So i got bored and decided to revist the computer game Planescape: Torment and got it in my head to create Ignus for 5e.
This poses a few problems, namely the game uses some very old d&d terminoogy (it uses THAC0, yes the game is that old) and doesn't have a direct parallel to 5e which causes some class issues and lastly his in game ability scores. This does require some homebrewing of RAW and maybe too much to try and do through d&db as such I decided to pop it here in gerneal discussion rather than the Homebrew or Wizard sections.
Still..here we go...
A little bio for Ignus first to put him in some contect:
Ignus is/was a Pyromaniac and a group of mages prevented him from burning down a section of a city called Sigil and as punishment they turned him into a conduit to the Elemental Plane of Fire, this should have killed him but instead turned him into a mage that is constantly on fire.
Easy bits first:
Alignment Chaotic Netral, Race Human (I'll use the variant version)
Stats:
His in game stats are Str: 13, Dex: 16, Cons: 20, Int: 19, Wis: 8, Cha: 3. Out of the possible ways of generating ability scores nothing really gets us close unless we're extremely fornuate on dice rolling so instead I'll amend the standard array and allow the deduction of points from one ability score to be moved to raise another. This means we can start Ignus off with the following stats: Str: 12, Dex: 13, Cons: 18, Int: 18, Wis: 8, Cha: 3 (Constitution would have been 14, Intelligence 15 and charisma would have been 10 but I moved 3 points from Cha to Int and another 4 from Cha to Cons). We can then add the Human racial bonuses to two stats and we'll go for +1 Str and +1 Dex to bring the level 1 stats for Ignus to: Str: 13, Dex: 14, Cons: 18, Int: 18, Wis: 8, Cha: 3. This means going forward we just need to find an additional +2 Dex, +2 Cons and +1 Int.
Other Racial bits:
So we get a bonus language (we'll take Elf), a bonus skill (we'll take Religion) and a bonus feat; this is our next bit of homebrew, we're nabbing the Teifling racial feat: Flames of Phlegethos from XGtE. The reason for this is it gives us +1 Intelligence, the next is it ties in nicely with the overall aesthetic we want for Ignus ( a figure shrouded in flame) we tweak it slightly to say that "you are constantly wreathed in flames, these are purely cosmetic in nature, they cannot be extinguished but you can cause them to flare into life for brief peiods of time. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1, additionally, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
Adding this on to Ignus' ability scores we get: Str: 13, Dex: 14, Cons: 18, Int: 19, Wis: 8, Cha: 3
Background:
There is no background given for Ignus but we can assume Sage would be appropriate due to his backstory mentioning his training with sorcerers. This gives us Arcana and History as bonus skills and 2 languages so we'll take Primordial (the language of the elemental planes) and Infernal so we can speak with as many fire based creatures as possible.
Class:
In the game Ignus is a level 7 Mage, so we'll go for Wizard, although throughout the game there is reference to him being trained by Sorcerers we can rule out any Charisma based Arcane spell caster due to him having only 3 charisma but also we could infer his training in magic was learned not innate and so Wizard becomes the only poption. This then brings us to what type of Wizard, Evocation would be the immediate option but doesn't really give the abilites we need so lets do a bit more homebrew to reflect his pyromania and turning into a conduit to the plane of fire, we'll just call it Pyromaniam this is meant to be a one off or unique character so....
level 2: Warding Flames: The flames (gained from the amended Flames fo Phlegethos feat above) that cover you now grant Resistance to fire.
level 2: Schooled in flames: your spellbook and any material components or arcane foci you have are consumed by your flames and turned to ash. Whenever you need to study your spell book to change your prepared spells, the flames that wreath you body form the glyphs and sigils required to do so. You can only add spells to your spell book by levelling up and cannot scribe new spells. You can only cast spells that do not require material components but you can ignore any material component that may be required for a spell AS LONG AS that spell deals fire damage or involves fire. Additionally any non magical equipment you hold or carry is set on fire if it is flammable.
level 6: Levitating Fire: As an action you can cause yourself to levitate as per the spell and can drift in any direction you could normally move.
