I've been a fan of D&D for a long time, and I was wanting to get back in touch with it as it's been a long while, and wondering what has changed since as I can see lots of new improvements in 5E here
The amount of things that might have changed can vary greatly, depending on what edition you are more familiar with, but overall I think the 5th edition can be summarised as a streamlined, easy-to-enjoy version of D&D, one that cuts down from the crazy multiclassing child of the 3.x edition, and that goes back to its Roleplay roots (in terms of ruleset support to the roleplaying) that was a bit lost with the 4th edition.
It is also an easier edition for DMs, imho, as the big mechanical problem many DMs were struggling with (assigning bonuses/maluses to rolls) has been completely scrapped in vafor of an Advantage/Disadvantage solution: you are in a favorable situation for the action you want to take? Here, roll with Advantage; take 2D20, roll them both and use the highest result. You fin yourself in a pickle and things don't look great for what you want do? Sorry chum, you gotta roll with Disadvantage; take 2D20, roll them both and use the lowest result. That's pretty much all there is to this new mechanic, no mathematical complication involved :)
Other things have changed here and there, as for example there's been a cut down of the number of skills available and the disappearance of skill points (thank god, imho), which makes things much more lean and straightforward, as well as speeding up character creation/level up.
All in all, it's still the D&D you remember and fell in love with. just a tiny bit different (unless you fell in love with 4th edition, as you'd be in for BIG changes with 5e).
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Another major change is the "Spell Slot" mechanic. It is not really more complicated, just different. It takes a little adjustment to play style, and imho requires more thought into which spells to choose and when to cast what giving a more tactical challenge to spellcasting classes.
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I've been a fan of D&D for a long time, and I was wanting to get back in touch with it as it's been a long while, and wondering what has changed since as I can see lots of new improvements in 5E here
Saraph lvl 1 Tiefling Paladin <Succubi Paradise>
Hi Saraph_Runo o/ welcome to the community
The amount of things that might have changed can vary greatly, depending on what edition you are more familiar with, but overall I think the 5th edition can be summarised as a streamlined, easy-to-enjoy version of D&D, one that cuts down from the crazy multiclassing child of the 3.x edition, and that goes back to its Roleplay roots (in terms of ruleset support to the roleplaying) that was a bit lost with the 4th edition.
It is also an easier edition for DMs, imho, as the big mechanical problem many DMs were struggling with (assigning bonuses/maluses to rolls) has been completely scrapped in vafor of an Advantage/Disadvantage solution: you are in a favorable situation for the action you want to take? Here, roll with Advantage; take 2D20, roll them both and use the highest result.
You fin yourself in a pickle and things don't look great for what you want do? Sorry chum, you gotta roll with Disadvantage; take 2D20, roll them both and use the lowest result.
That's pretty much all there is to this new mechanic, no mathematical complication involved :)
Other things have changed here and there, as for example there's been a cut down of the number of skills available and the disappearance of skill points (thank god, imho), which makes things much more lean and straightforward, as well as speeding up character creation/level up.
All in all, it's still the D&D you remember and fell in love with. just a tiny bit different (unless you fell in love with 4th edition, as you'd be in for BIG changes with 5e).
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Another major change is the "Spell Slot" mechanic. It is not really more complicated, just different. It takes a little adjustment to play style, and imho requires more thought into which spells to choose and when to cast what giving a more tactical challenge to spellcasting classes.