I was wondering if there might be a way to create a new character, using a character you've already made as the basis for that character. The same way you can create a Homebrew Magic Item for example, using an existing Magic Item as the basis. I'm thinking this might be useful when you are creating a lot of NPC's which are similar in flavor, but have small differences. Such as a Guardsman, and a Captain of the Guard. It would be nice to not have to rebuild the Captain from scratch, but just add levels to the existing Guardsman.
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"A den of STINKING evil! Cover your nose, Boo! We will leave no crevice untouched!" -Minsc, 1368 DR
Yeah that totally makes sense with my guard example. I guess a better example would be if I wanted a more robust NPC but I wanted to have versions of him at say 3 different levels when I know he is going to encounter the party. Or in my specific case, I have a Charlatan character and I'd like to have different sheets for each of his personas.
Its a small thing, not saying its worth implementing, just throwing it out for consideration (or maybe there was already a way to do it I didn't know).
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"A den of STINKING evil! Cover your nose, Boo! We will leave no crevice untouched!" -Minsc, 1368 DR
Hi! I was here looking for this. I think it's a great idea. I was trying to foresee my level 10 character as a multiclass, but I don't want to do it in my "real" character slot, and build him again from scratch would be pretty tedious. So yeah, a "clone" character or "start from an existing character" could be really nice!
I was wondering if there might be a way to create a new character, using a character you've already made as the basis for that character. The same way you can create a Homebrew Magic Item for example, using an existing Magic Item as the basis. I'm thinking this might be useful when you are creating a lot of NPC's which are similar in flavor, but have small differences. Such as a Guardsman, and a Captain of the Guard. It would be nice to not have to rebuild the Captain from scratch, but just add levels to the existing Guardsman.
"A den of STINKING evil! Cover your nose, Boo! We will leave no crevice untouched!" -Minsc, 1368 DR
You can create them as monsters, using private homebrew, which might save you a fair amount of time.
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Yeah that totally makes sense with my guard example. I guess a better example would be if I wanted a more robust NPC but I wanted to have versions of him at say 3 different levels when I know he is going to encounter the party. Or in my specific case, I have a Charlatan character and I'd like to have different sheets for each of his personas.
Its a small thing, not saying its worth implementing, just throwing it out for consideration (or maybe there was already a way to do it I didn't know).
"A den of STINKING evil! Cover your nose, Boo! We will leave no crevice untouched!" -Minsc, 1368 DR
Hi! I was here looking for this. I think it's a great idea. I was trying to foresee my level 10 character as a multiclass, but I don't want to do it in my "real" character slot, and build him again from scratch would be pretty tedious. So yeah, a "clone" character or "start from an existing character" could be really nice!