My last session was extra Lolzy. We had a Warlock (yup) with our group, and we had to cross a 30 ft gap with a 300 ft drop if we failed. The DM was nice and said all we had to do was not roll nat 1's to get across on a rope we had secured. We also mostly decided it'd be a good idea to tie off for a second layer of safety. On the way over, our Warlock rolls a nat 1 and falls. She takes partial fall damage from the rope digging into her when it finally went tight. Okay, she's alive but just barely. We make it over and loot the room and an encounter starts. She's actually fine despite only have 8 hp left when we start it. On the way back, she decides she doesn't want to tie off, because 1) she thinks she can't be so unlucky that she falls again, and 2) as we walk out, we watch an NPC that we had been working with fall to his death and she is distraught to get over and figure out what happened. Welp, she rolls another nat 1 and plummets 300 feet to an underground lake, where she is instant chum for the fish inhabiting it.
An equally silly part of this session was brought about by the members of our group that decided they didn't want to cross the gap. Our Redemption Paladin, under leveled Fighter, and a Proto-Warforged NPC, named Lt. Dannon, had stayed back to guard the rope (mostly because they didn't trust their rolls). After our encounter across the gap, the DM throws the boss of the level at the three to give us a taste of what's to come and to chisel it down a bit because it had 100+ hp and we're lvl 3. So they go into combat, and our Redemption Pally, being a pacifist, tries to use his Channel Divinity to persuade it to leave. He fails, so on his next turn he asked the Lt. Dan to sacrifice himself to take the boss with him over the edge. Lt. Dan proceeds to be persuaded and then succeed on his grapple. Like the original Lt. Dan jumping off the boat into the squall, our Lt. Dan thinks that this is his last chance to help us make it through this dungeon to the final boss on the top level. He and the level boss plummet 300 ft and are also chum/bolts. The rest of the party, of course, walk out to see this happen and we have to roleplay our reaction to Lt. Dan's death and our suspicion of the Pally who told him to do it. Our fighter who is now caught up with us on levels is traumatized but manages to convince us that it's the Pally's fault. The Pally of course denies it and we're all laughing, including the DM, but now the DM had to talk to the Pally about his new alignment and how his god perceives what just happened. I ended up calling (sending stones) some other player characters that didn't come with to tell them we think the Pally may be evil, and they just pretend they're old people who have never used a phone before (essentially).
I was dming a campaign of 5. They were infiltrating a necromancers fortress and stumbled upon the necromancers apprentice and a svirfneblin. They defeated fairly easily, even though they were only level three and after the battle they interrogated the apprentice. After the necromancer assistant refused to cooperate, one of my players threatened to shoot his balls off. After about three seconds, he then shot his balls off. I repeat. My players shot someones BALLS off after them refusing to give up information. Then, my barbarian player turned to the svirfneblin and (after careful consideration) chopped his arm off. All of them got into a big fight with each other to keep the barbarian from chopping the other arm off. Eventually, the barbarian just threw his lightning javalin and disintegrated the poor svirfneblin, also damaging half of the party. It was that exact moment that i lost faith in their mental health.
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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
During ten minutes of a session, my character met a gnome (a new character was introduced that session), got in a fight with zombies with that gnome, won the fight, healed the gnome, put the gnome in a headlock, and got shot by one of the other party members. My character was an idiot and I was a noob, nuff said.
This one did, because the DM made it as a way to punish my character. So he made it level 20, so , max security. And I accidentally broke out by being very convincing somehow.
Three party members attempted to break into the attic of an inn they were staying in during the middle day when the entire town was out and about for a festival. They get caught and kicked out of said inn. They then manage to get back on the good side of tavern keeper because of the rest of the party. Promptly, try to break into the same attic the next night and find the family living in the attic... and get caught. Again.
Needless to say they are no longer welcome in the only inn in town....
There are many crazy things about one of my earliest game as a dm. For some reason, this particular session was nuts, so I'll talk about the end.
I was dm'ing for my cousins during 4th edition. Preteen and teenagers. It was tough playing with them because they would argue and fight each other. Didn't help that this was one of my first games.