Now Ignus si only level 7 but we'll assume he adventures and gets more XP....
level 10: Affinity with Fire: You become immune to fire.
level 14: Conduit for the Plane of Fire: You can increase the power of your simpler spells. When you cast a wizard spell of 5th level or lower that deals damages Fire damage, you can deal maximum damage with that spell. You can use this a number of times per Long rest equal to your intelligence modifier (min 1).
So onto spells:
In short, if it deals fire damage its in and we need to play a bit fast and loose with spell due to not having any spell components...as a level 7 wizard we'll go for
Cantrips: Control Fire, Create Bonfire, Firebolt and Dancing Lights or Light (which takes the form of torch like flames and so won't need material components)
Level : Absorb Elements, Burning hands, Chromatic Orb (fire only so we ignore the material component), Detect Magic, Expeditious Retreat, Fog Cloud (really smoke cloud), Mage Armour (flavoured as flames cover us so we ignore the material component), Shield
Level 2: Aganazzars Scorcher, Continual Flame, Dragons Breath (but only ever using fire), Scorching Ray
Level 3: Flame Arrows, Fireball, Melf Minute Meteors, Protection from Energy
Level 4: Fire Shield, Wall of Fire
Feat:
We get one ASi or feat at level 4 so we'll go for ASI and get +2 Dex to make Ignus ability scores: Str: 13, Dex: 16, Cons: 18, Int: 19, Wis: 8, Cha: 3.
And Finally:
His stats are still just below what the game says they are but fortunatly at level 8 we get another ASi so can push Cons to 20 and happy days we've got Ignus. Its just a shame we couldn't squeeze in Elemental Adept (Fire) straight away, if we did we'd end up being 1-2 ability points off on stats but there is always level 12....
If you have read this far (and kudos if you have) and decide Ignus would be fun to play just bear in mind his entire reason for being is to set things on fire and go to the elemental plane of fire. He floats around and burns things, he is very one dimensional as a character and not exactly inconspicuous, just look at some of the quotes from the game: "Ignus hears you.", "Burrrrn.", ""What do you wish of Ignus?", "What is thy bidding?", "Ignus wishes to burrnn.", "The flames await."
I nope some of you found this interesting, as alwasy, thoughts, comments etc welcome....
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(Edit this is a long post)
So i got bored and decided to revist the computer game Planescape: Torment and got it in my head to create Ignus for 5e.
This poses a few problems, namely the game uses some very old d&d terminoogy (it uses THAC0, yes the game is that old) and doesn't have a direct parallel to 5e which causes some class issues and lastly his in game ability scores. This does require some homebrewing of RAW and maybe too much to try and do through d&db as such I decided to pop it here in gerneal discussion rather than the Homebrew or Wizard sections.
Still..here we go...
A little bio for Ignus first to put him in some contect:
Ignus is/was a Pyromaniac and a group of mages prevented him from burning down a section of a city called Sigil and as punishment they turned him into a conduit to the Elemental Plane of Fire, this should have killed him but instead turned him into a mage that is constantly on fire.
Easy bits first:
Alignment Chaotic Netral, Race Human (I'll use the variant version)
Stats:
His in game stats are Str: 13, Dex: 16, Cons: 20, Int: 19, Wis: 8, Cha: 3. Out of the possible ways of generating ability scores nothing really gets us close unless we're extremely fornuate on dice rolling so instead I'll amend the standard array and allow the deduction of points from one ability score to be moved to raise another. This means we can start Ignus off with the following stats: Str: 12, Dex: 13, Cons: 18, Int: 18, Wis: 8, Cha: 3 (Constitution would have been 14, Intelligence 15 and charisma would have been 10 but I moved 3 points from Cha to Int and another 4 from Cha to Cons). We can then add the Human racial bonuses to two stats and we'll go for +1 Str and +1 Dex to bring the level 1 stats for Ignus to: Str: 13, Dex: 14, Cons: 18, Int: 18, Wis: 8, Cha: 3. This means going forward we just need to find an additional +2 Dex, +2 Cons and +1 Int.
