I am planning on starting an online campaign in the next few months, relying on theater of the mind rather than a tabletop landscape. I've DM'd an in person campaign over the past few years, but this will be my first online one. Are there any recommendations for DnD adventures that work better than others in an online format? Some of the players will be new to DnD, so we'll probably start with a low level campaign. Was hoping to do something other than Stormwreck Isle as I've already DM'd that with another group. Thanks for any suggestions!
if you are doing theater of the mind all you need is a notebook and a pad of graph paper. Make your own content there are tons of free resources you can use to assist you
With theater of the mind the combat becomes less important because the strategies regarding opportunity attacks, range, and cover aren't clearly visible. Going with a more narrative story and running the combat as descriptive actions, with dice deciding outcomes should help. An intrigue or mystery campaign with the players trying to figure what is really going on and how to influence events towards a better outcome would probably be my ideal option. Although I used to do dungeon crawls this way.
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Hi everyone,
I am planning on starting an online campaign in the next few months, relying on theater of the mind rather than a tabletop landscape. I've DM'd an in person campaign over the past few years, but this will be my first online one. Are there any recommendations for DnD adventures that work better than others in an online format? Some of the players will be new to DnD, so we'll probably start with a low level campaign. Was hoping to do something other than Stormwreck Isle as I've already DM'd that with another group. Thanks for any suggestions!
if you are doing theater of the mind all you need is a notebook and a pad of graph paper. Make your own content there are tons of free resources you can use to assist you
With theater of the mind the combat becomes less important because the strategies regarding opportunity attacks, range, and cover aren't clearly visible. Going with a more narrative story and running the combat as descriptive actions, with dice deciding outcomes should help. An intrigue or mystery campaign with the players trying to figure what is really going on and how to influence events towards a better outcome would probably be my ideal option. Although I used to do dungeon crawls this way.