I was hinking wolf riding kobold. Then "but what if gun?" popped into my head, so now I kind wanna see exactly that. What if gun? Also now that gun is involved, what if artificer?
Rules for mounted combat are there. I don't see anything in the RAW that would treat firearms or other "guns" any differently from any other missile weapon.
Only question I could come up with, and this is actually a gun moot question: is the wolf a controlled or independent mount? Per RAW in PHB if it's a controlled mount it's action is limited to Dash Disengage and Dodge. Related question: can the rider make attacks if the wolf is dodging? Back to controlled vs independent with limited options, if I was a kobold riding a wolf, or a hobgoblin on a dire wolf, I'd want the wolf's bite and pack tactic in play, I mean ... humans have trained canines to attack and I believe elephants have been used in warfare too, so a humanoid culture domesticating wolves ... I don't see them training offensive capabilities out of their lupine buddies if the aggression can be preserved. I think the RAW have a grey area between controlled and independent mounts and I'd be curious whether anyone has made rulings in this area.
As for mounted gunplay, sure, why not? I suppose if you had optional tactical stickler rules at your table, someone could give disadvantages to traditional long arms, but they could make carbines available with no disadvantage at the cost of reduced range.
Kobold with gun on a wolf should never be deluded into thinking they're a tank regardless of the revised race. At best, they're a light infantry fighting vehicle.
1) Only question I could come up with, and this is actually a gun moot question, is the wolf a controlled or independent mount? Per RAW in PHB if it's a controlled mount it's action is limited to Dash Disengage and Dodge. 2) Question: can the rider make attacks if the wolf is dodging? If I was a kobold riding a wolf, or a hobgoblin on a dire wolf, I'd want the wolf's bite and pack tactic in play, I mean ... humans have trained canines to attack and I believe elephants have been used in warfare too, so a humanoid culture domesticating wolves I don't see them training offensive capabilities out of their lupine buddies. 3) I think the RAW have a grey area between controlled and independent mounts and I'd be curious whether anyone has made rulings in this area.
1) presumably that’s up to the player, if the wolf is trained to accept a rider (if it isn’t, mounting one would open a whole other can of worms). In general the mount has to be intelligent enough to act independently in a useful manner.
2) as far as I can tell, yes. The RAW describe how a character can make attacks, and the rules don’t mention anything about that being changed by riding a dodging mount. I could definitely understand DMs houseruling this, but as written it seems pretty straightforward.
3) they do. Bascally it comes down to how independent an independent mount is compared to a controlled one - if it does what you want anyway, there’s no reason to ever choose to control it. The grey area is that nothing says how to determine when it doesn’t do what you want, and what it does instead. Personally I might ask for a Will save (proficient if the mount had relevant training) if the mount gets hurt or spooked, and require an Animal Handling check to get it to focus again, but that’s definitely homebrew area.
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Right, I guess your average horse would be considered a controlled mount where the PC must instruct it. Gandalf's Shadowfax had independence but clearly works as a partner in the interest of Gandalf. If my hobgoblin ditches his Dire Wolf for a War T-Rex (please DM, please), it's bite feature is in play but I'm ruling it as a player controlled action. If his colleague, an upsized goliath is riding Godzilla, the Big G does what it wants and the little g is along for the ride.
More abstractly, I think / would rule animals with combat features (wolf bites and knockdown features, horses can trample however IRL disastrous that would be, etc) as an action ordered by the rider (we're talking mostly about instinctive defense and hunting mechanisms being translated into a combat environment which requires training, and training is usually a matter of command and obedience). More intelligent creatures can work more in concert tandem with the rider, giving the rider more action ability freed up from overseeing the mount's combat features.
(Just reviewed T-Rex stats, I need to do this)
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Jander Sunstar is the thinking person's Drizzt, fight me.
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I was hinking wolf riding kobold. Then "but what if gun?" popped into my head, so now I kind wanna see exactly that. What if gun? Also now that gun is involved, what if artificer?
What’s the question, exactly? All of these things are possible/exist in the RAW already.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I don't remember what I was gonna ask. Forgot to put questions in the main post and now I forget it entirely. Thank you brain.
Rules for mounted combat are there. I don't see anything in the RAW that would treat firearms or other "guns" any differently from any other missile weapon.
Only question I could come up with, and this is actually a gun moot question: is the wolf a controlled or independent mount? Per RAW in PHB if it's a controlled mount it's action is limited to Dash Disengage and Dodge. Related question: can the rider make attacks if the wolf is dodging? Back to controlled vs independent with limited options, if I was a kobold riding a wolf, or a hobgoblin on a dire wolf, I'd want the wolf's bite and pack tactic in play, I mean ... humans have trained canines to attack and I believe elephants have been used in warfare too, so a humanoid culture domesticating wolves ... I don't see them training offensive capabilities out of their lupine buddies if the aggression can be preserved. I think the RAW have a grey area between controlled and independent mounts and I'd be curious whether anyone has made rulings in this area.
As for mounted gunplay, sure, why not? I suppose if you had optional tactical stickler rules at your table, someone could give disadvantages to traditional long arms, but they could make carbines available with no disadvantage at the cost of reduced range.
Kobold with gun on a wolf should never be deluded into thinking they're a tank regardless of the revised race. At best, they're a light infantry fighting vehicle.
Jander Sunstar is the thinking person's Drizzt, fight me.
1) presumably that’s up to the player, if the wolf is trained to accept a rider (if it isn’t, mounting one would open a whole other can of worms). In general the mount has to be intelligent enough to act independently in a useful manner.
2) as far as I can tell, yes. The RAW describe how a character can make attacks, and the rules don’t mention anything about that being changed by riding a dodging mount. I could definitely understand DMs houseruling this, but as written it seems pretty straightforward.
3) they do. Bascally it comes down to how independent an independent mount is compared to a controlled one - if it does what you want anyway, there’s no reason to ever choose to control it. The grey area is that nothing says how to determine when it doesn’t do what you want, and what it does instead. Personally I might ask for a Will save (proficient if the mount had relevant training) if the mount gets hurt or spooked, and require an Animal Handling check to get it to focus again, but that’s definitely homebrew area.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Right, I guess your average horse would be considered a controlled mount where the PC must instruct it. Gandalf's Shadowfax had independence but clearly works as a partner in the interest of Gandalf. If my hobgoblin ditches his Dire Wolf for a War T-Rex (please DM, please), it's bite feature is in play but I'm ruling it as a player controlled action. If his colleague, an upsized goliath is riding Godzilla, the Big G does what it wants and the little g is along for the ride.
More abstractly, I think / would rule animals with combat features (wolf bites and knockdown features, horses can trample however IRL disastrous that would be, etc) as an action ordered by the rider (we're talking mostly about instinctive defense and hunting mechanisms being translated into a combat environment which requires training, and training is usually a matter of command and obedience). More intelligent creatures can work more in concert tandem with the rider, giving the rider more action ability freed up from overseeing the mount's combat features.
(Just reviewed T-Rex stats, I need to do this)
Jander Sunstar is the thinking person's Drizzt, fight me.