Other Racial bits:
So we get a bonus language (we'll take Elf), a bonus skill (we'll take Religion) and a bonus feat; this is our next bit of homebrew, we're nabbing the Teifling racial feat: Flames of Phlegethos from XGtE. The reason for this is it gives us +1 Intelligence, the next is it ties in nicely with the overall aesthetic we want for Ignus ( a figure shrouded in flame) we tweak it slightly to say that "you are constantly wreathed in flames, these are purely cosmetic in nature, they cannot be extinguished but you can cause them to flare into life for brief peiods of time. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1, additionally, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
Adding this on to Ignus' ability scores we get: Str: 13, Dex: 14, Cons: 18, Int: 19, Wis: 8, Cha: 3
Background:
There is no background given for Ignus but we can assume Sage would be appropriate due to his backstory mentioning his training with sorcerers. This gives us Arcana and History as bonus skills and 2 languages so we'll take Primordial (the language of the elemental planes) and Infernal so we can speak with as many fire based creatures as possible.
Class:
In the game Ignus is a level 7 Mage, so we'll go for Wizard, although throughout the game there is reference to him being trained by Sorcerers we can rule out any Charisma based Arcane spell caster due to him having only 3 charisma but also we could infer his training in magic was learned not innate and so Wizard becomes the only poption. This then brings us to what type of Wizard, Evocation would be the immediate option but doesn't really give the abilites we need so lets do a bit more homebrew to reflect his pyromania and turning into a conduit to the plane of fire, we'll just call it Pyromaniam this is meant to be a one off or unique character so....
level 2: Warding Flames: The flames (gained from the amended Flames fo Phlegethos feat above) that cover you now grant Resistance to fire.
level 2: Schooled in flames: your spellbook and any material components or arcane foci you have are consumed by your flames and turned to ash. Whenever you need to study your spell book to change your prepared spells, the flames that wreath you body form the glyphs and sigils required to do so. You can only add spells to your spell book by levelling up and cannot scribe new spells. You can only cast spells that do not require material components but you can ignore any material component that may be required for a spell AS LONG AS that spell deals fire damage or involves fire. Additionally any non magical equipment you hold or carry is set on fire if it is flammable.
level 6: Levitating Fire: As an action you can cause yourself to levitate as per the spell and can drift in any direction you could normally move.
Now Ignus si only level 7 but we'll assume he adventures and gets more XP....
level 10: Affinity with Fire: You become immune to fire.
level 14: Conduit for the Plane of Fire: You can increase the power of your simpler spells. When you cast a wizard spell of 5th level or lower that deals damages Fire damage, you can deal maximum damage with that spell. You can use this a number of times per Long rest equal to your intelligence modifier (min 1).
So onto spells:
In short, if it deals fire damage its in and we need to play a bit fast and loose with spell due to not having any spell components...as a level 7 wizard we'll go for
Cantrips: Control Fire, Create Bonfire, Firebolt and Dancing Lights or Light (which takes the form of torch like flames and so won't need material components)
Level : Absorb Elements, Burning hands, Chromatic Orb (fire only so we ignore the material component), Detect Magic, Expeditious Retreat, Fog Cloud (really smoke cloud), Mage Armour (flavoured as flames cover us so we ignore the material component), Shield
Level 2: Aganazzars Scorcher, Continual Flame, Dragons Breath (but only ever using fire), Scorching Ray
Level 3: Flame Arrows, Fireball, Melf Minute Meteors, Protection from Energy
Level 4: Fire Shield, Wall of Fire
Feat:
We get one ASi or feat at level 4 so we'll go for ASI and get +2 Dex to make Ignus ability scores: Str: 13, Dex: 16, Cons: 18, Int: 19, Wis: 8, Cha: 3.
And Finally:
His stats are still just below what the game says they are but fortunatly at level 8 we get another ASi so can push Cons to 20 and happy days we've got Ignus. Its just a shame we couldn't squeeze in Elemental Adept (Fire) straight away, if we did we'd end up being 1-2 ability points off on stats but there is always level 12....
If you have read this far (and kudos if you have) and decide Ignus would be fun to play just bear in mind his entire reason for being is to set things on fire and go to the elemental plane of fire. He floats around and burns things, he is very one dimensional as a character and not exactly inconspicuous, just look at some of the quotes from the game: "Ignus hears you.", "Burrrrn.", ""What do you wish of Ignus?", "What is thy bidding?", "Ignus wishes to burrnn.", "The flames await."
I nope some of you found this interesting, as alwasy, thoughts, comments etc welcome....