Needing help with the Giant rune for "mage/Mages" (in Giant: Magere / Mageren) and the word/rune for "of" if there Giant runes/ Dwarven. I combed through Wiki but am not finding anything in my search.
Also interesting in the words/runes for : Fey & Aberration
Context: Wanting to create custom Named sword for my character. I'm wanting to use the "gift of vengeance" feature of the Shield of Uven Rune (scales from a Great Wyrm Force Dragon) on my Adamantine Great Sword. In my weapons forging I want to place the Giant runes for Enemy of Mages ( Uven [of?] Mageren) is what I have come up with so far. If my DM allows, otherwise it will be against Aberration or Fey.
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven ("enemy" in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter's Friend.
You are immune to cold damage. (which would now be force and plan to pair with Pariah's Shield )
Deadly Rebuke.
Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane.
You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can't do so again until you finish a short or long rest.
Gift of Vengeance.
You can transfer the shield's magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon's creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
FUTHARK runes are a useful starting point, there are elder and younger versions. Once you have looked at those, if there is nothing that you feel fits then it is easy to follow google suggestions from there.
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Needing help with the Giant rune for "mage/Mages" (in Giant: Magere / Mageren) and the word/rune for "of" if there Giant runes/ Dwarven. I combed through Wiki but am not finding anything in my search.
Also interesting in the words/runes for : Fey & Aberration
Context: Wanting to create custom Named sword for my character. I'm wanting to use the "gift of vengeance" feature of the Shield of Uven Rune (scales from a Great Wyrm Force Dragon) on my Adamantine Great Sword. In my weapons forging I want to place the Giant runes for Enemy of Mages ( Uven [of?] Mageren) is what I have come up with so far. If my DM allows, otherwise it will be against Aberration or Fey.
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven ("enemy" in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
You are immune to cold damage. (which would now be force and plan to pair with Pariah's Shield )
Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can't do so again until you finish a short or long rest.
You can transfer the shield's magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon's creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
Are you sure you want to get that in depth with it? Just draw a half picture of a mushroom.
Just Google an ancient language translator
Yes & No... It's part role play and part doing the work so the DM will the variant of the shield, so I can make the sword I want.
FUTHARK runes are a useful starting point, there are elder and younger versions. Once you have looked at those, if there is nothing that you feel fits then it is easy to follow google suggestions from there.