So I want to end my next encounter with a collapsing tunnel. I am thinking about using the chase rules from the 2024 DMG since the collapse is going to start on one end of the tunnel and essentially chase the party out.
Thoughts?
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C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
Seems like the big risk there is, what if the collapsing tunnel wins the chase? Once you put it in the hands of the dice, there’s no telling what will happen. So you either need to be willing to accept a tpk, be willing to fudge some rolls, or have a plan for why they aren’t crushed to death and how they can get out if they’re trapped.
And depending on party composition, you’ll probably have some very different movement speeds, making it trivially easy for some people, and very hard for others.
First, let the party know it IS actually collapsing and it will probably kill them if it lands on them. Some folks don't understand hints, you might have to tell them outright.
You can make it a skill challenge with three checks. Allow some creativity Athletics and Acrobatics aren't the only skills that could play a role (roll) in the outcome. Allow them to Help each other. The first fail could just be a bit of damage. The next, a lot of damage. If they fail three times, well somebody dies.
That is the game. If there is no risk of death it cheapens the whole experience.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
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So I want to end my next encounter with a collapsing tunnel. I am thinking about using the chase rules from the 2024 DMG since the collapse is going to start on one end of the tunnel and essentially chase the party out.
Thoughts?
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
Seems like the big risk there is, what if the collapsing tunnel wins the chase? Once you put it in the hands of the dice, there’s no telling what will happen. So you either need to be willing to accept a tpk, be willing to fudge some rolls, or have a plan for why they aren’t crushed to death and how they can get out if they’re trapped.
And depending on party composition, you’ll probably have some very different movement speeds, making it trivially easy for some people, and very hard for others.
First, let the party know it IS actually collapsing and it will probably kill them if it lands on them. Some folks don't understand hints, you might have to tell them outright.
You can make it a skill challenge with three checks. Allow some creativity Athletics and Acrobatics aren't the only skills that could play a role (roll) in the outcome. Allow them to Help each other. The first fail could just be a bit of damage. The next, a lot of damage. If they fail three times, well somebody dies.
That is the game. If there is no risk of death it cheapens the whole experience.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale