I was reading through the new Chasessection in the 2024 DMG, and had a question on the way they worded Dashing.
Within the Running the Chase section, in the Dashingparagraph, it states that a chase participant can take the Dash action a number of times equal to 3 plus its Constitution modifier. The paragraph then goes on to state that with each additional Dash action taken the character must succeed on a DC10 Con Save or take 1 point of Exhaustion.
My main question is this; is the DMG saying that in Chases a player can take the dash action more than once on each turn, or is this talking in general, and just limiting the number of times a character can Dash on each of their turns as they would start to get tired eventually?
I assume it is the latter, as Dashing more than once per turn seems broken in a chase, but just want to clarify :)
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
You only get 1 Action per turn ("Beginning the Chase"), so the Dash Action is what you can take 3+ConMod times per chase without a check. After using it 3 turns, you then rely on your ConMod to help you compete in later turns.
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You only get 1 Action per turn ("Beginning the Chase"), so the Dash Action is what you can take 3+ConMod times per chase without a check. After using it 3 turns, you then rely on your ConMod to help you compete in later turns.
That is what I thought and just wanted to confirm, thank you :)
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
You only get 1 Action per turn ("Beginning the Chase"), so the Dash Action is what you can take 3+ConMod times per chase without a check. After using it 3 turns, you then rely on your ConMod to help you compete in later turns.
If they get multiple attacks, couldn't they substitute those attack actions for some of those Dash Actions?
You only get 1 Action per turn ("Beginning the Chase"), so the Dash Action is what you can take 3+ConMod times per chase without a check. After using it 3 turns, you then rely on your ConMod to help you compete in later turns.
If they get multiple attacks, couldn't they substitute those attack actions for some of those Dash Actions?
No, the way Extra Attack works is that you attack X number of times per Attack Action, so you're still getting one Action, you just get more attacks out of it.
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Greetings D&D Beyond and Community,
I was reading through the new Chases section in the 2024 DMG, and had a question on the way they worded Dashing.
Within the Running the Chase section, in the Dashing paragraph, it states that a chase participant can take the Dash action a number of times equal to 3 plus its Constitution modifier.
The paragraph then goes on to state that with each additional Dash action taken the character must succeed on a DC10 Con Save or take 1 point of Exhaustion.
My main question is this; is the DMG saying that in Chases a player can take the dash action more than once on each turn, or is this talking in general, and just limiting the number of times a character can Dash on each of their turns as they would start to get tired eventually?
I assume it is the latter, as Dashing more than once per turn seems broken in a chase, but just want to clarify :)
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
You only get 1 Action per turn ("Beginning the Chase"), so the Dash Action is what you can take 3+ConMod times per chase without a check. After using it 3 turns, you then rely on your ConMod to help you compete in later turns.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
That is what I thought and just wanted to confirm, thank you :)
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
It's to account for monks and rogues that can dash multiple times per turn using their bonus actions.
Barring some special ability to the contrary, you only get one action
If they get multiple attacks, couldn't they substitute those attack actions for some of those Dash Actions?
No, that's not how Extra Attack works.
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No, the way Extra Attack works is that you attack X number of times per Attack Action, so you're still getting one Action, you just get more attacks out of it.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.