So when characters defeat enemies with different or unique weapons, do you let them take and use them? Giant Swords, Thrikreen Spears and Stars, Drow Tentacle Rods...
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Of course. How else are the PCs supposed to get magic weapons and whatnot?
They might not be able to use giant weapons due to the size difference, but tentacle rods are in the DMG magic item list. As for thri-kreen gythka and chatkcha, you'll probably have to make up parts of their stats and decide for yourself whether PCs with proficiency with all martial weapons are proficient with them.
If the weapons are variations of a basic weapon concept of the same size, I'd say allow it without any penalty etc. e.g. different sword types: someone proficient with a short (arming) sword would be proficient with a kopesh, a gladius or a falchion.
If the weapons requite a special training, you could lock that behind a weapon feat. e.g. Thri-Kreen gythka => If you have the Polearm Mastery feat, you can use the back end of the weapon for slashing instead of blunt damage; someone without the feat would use it as a "normal" glaive (martial weapon proficiency needed)
if the weapon is if different size or weight e.g. an Ogre's mace, will be a human sized maul or a stone club will be a heavy, two handed weapon instead of a normal one handed weapon.
There is also the story driven approach, requiring the players to actually train with the weapon to suffer no penalties. Should they commit to that (gold, time, actual fighting "live" with the weapon", you can reduce the penalties after some time and add the weapon as a special weapon to the player's inventory
After every battle, there is a somewhat eye-rolling moment when the party goes through NPC by NPC to scavenge them for anything of value and all of it goes into the bag of holding. I have been able to somewhat mitigate this by assuming that every day, our Forge Cleric converts 100gp worth of scrap weapons and armor into gold pieces. It's like selling stuff, but less story overhead.
After every battle, there is a somewhat eye-rolling moment when the party goes through NPC by NPC to scavenge them for anything of value and all of it goes into the bag of holding. I have been able to somewhat mitigate this by assuming that every day, our Forge Cleric converts 100gp worth of scrap weapons and armor into gold pieces. It's like selling stuff, but less story overhead.
That's what the [magicitem[bag of holding[/magicitem] is for, though, right?
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
So when characters defeat enemies with different or unique weapons, do you let them take and use them? Giant Swords, Thrikreen Spears and Stars, Drow Tentacle Rods...
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Of course. How else are the PCs supposed to get magic weapons and whatnot?
They might not be able to use giant weapons due to the size difference, but tentacle rods are in the DMG magic item list. As for thri-kreen gythka and chatkcha, you'll probably have to make up parts of their stats and decide for yourself whether PCs with proficiency with all martial weapons are proficient with them.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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If the weapons are variations of a basic weapon concept of the same size, I'd say allow it without any penalty etc.
e.g. different sword types: someone proficient with a short (arming) sword would be proficient with a kopesh, a gladius or a falchion.
If the weapons requite a special training, you could lock that behind a weapon feat.
e.g. Thri-Kreen gythka => If you have the Polearm Mastery feat, you can use the back end of the weapon for slashing instead of blunt damage; someone without the feat would use it as a "normal" glaive (martial weapon proficiency needed)
if the weapon is if different size or weight
e.g. an Ogre's mace, will be a human sized maul or a stone club will be a heavy, two handed weapon instead of a normal one handed weapon.
There is also the story driven approach, requiring the players to actually train with the weapon to suffer no penalties. Should they commit to that (gold, time, actual fighting "live" with the weapon", you can reduce the penalties after some time and add the weapon as a special weapon to the player's inventory
Absolutely. They can pick up and claim whatever isn't nailed down! And they can get those things if they have a hammer!
Now, THAT doesn't mean they are proficient... you can work that out, as the other responders have said.
Once a Marine, always a Marine.
After every battle, there is a somewhat eye-rolling moment when the party goes through NPC by NPC to scavenge them for anything of value and all of it goes into the bag of holding. I have been able to somewhat mitigate this by assuming that every day, our Forge Cleric converts 100gp worth of scrap weapons and armor into gold pieces. It's like selling stuff, but less story overhead.
"Not all those who wander are lost"
That's what the [magicitem[bag of holding[/magicitem] is for, though, right?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)