I am contemplating a house rule for Monk’s flurry of blows, and wondering if it may OP the monk in a future campaign.
House Rule: Monk’s flurry of many blows
A monk that uses flurry of blow feature may expense additional ki to increase the number of blows. For each additional point of ki, a monk add one additional unarmed strike to their flurry of blows. A monk may add up to their proficiency bonus of additional blows per bonus action.
So at lvl 2, a monk could burn all their ki and make one normal attack, and up to three unarmed attacks. A lvl 5 monk would be able to make two normal attacks and up 5 unarmed attacks. A lvl 20 monk would be able to make two normal attacks and up eight unarmed attacks.
I think between the ki pool and the proficiency bonus limit it may be good enough prevent unbalancing the game while let my player have Kung Fu like master concept.
Will this break any other mechanics for the monk or make them OP?
I don't think it unbalances the class, but I also don't think its the best use of Ki. There are a lot of stronger abilities later on in the class that Ki would be better spent on, and its more effective to just wait a turn and use the second ki point for two more strikes after that attack.
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I am contemplating a house rule for Monk’s flurry of blows, and wondering if it may OP the monk in a future campaign.
House Rule: Monk’s flurry of many blows
A monk that uses flurry of blow feature may expense additional ki to increase the number of blows. For each additional point of ki, a monk add one additional unarmed strike to their flurry of blows. A monk may add up to their proficiency bonus of additional blows per bonus action.
So at lvl 2, a monk could burn all their ki and make one normal attack, and up to three unarmed attacks. A lvl 5 monk would be able to make two normal attacks and up 5 unarmed attacks. A lvl 20 monk would be able to make two normal attacks and up eight unarmed attacks.
I think between the ki pool and the proficiency bonus limit it may be good enough prevent unbalancing the game while let my player have Kung Fu like master concept.
Will this break any other mechanics for the monk or make them OP?
I don't think it unbalances the class, but I also don't think its the best use of Ki. There are a lot of stronger abilities later on in the class that Ki would be better spent on, and its more effective to just wait a turn and use the second ki point for two more strikes after that attack.