Just curious on what people think of the idea on grabbing stuff from 3.5/4e to improve the combat for martial classes beyond what it currently is? Personally I recently discovered a book called "tome of battle" which I believe is 3.5?
My thing here is would it all be to much or take to much from the simplicity of 5e combat? I know options are a good thing but I'm wary of choice paralysis, I have already spoken to my group on the subject and they seem up for it but I would like to know what people this about it or if anyone has any suggestions of older contect I should take a look at?
And here I thought I was on my best behavior. BUT NO I got scolded and threatened with corner time. I guess we are not allowed to express our feelings or opinions on anything here. All hugs and kisses every body's special every one gets a ribbon that says 'Your a winner" Not here more then a week and I got naughty points twice. How many points do I get?
My thing here is would it all be to much or take to much from the simplicity of 5e combat? I know options are a good thing but I'm wary of choice paralysis, I have already spoken to my group on the subject and they seem up for it but I would like to know what people this about it or if anyone has any suggestions of older contect I should take a look at?
Rangers, paladins and monks are already overloaded with options (the former two have spellcasting built in, the latter has the highest number of class features built into the base class in the game.) That leaves the Fighter and Barbarian with a lot of room for interesting subclass options, and the Fighter's Battle Master kinda fills that niche already.
My thing here is would it all be to much or take to much from the simplicity of 5e combat? I know options are a good thing but I'm wary of choice paralysis, I have already spoken to my group on the subject and they seem up for it but I would like to know what people this about it or if anyone has any suggestions of older contect I should take a look at?
Rangers, paladins and monks are already overloaded with options (the former two have spellcasting built in, the latter has the highest number of class features built into the base class in the game.) That leaves the Fighter and Barbarian with a lot of room for interesting subclass options, and the Fighter's Battle Master kinda fills that niche already.
In Other words, you feel the only work needed would be to the Barbarian?
Kind of, yeah. The Barbarian doesn't have anything that's directly comparable to the Battle Master, but they're also less of a...technique-driven fighter. It's all about the rage. Still, it's something you could explore if you can come up with a good story hook for it.
The Fighter always has room for more fighting styles (e.g. see the Samurai and Arcane Archer) but it needs to be distinct enough from the Battle Master. Otherwise, you might as well just add a few more combat maneuvers to the Battle Master's list and call it a day.
That was an idea, I also had an idea to take the tome of battle classes as optional manueveurs and stances, give them amended rulings and make them available to martial classes as stuff on top of what they had, not as a subclass. But i'm unsure how much that would tip the scales so to speak.
If every single one of your players wants more tactical combat, that can work fine. You can always scale up encounters as the DM if you have to. But if that's not the case, I'd recommend putting these things in subclasses. That way if someone wants to play a super straightforward Fighter, they don't need to deal with all that extra complexity.
Another option is to just play 4th edition. It's already built around the concept of picking and choosing powers for your characters so it might be a whole lot less work to do that than to try to homebrew these things into 5th.
If every single one of your players wants more tactical combat, that can work fine. You can always scale up encounters as the DM if you have to. But if that's not the case, I'd recommend putting these things in subclasses. That way if someone wants to play a super straightforward Fighter, they don't need to deal with all that extra complexity.
Another option is to just play 4th edition. It's already built around the concept of picking and choosing powers for your characters so it might be a whole lot less work to do that than to try to homebrew these things into 5th.
Also a valid option, i'll see if amazon has any 4e books in stock
If you're fine using a PDF, DriveThruRPG sells them pretty cheap. The 4e Player's Handbook is currently $9.99. I actually picked up a copy recently just to compare how certain spells evolved between 3e/4e/5e for some homebrew rules I'm working on.
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Just curious on what people think of the idea on grabbing stuff from 3.5/4e to improve the combat for martial classes beyond what it currently is? Personally I recently discovered a book called "tome of battle" which I believe is 3.5?
My thing here is would it all be to much or take to much from the simplicity of 5e combat? I know options are a good thing but I'm wary of choice paralysis, I have already spoken to my group on the subject and they seem up for it but I would like to know what people this about it or if anyone has any suggestions of older contect I should take a look at?
http://brentnewhall.com/games/1e5e.html
And here I thought I was on my best behavior. BUT NO I got scolded and threatened with corner time. I guess we are not allowed to express our feelings or opinions on anything here. All hugs and kisses every body's special every one gets a ribbon that says 'Your a winner" Not here more then a week and I got naughty points twice. How many points do I get?
Rangers, paladins and monks are already overloaded with options (the former two have spellcasting built in, the latter has the highest number of class features built into the base class in the game.) That leaves the Fighter and Barbarian with a lot of room for interesting subclass options, and the Fighter's Battle Master kinda fills that niche already.
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In Other words, you feel the only work needed would be to the Barbarian?
Kind of, yeah. The Barbarian doesn't have anything that's directly comparable to the Battle Master, but they're also less of a...technique-driven fighter. It's all about the rage. Still, it's something you could explore if you can come up with a good story hook for it.
The Fighter always has room for more fighting styles (e.g. see the Samurai and Arcane Archer) but it needs to be distinct enough from the Battle Master. Otherwise, you might as well just add a few more combat maneuvers to the Battle Master's list and call it a day.
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That was an idea, I also had an idea to take the tome of battle classes as optional manueveurs and stances, give them amended rulings and make them available to martial classes as stuff on top of what they had, not as a subclass. But i'm unsure how much that would tip the scales so to speak.
If every single one of your players wants more tactical combat, that can work fine. You can always scale up encounters as the DM if you have to. But if that's not the case, I'd recommend putting these things in subclasses. That way if someone wants to play a super straightforward Fighter, they don't need to deal with all that extra complexity.
Another option is to just play 4th edition. It's already built around the concept of picking and choosing powers for your characters so it might be a whole lot less work to do that than to try to homebrew these things into 5th.
The Forum Infestation (TM)
Also a valid option, i'll see if amazon has any 4e books in stock
If you're fine using a PDF, DriveThruRPG sells them pretty cheap. The 4e Player's Handbook is currently $9.99. I actually picked up a copy recently just to compare how certain spells evolved between 3e/4e/5e for some homebrew rules I'm working on.
The Forum Infestation (TM)