I’ve recently had a discussion with my DM about how to add the damage modifier to your attack. I was under the impression that for each attack that hits you are able to add the additional damage modifier per attack. For example, if I make two swings (two separate attacks) with a great axe that both hit the target, would I be able to add my damage modifier (1d12+6) to both attacks (a total of +12). To me it seems that for every attack you make with that weapon you would be able to add the +6 damage to both attacks and not just one.
As far as Iknow that is correct. Each time you take the Attack action you would add all relevant bonuses and modifiers to the attack. The exception to that would be Two-Weapon Fighting, but that wouldn't apply to a great axe anyway, because it is a two-handed weapon.
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
First of all, there’s no way to get +6 with a non-magical greataxe. What’s the source of the number?
That said, you do normally apply your ability score modifier to each attack. An exception is the bonus action attack for two-weapon fighting, which does not.
Any magical bonuses from being a +1 weapon or what have you, or extra damage dice from being a Flame Tongue also apply per-attack. Things that DON’T apply per attack include sneak attack damage and anything else that includes language like “once on your turn.”
Then yes, you're absolutely correct. Each attack is a *separate* attack and you calculate the damage separately, adding your damage modifier each time. (With the previously mentioned exception for two-weapon fighting, UNLESS you have the dual-wielder feat.)
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Hello,
I’ve recently had a discussion with my DM about how to add the damage modifier to your attack. I was under the impression that for each attack that hits you are able to add the additional damage modifier per attack. For example, if I make two swings (two separate attacks) with a great axe that both hit the target, would I be able to add my damage modifier (1d12+6) to both attacks (a total of +12). To me it seems that for every attack you make with that weapon you would be able to add the +6 damage to both attacks and not just one.
Thanks,
NB
As far as Iknow that is correct. Each time you take the Attack action you would add all relevant bonuses and modifiers to the attack. The exception to that would be Two-Weapon Fighting, but that wouldn't apply to a great axe anyway, because it is a two-handed weapon.
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
First of all, there’s no way to get +6 with a non-magical greataxe. What’s the source of the number?
That said, you do normally apply your ability score modifier to each attack. An exception is the bonus action attack for two-weapon fighting, which does not.
Any magical bonuses from being a +1 weapon or what have you, or extra damage dice from being a Flame Tongue also apply per-attack. Things that DON’T apply per attack include sneak attack damage and anything else that includes language like “once on your turn.”
I apologize. The axe I have is indeed magical.
Then yes, you're absolutely correct. Each attack is a *separate* attack and you calculate the damage separately, adding your damage modifier each time. (With the previously mentioned exception for two-weapon fighting, UNLESS you have the dual-wielder feat.)