I own physical copies of most of the books however, I don't want to carry 9 books around just in case I want to look some quick information up. However I don't want to re-buy every book virtually for the sake of ease.
I wish there was a method of some how proving to D&D Beyond that I own the physical books thus allowing me to access the virtual copies.
This has been covered so many times it's honestly stopped being funny. Curse, D&DBeyond, this site, is not a part of Wizards of the Coast/Hasbro. It does not matter if you bought physical books from a physical location because you probably didn't buy them from WotC either. You bought them from your gaming store, your gaming store bought the books from WotC, then resold them to you at a markup to make a profit. D&D Beyond pays licensing fees to WotC and then marks up the cost of the product (access to the licensed material), so your not getting access to the books from WotC on D&D Beyond, you're getting them from Curse. This is really basic economics and I am just amazed that so many people do not seem to understand this. It's not like local game stores send WotC a check at the end of the month with "here's your cut" scrawled on it. You want your physical copies to be good for material on DDB/R20/ect...cost of them is going to go up then, instead of those platforms licensing the material from WotC, WotC would have to pay those platforms to offer their products. If you don't like paying $40-50 for digital access then I am fairly sure you would hate having to pay $400-500 for a physical copy. The money WotC would have to pay to those digital platforms has to come from somewhere, and it would be the pockets of customers.
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GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
Owning physical copies of the books doesn't entitle you to D&D Beyond's service, just as buying a magazine from Walmart doesn't mean you can get a refund for it at 7-11.
As Gyrnos said, this has been talked about so much I'm wondering if the OP is just trolling.
Dungeons & Dragons IP is property of Wizards of the Coast
DDB is operated by Curse
Curse is not owned by WotC
Curse does not own the D&D IP, they just offer the content under license, as do all other licensed digitla D&D providers (Roll20, Fantasy Grounds)
There is no way to validate a physical copy of the books, as there is no unique code associated with each single copy of the books as to allow for a secure method of redemption
The price of the content here is already discounted from what you can find in your local store, and further discount codes are pretty much always available (there's a living thread on the active ones)
You can buy single pieces of content you might be interested into (Races, Subclasses, Feats, Magic Item, Spells, Monster), the price of which will be discounted from the overall cost of the digital book they pertain to, in order to allow for only the remaining cost to be payed should one decide to buy the whole digital book later on
You can also use the Homebrew tools offered FOR FREE to re-create for private use (and for the use of anyone in a campaign with you) any and all character options, monsters, magic items, spells and feats from the physical books, it just takes time and effort
Should you be interested in just the rules, and no other site functionality (i.e. Character Builder) you can just choose the Compendium Only option from the bottom of the Marketplace Book page, this will give you access to the text of the book in digital form without any other integration with the site tools beyond global search
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
You're not, it's been discussed, at length, ad nauseum
I own physical copies of most of the books however, I don't want to carry 9 books around just in case I want to look some quick information up. However I don't want to re-buy every book virtually for the sake of ease.
You want the convenience of digitising your books without either a) doing it yourself or b) paying for someone else to have done it
I wish there was a method of some how proving to D&D Beyond that I own the physical books thus allowing me to access the virtual copies.
There is not; books to not have unique identifiers and a redemption scheme would not be viable. Taking a book to your LGS wouldn't prove anything, you could be borrowing your friends. Marking the book would both be unpopular with many and also could be trivially circumvented
Does anyone else feel my pain or just me?
It's not just you, but this issue has been settled.
I can't be the only one with this problem.
I own physical copies of most of the books however, I don't want to carry 9 books around just in case I want to look some quick information up. However I don't want to re-buy every book virtually for the sake of ease.
I wish there was a method of some how proving to D&D Beyond that I own the physical books thus allowing me to access the virtual copies.
Does anyone else feel my pain or just me?
This has been covered so many times it's honestly stopped being funny. Curse, D&DBeyond, this site, is not a part of Wizards of the Coast/Hasbro. It does not matter if you bought physical books from a physical location because you probably didn't buy them from WotC either. You bought them from your gaming store, your gaming store bought the books from WotC, then resold them to you at a markup to make a profit. D&D Beyond pays licensing fees to WotC and then marks up the cost of the product (access to the licensed material), so your not getting access to the books from WotC on D&D Beyond, you're getting them from Curse. This is really basic economics and I am just amazed that so many people do not seem to understand this. It's not like local game stores send WotC a check at the end of the month with "here's your cut" scrawled on it. You want your physical copies to be good for material on DDB/R20/ect...cost of them is going to go up then, instead of those platforms licensing the material from WotC, WotC would have to pay those platforms to offer their products. If you don't like paying $40-50 for digital access then I am fairly sure you would hate having to pay $400-500 for a physical copy. The money WotC would have to pay to those digital platforms has to come from somewhere, and it would be the pockets of customers.
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole
Owning physical copies of the books doesn't entitle you to D&D Beyond's service, just as buying a magazine from Walmart doesn't mean you can get a refund for it at 7-11.
As Gyrnos said, this has been talked about so much I'm wondering if the OP is just trolling.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
You're not, it's been discussed, at length, ad nauseum
You want the convenience of digitising your books without either a) doing it yourself or b) paying for someone else to have done it
There is not; books to not have unique identifiers and a redemption scheme would not be viable. Taking a book to your LGS wouldn't prove anything, you could be borrowing your friends. Marking the book would both be unpopular with many and also could be trivially circumvented
It's not just you, but this issue has been settled.
Find my D&D Beyond articles here
This topic needs some AI with an auto response from D&D Beyond. lol
Please review these 40 pages of discussion so that we're not debating the same points which have already been discussed.
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/6230-d-d-beyond-vs-physical-books-an-explanation
Thank you much; PM me with any questions.