I have a character that has 1 intelligence and 19 wisdom. My DM and I are square-brained and honestly can't figure out how that would play out realistically in a game. Halp.
I'm curious as to how it is done. The minimum you can normally have with point buy is 8. If you are playing an orc or a kobold it goes down to a 6. How do you lose 3 more points?
As has been said many times, if the DM allows it, the rules don't matter. Plus, the OP never says it's a new character. Could be the result of some homebrew curse or ability drain.
Simple answer is: you don't RP the character. You get the DM to give you an NPC that tells the PC what to do, like a trained animal. (Even that is pushing it, as a 1 intelligence is less than not only most beasts, but also most awakened objects.)
I think you have yourself an unplayable character there. What it's doing is acting purely on instinct. Whatever senses it has are very keen, but that's it. It can't reason, can't predict, can't take commands (it doesn't understand them), can't communicate. It doesn't know friend from foe - it doesn't have friend or foe - maybe just food. It can only react to stimuli - which may include sight, smell, earth tremors (e.g. footsteps), pheromones IF it has those senses.
For those wondering how and even saying the OP is being silly (uh, rude):
There can be curses that cause this, as can the Feeblemind spell.
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I will agree the character is basically unplayable now - it's less intelligent than most beasts, so it's basically just that, a beast. For sake of RP I'd either get a cleric to cast greater restoration or have them make a new character and this one just becomes an NPC for now until fixed.
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I've used other character creation than DnD beyond which allows lower values, but not lower than 3. It states a default of 8, but I cant find where it says it wont allow a lower value than 8. So I don't see it disallowing bottoming out a dump stat to add points elsewhere...again it might not be RAW, but I cant find it being disallowed.
I have a character that has 1 intelligence and 19 wisdom. My DM and I are square-brained and honestly can't figure out how that would play out realistically in a game. Halp.
It looks to me like there's no really wrong way to roleplay it. There's a fine line between moron and genius. When smarts fail, Wisdom takes over. They can find sense in things that make no sense until they explain it in incredibly simple terms. Big words and trivia and remembering things are right out, but keen observations of the current situation can be amazing.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Well you don't have to do much roleplaying since at INT 3 you are not considered sentient. You eat whenever (and whatever) you can, you go to the bathroom wherever you need to, and your primary drive is animalistic survival. The spell Detect Thoughts doesn't work on you (anything with INT<4) as you have no ability to articulate thoughts, and neither does Animal Friendship (also doesn't work with INT<4), so I think that basically makes you a slightly more complicated plant.
not taking into account the fact that you can't have a stat lower than 3. the way I would play it is that your character can't and doesn't think through things, they just do, they have sort of a spidey sense, just good gut instincts.
Sorry it took so long to acknowledge this but my DM allows characters with d20 stats so i can get 1's and 20's for this specific character.
That’s all well and good, but it remains that a creature with an intelligence of 1 is not a person. It would act entirely on instinct, eating when hungry, sleeping when tired, and fleeing when threatened. There’s nothing to RP. A high wisdom may mean it’s particularly adept at identifying threats, but it’s going to just run away or start howling if it can’t do that.
There’s no reasonable way to be honest to this ability score and still be a functional member of a party.
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I have a character that has 1 intelligence and 19 wisdom. My DM and I are square-brained and honestly can't figure out how that would play out realistically in a game. Halp.
Ugh... you can't. You are literally dumber than a zombie whose only impulse is to consume brains (they have a 3 int).
And how do you get a 1 when a 3 is the lowest you can possibly roll and under point buy or array the minimum would be a 8...
Lowest stat even with point buy is 3.
Actually an orc can have a 1 since they have a negative 2 to intelligence...but I think the poster is just being silly is all.
I'm curious as to how it is done. The minimum you can normally have with point buy is 8. If you are playing an orc or a kobold it goes down to a 6. How do you lose 3 more points?
Just remember:
Baby Groot > Baby Yoda
As has been said many times, if the DM allows it, the rules don't matter. Plus, the OP never says it's a new character. Could be the result of some homebrew curse or ability drain.
Simple answer is: you don't RP the character. You get the DM to give you an NPC that tells the PC what to do, like a trained animal. (Even that is pushing it, as a 1 intelligence is less than not only most beasts, but also most awakened objects.)
I think you have yourself an unplayable character there. What it's doing is acting purely on instinct. Whatever senses it has are very keen, but that's it. It can't reason, can't predict, can't take commands (it doesn't understand them), can't communicate. It doesn't know friend from foe - it doesn't have friend or foe - maybe just food. It can only react to stimuli - which may include sight, smell, earth tremors (e.g. footsteps), pheromones IF it has those senses.
For those wondering how and even saying the OP is being silly (uh, rude):
There can be curses that cause this, as can the Feeblemind spell.
-
I will agree the character is basically unplayable now - it's less intelligent than most beasts, so it's basically just that, a beast. For sake of RP I'd either get a cleric to cast greater restoration or have them make a new character and this one just becomes an NPC for now until fixed.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I've used other character creation than DnD beyond which allows lower values, but not lower than 3. It states a default of 8, but I cant find where it says it wont allow a lower value than 8. So I don't see it disallowing bottoming out a dump stat to add points elsewhere...again it might not be RAW, but I cant find it being disallowed.
The Dragon gets feedbleminded in this episode
https://www.youtube.com/watch?v=4z_wF_SJR2I
which is basically what your character is suffering from
https://www.dndbeyond.com/spells/feeblemind
It looks to me like there's no really wrong way to roleplay it. There's a fine line between moron and genius. When smarts fail, Wisdom takes over. They can find sense in things that make no sense until they explain it in incredibly simple terms. Big words and trivia and remembering things are right out, but keen observations of the current situation can be amazing.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Well you don't have to do much roleplaying since at INT 3 you are not considered sentient. You eat whenever (and whatever) you can, you go to the bathroom wherever you need to, and your primary drive is animalistic survival. The spell Detect Thoughts doesn't work on you (anything with INT<4) as you have no ability to articulate thoughts, and neither does Animal Friendship (also doesn't work with INT<4), so I think that basically makes you a slightly more complicated plant.
not taking into account the fact that you can't have a stat lower than 3. the way I would play it is that your character can't and doesn't think through things, they just do, they have sort of a spidey sense, just good gut instincts.
Sorry it took so long to acknowledge this but my DM allows characters with d20 stats so i can get 1's and 20's for this specific character.
That’s all well and good, but it remains that a creature with an intelligence of 1 is not a person. It would act entirely on instinct, eating when hungry, sleeping when tired, and fleeing when threatened. There’s nothing to RP. A high wisdom may mean it’s particularly adept at identifying threats, but it’s going to just run away or start howling if it can’t do that.
There’s no reasonable way to be honest to this ability score and still be a functional member of a party.