! I'm new to the game and have a few questions. First off, can you have items that go beyond what you get at the beginning? And second, what time period is dnd set in? My last question is how to get feats, other than sacrificing ability scores granted by class. Thank you for answering!
When you adventure you will be rewarded with loot, which you can use to buy stuff, or keep because it's a super awesome cloak that lets you climb walls like Spider-Man.
D&D is a world of imagination that you help the DM create. Most worlds are pseudo-medieval. Think kings and castles, with princesses (or princes) to save from dragons.
If you're character is human, you may get a feat at first level if your DM allows it (it's an optional rule). Other than that you have to choose feat or ability score increase.
Hello! I'm new to the game and have a few questions. First off, can you have items that go beyond what you get at the beginning? And second, what time period is dnd set in? My last question is how to get feats, other than sacrificing ability scores granted by class. Thank you for answering!
D&D can be in any time period you want it to be. Your world could be set in a prehistoric era, medieval or rennaissance period, post apocalyptic nightmare, science fiction-y high-tech future, or even present day.
The default setting for D&D assumes High Fantasy as the norm, so most of the official adventure books are set in a medieval-like timeline. Other than that, your only real limit is your imagination. The rules are just a guide to help flesh it all out.
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Welcome to the Grand Illusion, come on in and see what's happening, pay the price, get your ticket for the show....
D&D isn't really set in a time period, rather than a completely different world. But in default D&D terms, the world has technology around the medieval ages, maybe slightly before. Even in worlds where airships exist, they are usually propelled by magical means rather than technology.
Hello! I'm new to the game and have a few questions. First off, can you have items that go beyond what you get at the beginning? And second, what time period is dnd set in? My last question is how to get feats, other than sacrificing ability scores granted by class. Thank you for answering!
Well the answer to all of these questions is ask your DM.
lol
Others have given some good answers here, but I thought I'd throw in my 2 cents:
1. If you mean at the start, most DMs will allow you to spend your starting gold, or I believe there's an alternative character creation method that gives you a lump sum rather than the starting gear.
If you mean as the game progresses, It would be unusual if you didn't, but the DM might have an interesting campaign idea, that would make that difficult for one reason or another, which would probably be at the least intriguing.
2. This question especially is an ask your DM question, but like others have said if the DM is running standard FR (Forgotten Realms) it's roughly analogous to midivil Europe... emphasis on roughly...
3. As stated by others be a human, or take it instead of an ability score bump. (I honestly think that the feats are better than the stat bumps any way) Third Talk to your DM, although it is less common it is not unheard of for a DM to award you a feat for accomplishing something or advancing your character in some way in game through story/play/etc.
Could I give my human character purple eyes or something like that
In the players handbook it says what eye colour most humans have but I wondered if that was a rule, a guide, or if it was just saying what the normal thing is
Could I give my human character purple eyes or something like that
In the players handbook it says what eye colour most humans have but I wondered if that was a rule, a guide, or if it was just saying what the normal thing is
That feels like something to check with your DM about. Purple might or might not be a normal eye color for humans in the setting your particular game is taking place in.
Could I give my human character purple eyes or something like that
In the players handbook it says what eye colour most humans have but I wondered if that was a rule, a guide, or if it was just saying what the normal thing is
That will be particular to your game. For most DMs, "flavour is free", meaning since it doesn't give you an advantage in the game mechanics, it should be fine. But others are more particular about making things fit the setting, and purple eyes may not (indeed, that's true of any colour...but purple is more likely to be a problem than blue or brown).
So in short, it's more of a guide to what's normally acceptable...but the DM has to agree.
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Hello! I'm new to the game and have a few questions. First off, can you have items that go beyond what you get at the beginning? And second, what time period is dnd set in? My last question is how to get feats, other than sacrificing ability scores granted by class. Thank you for answering!
Welcome! Let me see what I can do to answer your questions and I"m sure others will join in as well. Yes you can gain other items aside from what you start with. Mostly through adventuring and collecting items from defeated foes, finding them in ancient tombs, winning them in games of chance with scoundrels and other such adventures, or just buying them from vendors.
As far as time period, that entirely up to your DM's discretion as to when and even where your particular campaign takes place, there are really no limits there.
Feats can be obtained by choosing the variant human race where you get a feat at level one or at certain intervals when leveling, normally every 4 levels. Every 4 levels you can choose to either take and ASI (ability score increase) that let's you increase one stat by 2 points or two stats by 1 point or you can choose a feat. There are a few classes like the fighter and rogue who get ASIs more often but the general rule is every 4 levels.
There is really no way to get fests other than sacrificing ability scores ( with the exception of human granting one.)
You'll notice a lot of feats offer ability score improvements do its not necessarily a loss.
Welcome to the Grand Illusion, come on in and see what's happening, pay the price, get your ticket for the show....
D&D isn't really set in a time period, rather than a completely different world. But in default D&D terms, the world has technology around the medieval ages, maybe slightly before. Even in worlds where airships exist, they are usually propelled by magical means rather than technology.
I have my own question to add to this thread
Could I give my human character purple eyes or something like that
In the players handbook it says what eye colour most humans have but I wondered if that was a rule, a guide, or if it was just saying what the normal thing is
That feels like something to check with your DM about. Purple might or might not be a normal eye color for humans in the setting your particular game is taking place in.
pronouns: he/she/they
That will be particular to your game. For most DMs, "flavour is free", meaning since it doesn't give you an advantage in the game mechanics, it should be fine. But others are more particular about making things fit the setting, and purple eyes may not (indeed, that's true of any colour...but purple is more likely to be a problem than blue or brown).
So in short, it's more of a guide to what's normally acceptable...but the DM has to agree.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.