One player was a Dragonborn Paladin who somehow rolled nat 20's everytime time he used DEX. I couldn't believe what I saw. The other two were psion rogues, or something to that effect.
They were supposed to be repelling down a hole in a cave. 100-200 ft of rope, don't remember exactly how deep it actually was. I simplified it, being new, and just had each roll DEX per 50 ft. Both rogues rolled bad and dropped, but caught themselves. Next time around, both rolled 1's. They fell to the ground and I used the dmg chart in the dm screen. Both kept protesting that they should have another attempt to grab the end of the rope again.
To shut them up, I let them roll again. They both got 1's again. At that point, one quickly said he was going to use a recently harvested skin from a giant cave bear to try to Mario Cape down. I was irritated, and argued how ineffective it would be, but eventually I just said heck with it.
PC rolled well. I let him survive, but I told him his character was severely messed up. It would take weeks to recover, even with magic.
The second rogue tried to use some smaller, poor quality skins they had stolen. I said there was no one way they would work. He decided he was going to sew them together... In free fall... At that point, I gave up.
He rolled a nat 20. We all lost it. We were rolling on the floor. I gave him the same result. Alive, but crippled.
Dragonborn's turn came up. After all that had happened, we figured he was doomed.
No problems on the way down.
He scooped up the fallen in the bear skin, and started back up. Nearly to the top, he rolled a 1. On the way down, he failed to catch the rope. So since we had established it, he tossed the others out and used the skin to float down with a high roll. He gathered them up. Started back up. Almost to the top. Same thing.
We went through that 3 times before he made it to the top with everyone...
What is the dumbest thing that has ever happened in one of your D&D sessions?
I had a session where I accidentally broke out of a level 20 prison while sitting at level 5.
No one suspects a bush to hide in another bush
Prisons have levels?
My last session was extra Lolzy. We had a Warlock (yup) with our group, and we had to cross a 30 ft gap with a 300 ft drop if we failed. The DM was nice and said all we had to do was not roll nat 1's to get across on a rope we had secured. We also mostly decided it'd be a good idea to tie off for a second layer of safety. On the way over, our Warlock rolls a nat 1 and falls. She takes partial fall damage from the rope digging into her when it finally went tight. Okay, she's alive but just barely. We make it over and loot the room and an encounter starts. She's actually fine despite only have 8 hp left when we start it. On the way back, she decides she doesn't want to tie off, because 1) she thinks she can't be so unlucky that she falls again, and 2) as we walk out, we watch an NPC that we had been working with fall to his death and she is distraught to get over and figure out what happened. Welp, she rolls another nat 1 and plummets 300 feet to an underground lake, where she is instant chum for the fish inhabiting it.
An equally silly part of this session was brought about by the members of our group that decided they didn't want to cross the gap. Our Redemption Paladin, under leveled Fighter, and a Proto-Warforged NPC, named Lt. Dannon, had stayed back to guard the rope (mostly because they didn't trust their rolls). After our encounter across the gap, the DM throws the boss of the level at the three to give us a taste of what's to come and to chisel it down a bit because it had 100+ hp and we're lvl 3. So they go into combat, and our Redemption Pally, being a pacifist, tries to use his Channel Divinity to persuade it to leave. He fails, so on his next turn he asked the Lt. Dan to sacrifice himself to take the boss with him over the edge. Lt. Dan proceeds to be persuaded and then succeed on his grapple. Like the original Lt. Dan jumping off the boat into the squall, our Lt. Dan thinks that this is his last chance to help us make it through this dungeon to the final boss on the top level. He and the level boss plummet 300 ft and are also chum/bolts. The rest of the party, of course, walk out to see this happen and we have to roleplay our reaction to Lt. Dan's death and our suspicion of the Pally who told him to do it. Our fighter who is now caught up with us on levels is traumatized but manages to convince us that it's the Pally's fault. The Pally of course denies it and we're all laughing, including the DM, but now the DM had to talk to the Pally about his new alignment and how his god perceives what just happened. I ended up calling (sending stones) some other player characters that didn't come with to tell them we think the Pally may be evil, and they just pretend they're old people who have never used a phone before (essentially).
