I have a question but before i ask it let me explain a bit of background:
My current party has a sorcerer. He, as sorcerers do, technically never learned arcane theorie (as to which schools of magic exist etc.) BUT i gave him proficiency in arcana (stupid me). Now hes a bit frustrated because everytime the party finds a magical item he wants to do a arcana check to learn something about the item (for example a enchanted scrollcase, with a illusion spell on it to make it look as if there was no way to open it, so i just told him "it feels like the scrollcase is not what it seems to be").
So now that you can grasp my dilema here is the solution i thought of: Id like to let them do a questline for a mage who then would be willing to teach the sorcerer a bit of magic theorie. Now i want to temporarily take away his proficiency in arcana and give him a different one instead and give him the arcana proficiency after he completed his training(so in the end he would effectively gain a proficiency).
So now finally to my question: Is it possible to give my players additional proficiencys (more than given to them by race, class and background) in the DnDBeyond character sheet system? And if so: how?
You can click on the ability you want to change and open the "customize" drop down to change aspects about the ability for that character.
One of the options is another drop down for "Skill proficiency Override", so you can remove or add levels of proficiency as needed.
Also, at the bottom of their character sheet in the Skills box is a cog that you can open to add new proficiencies. I typically use this feature for their tools so I don't have to do all the math in the moment (because I'm rather lazy).
I have a question but before i ask it let me explain a bit of background:
My current party has a sorcerer. He, as sorcerers do, technically never learned arcane theorie (as to which schools of magic exist etc.) BUT i gave him proficiency in arcana (stupid me). Now hes a bit frustrated because everytime the party finds a magical item he wants to do a arcana check to learn something about the item (for example a enchanted scrollcase, with a illusion spell on it to make it look as if there was no way to open it, so i just told him "it feels like the scrollcase is not what it seems to be").
So now that you can grasp my dilema here is the solution i thought of: Id like to let them do a questline for a mage who then would be willing to teach the sorcerer a bit of magic theorie. Now i want to temporarily take away his proficiency in arcana and give him a different one instead and give him the arcana proficiency after he completed his training(so in the end he would effectively gain a proficiency).
So now finally to my question: Is it possible to give my players additional proficiencys (more than given to them by race, class and background) in the DnDBeyond character sheet system? And if so: how?
Thanks in advance: a fellow DM
1. You don't need proficiency to make a check, it just makes your better*
* there are some exceptions, but it's a good general rule
2. You can add proficiency by clicking the ability and customising it. From there you can award prof or even make custom ones.
Yes that is true but i like to think of a proficiency in a way (and i think that was the original idea behind proficiencys) that you have learned how to do that stuff in a way (ofc theoretical knowledge about athletics dont mean you can do a backflip). Therefore id argue that since he never got any formal education about magic the proficiencie doesnt make a lot of sense actually.
But thanks for your input. And i was blind. Found the bar to modify the proficiencys by now ^^ but thank you very much!
You can click on the ability you want to change and open the "customize" drop down to change aspects about the ability for that character.
One of the options is another drop down for "Skill proficiency Override", so you can remove or add levels of proficiency as needed.
Also, at the bottom of their character sheet in the Skills box is a cog that you can open to add new proficiencies. I typically use this feature for their tools so I don't have to do all the math in the moment (because I'm rather lazy).
Hey there it is. Thank you very much :)
Gave him half proficiency for now since he has a good intuition due to his inate magic abilitys.
I'm sorry, I have to ask: why are you using -ie when singular and -y when plural? Other way around!
Anyway, There are rules on using downtime to gain training in new skills in Xanathar's Guide to Everything.
Also: you can learn things naturally without formal training. Years of using magic can naturally have you develop proficiency and understanding in Arcana, so still makes sense for a Sorc to have Arcana proficiency.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I'm sorry, I have to ask: why are you using -ie when singular and -y when plural? Other way around!
Anyway, There are rules on using downtime to gain training in new skills in Xanathar's Guide to Everything.
Also: you can learn things naturally without formal training. Years of using magic can naturally have you develop proficiency and understanding in Arcana, so still makes sense for a Sorc to have Arcana proficiency.
English is not my first language. Sorry for the grammar **** ups ^^'
I already figured it out but thx for your input :)
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Hello there!
I have a question but before i ask it let me explain a bit of background:
My current party has a sorcerer. He, as sorcerers do, technically never learned arcane theorie (as to which schools of magic exist etc.) BUT i gave him proficiency in arcana (stupid me). Now hes a bit frustrated because everytime the party finds a magical item he wants to do a arcana check to learn something about the item (for example a enchanted scrollcase, with a illusion spell on it to make it look as if there was no way to open it, so i just told him "it feels like the scrollcase is not what it seems to be").
So now that you can grasp my dilema here is the solution i thought of:
Id like to let them do a questline for a mage who then would be willing to teach the sorcerer a bit of magic theorie. Now i want to temporarily take away his proficiency in arcana and give him a different one instead and give him the arcana proficiency after he completed his training(so in the end he would effectively gain a proficiency).
So now finally to my question:
Is it possible to give my players additional proficiencys (more than given to them by race, class and background) in the DnDBeyond character sheet system? And if so: how?
Thanks in advance:
a fellow DM
I honestly don’t know i’m Sorry
You can click on the ability you want to change and open the "customize" drop down to change aspects about the ability for that character.
One of the options is another drop down for "Skill proficiency Override", so you can remove or add levels of proficiency as needed.
Also, at the bottom of their character sheet in the Skills box is a cog that you can open to add new proficiencies. I typically use this feature for their tools so I don't have to do all the math in the moment (because I'm rather lazy).
Why did you feel the need to reply then?
1. You don't need proficiency to make a check, it just makes your better*
* there are some exceptions, but it's a good general rule
2. You can add proficiency by clicking the ability and customising it. From there you can award prof or even make custom ones.
Find my D&D Beyond articles here
Yes that is true but i like to think of a proficiency in a way (and i think that was the original idea behind proficiencys) that you have learned how to do that stuff in a way (ofc theoretical knowledge about athletics dont mean you can do a backflip).
Therefore id argue that since he never got any formal education about magic the proficiencie doesnt make a lot of sense actually.
But thanks for your input. And i was blind. Found the bar to modify the proficiencys by now ^^ but thank you very much!
Hey there it is. Thank you very much :)
Gave him half proficiency for now since he has a good intuition due to his inate magic abilitys.
Hey there it is. Thank you very much :)
Gave him half proficiency for now since he has a good intuition due to his inate magic abilitys.
I'm sorry, I have to ask: why are you using -ie when singular and -y when plural? Other way around!
Anyway, There are rules on using downtime to gain training in new skills in Xanathar's Guide to Everything.
Also: you can learn things naturally without formal training. Years of using magic can naturally have you develop proficiency and understanding in Arcana, so still makes sense for a Sorc to have Arcana proficiency.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
English is not my first language. Sorry for the grammar **** ups ^^'
I already figured it out but thx for your input :)