I was dming a campaign of 5. They were infiltrating a necromancers fortress and stumbled upon the necromancers apprentice and a svirfneblin. They defeated fairly easily, even though they were only level three and after the battle they interrogated the apprentice. After the necromancer assistant refused to cooperate, one of my players threatened to shoot his balls off. After about three seconds, he then shot his balls off. I repeat. My players shot someones BALLS off after them refusing to give up information. Then, my barbarian player turned to the svirfneblin and (after careful consideration) chopped his arm off. All of them got into a big fight with each other to keep the barbarian from chopping the other arm off. Eventually, the barbarian just threw his lightning javalin and disintegrated the poor svirfneblin, also damaging half of the party. It was that exact moment that i lost faith in their mental health.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
During ten minutes of a session, my character met a gnome (a new character was introduced that session), got in a fight with zombies with that gnome, won the fight, healed the gnome, put the gnome in a headlock, and got shot by one of the other party members. My character was an idiot and I was a noob, nuff said.
Mystic
Thank you for putting up with our bullcrap during that session.
Mystic
This one did, because the DM made it as a way to punish my character. So he made it level 20, so , max security. And I accidentally broke out by being very convincing somehow.
No one suspects a bush to hide in another bush
Players found a giant hole in the middle of the ground. They couldn't see the bottom. What did the barbarian do?
Not only did he jump, but he threw all the PC's down as well.
Guess where that hole went.
The Underdark.
They fell for miles, then *splat*.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Last night, I tried urinating on a blazing fire aboard an airship and then got harpooned by an arrow in the gentleman's region as a reward. 😂
Three party members attempted to break into the attic of an inn they were staying in during the middle day when the entire town was out and about for a festival. They get caught and kicked out of said inn. They then manage to get back on the good side of tavern keeper because of the rest of the party. Promptly, try to break into the same attic the next night and find the family living in the attic... and get caught. Again.
Needless to say they are no longer welcome in the only inn in town....
There are many crazy things about one of my earliest game as a dm. For some reason, this particular session was nuts, so I'll talk about the end.
I was dm'ing for my cousins during 4th edition. Preteen and teenagers. It was tough playing with them because they would argue and fight each other. Didn't help that this was one of my first games.
One player was a Dragonborn Paladin who somehow rolled nat 20's everytime time he used DEX. I couldn't believe what I saw. The other two were psion rogues, or something to that effect.
They were supposed to be repelling down a hole in a cave. 100-200 ft of rope, don't remember exactly how deep it actually was. I simplified it, being new, and just had each roll DEX per 50 ft. Both rogues rolled bad and dropped, but caught themselves. Next time around, both rolled 1's. They fell to the ground and I used the dmg chart in the dm screen. Both kept protesting that they should have another attempt to grab the end of the rope again.
To shut them up, I let them roll again. They both got 1's again. At that point, one quickly said he was going to use a recently harvested skin from a giant cave bear to try to Mario Cape down. I was irritated, and argued how ineffective it would be, but eventually I just said heck with it.
PC rolled well. I let him survive, but I told him his character was severely messed up. It would take weeks to recover, even with magic.
The second rogue tried to use some smaller, poor quality skins they had stolen. I said there was no one way they would work. He decided he was going to sew them together... In free fall... At that point, I gave up.
He rolled a nat 20. We all lost it. We were rolling on the floor. I gave him the same result. Alive, but crippled.
Dragonborn's turn came up. After all that had happened, we figured he was doomed.
No problems on the way down.
He scooped up the fallen in the bear skin, and started back up. Nearly to the top, he rolled a 1. On the way down, he failed to catch the rope. So since we had established it, he tossed the others out and used the skin to float down with a high roll. He gathered them up. Started back up. Almost to the top. Same thing.
We went through that 3 times before he made it to the top with everyone...
I'm a much more stern DM now, lol.
A druid burned down a forest once while figthing orcs.
The player left the game due to real life reasons, but to this day the party jokes about "Leucis's Folly" near Evereska.
Hombrew: Way of Wresting, Circle of Sacrifice