Hello, continuing with my various dragon and psionic inspired subclass, here is my proposition for a draconic cleric domain! As always, looking for feedback to improve things
This domain is for those who worship gods of dragons, or dragons who are gods. This includes benevolent gods such as the platinum dragon Bahamut, or evil gods such as the five-headed Tiamat or the ruby dragon. You channel the terrible might of the dragons through your spells, and even take on some aspects of them.
Domain Spells
1st-level Draconic Domain feature
You gain domain spells at the cleric levels listed in the Draconic Domain Spells table. See the Divine Domain class feature for how domain spells work.
You gain proficiency with martial weapons and heavy armor and learn to speak Draconic.
Draconic Blessing
1st-level Draconic Domain feature
Your god as bestowed the very power of the dragon upon you. When you choose this domain at 1st level, you select one dragon type. The damage type and breath weapon associated with each dragon is used by features you gain later. You also learn to read, write, and speak Draconic.
DRAGON
DAMAGE TYPE
BREATH WEAPON
Black
Acid
5 by 30 ft. line (Dex. save)
Blue
Lightning
5 by 30 ft. line (Dex. save)
Brass
Fire
5 by 30 ft. line (Dex. save)
Bronze
Lightning
5 by 30 ft. line (Dex. save)
Copper
Acid
5 by 30 ft. line (Dex. save)
Gold
Fire
15 ft. cone (Dex. save)
Green
Poison
15 ft. cone (Con. save)
Red
Fire
15 ft. cone (Dex. save)
Sapphire
Thunder
15 ft. cone (Con. save)
Silver
Cold
15 ft. cone (Con. save)
White
Cold
15 ft. cone (Con. save)
Draconic Hide
1st-level Draconic Domain feature
You can interpose a hardened skin to incoming attacks. When you are attacked by a creature that you can see, you can use your reaction to increase your AC +2 until the beginning of your next turn, causing your skin to turn into scales. If the attack still hits, the attacker takes damage equal to your Wisdom modifier (minimum of 1), the damage type is the one associated with your dragon blessing. The AC bonus of this feature increases to +3 when you reach 8th level and increase to +4 when you reach 17th level.
You can use this feature a number of times equal to your Proficiency bonus. You regain all expended uses when you finish a long rest.
Channel Divinity: Draconic Breath
2nd-level Draconic Domain feature
You can use your Channel Divinity to infuse your holy symbol with the power of the dragon's god.
As an action, you can use your Channel Divinity to unleash a devastating exhalation of energy; your breath weapon. Your Draconic Blessing determines the size, shape, and damage type of your breath weapon. When you use this breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic Blessing. A creature takes 3d8 + your cleric level damage on a failed save, and half as much damage on a successful one
Draconic Bond
6th-level Draconic Domain feature
When you use your channel divinity, you gain temporary hit points equal to your cleric level + your Wisdom modifier. And you have resistance to the damage type associated with your draconic blessing. If you already have resistance to that type from another source, then you can reduce damage of that type by an amount equal to your Wisdom modifier(minimum of 1) after halving the damage
Divine Strike
8th-level Draconic Domain feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type associated with your chosen dragon. When you reach 14th level, the extra damage increases to 2d8.
Draconic Paragon
17th-level Draconic Domain feature
you can unleash a true dragon's roar that terrifies your enemies and inspires your allies. As an action, choose any creatures that you can see within 30 feet of you. If the creature can see and hear you, it must succeed on a Wisdom saving throw against your spell save DC.
On a failed save, the creature becomes frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, then the creature becomes immune to your Draconic Paragon feature for the next 24 hours.
Additionally, all friendly creatures within 30 feet of you can make their next attack roll with advantage (within the next minute) or immediately make a saving throw against one effect on themselves, provided they can hear you.
When you use your Draconic Breath Channel Divinity feature, you can use your bonus action to exude a terrifying presence, which causes all the above effects. The difference is that foes and allies (only) need to see you. A creature that becomes immune against your true dragon's roar or terrifying presence becomes immune against both effects.
I kinda like it but i think the AC is a bit to high, maybe a +1 and then +2 would be better. I would like to use it and would be happy if you could post it, so the GM can add it to the campaign.
Hello, continuing with my various dragon and psionic inspired subclass, here is my proposition for a draconic cleric domain! As always, looking for feedback to improve things
This domain is for those who worship gods of dragons, or dragons who are gods. This includes benevolent gods such as the platinum dragon Bahamut, or evil gods such as the five-headed Tiamat or the ruby dragon. You channel the terrible might of the dragons through your spells, and even take on some aspects of them.
Domain Spells
1st-level Draconic Domain feature
You gain domain spells at the cleric levels listed in the Draconic Domain Spells table. See the Divine Domain class feature for how domain spells work.
Draconic Domain Spells
1st
absorb elements, thunderwave
3rd
dragon's breath, scorching ray
5th
fear, hold person
7th
dominate beast, elemental bane
9th
cone of cold, dominate person
Bonus Proficiencies
1st-level Draconic Domain feature
You gain proficiency with martial weapons and heavy armor and learn to speak Draconic.
Draconic Blessing
1st-level Draconic Domain feature
Your god as bestowed the very power of the dragon upon you. When you choose this domain at 1st level, you select one dragon type. The damage type and breath weapon associated with each dragon is used by features you gain later. You also learn to read, write, and speak Draconic.
Black
Acid
5 by 30 ft. line (Dex. save)
Blue
Lightning
5 by 30 ft. line (Dex. save)
Brass
Fire
5 by 30 ft. line (Dex. save)
Bronze
Lightning
5 by 30 ft. line (Dex. save)
Copper
Acid
5 by 30 ft. line (Dex. save)
Gold
Fire
15 ft. cone (Dex. save)
Green
Poison
15 ft. cone (Con. save)
Red
Fire
15 ft. cone (Dex. save)
Sapphire
Thunder
15 ft. cone (Con. save)
Silver
Cold
15 ft. cone (Con. save)
White
Cold
15 ft. cone (Con. save)
Draconic Hide
1st-level Draconic Domain feature
You can interpose a hardened skin to incoming attacks. When you are attacked by a creature that you can see, you can use your reaction to increase your AC +2 until the beginning of your next turn, causing your skin to turn into scales. If the attack still hits, the attacker takes damage equal to your Wisdom modifier (minimum of 1), the damage type is the one associated with your dragon blessing. The AC bonus of this feature increases to +3 when you reach 8th level and increase to +4 when you reach 17th level.
You can use this feature a number of times equal to your Proficiency bonus. You regain all expended uses when you finish a long rest.
Channel Divinity: Draconic Breath
2nd-level Draconic Domain feature
You can use your Channel Divinity to infuse your holy symbol with the power of the dragon's god.
As an action, you can use your Channel Divinity to unleash a devastating exhalation of energy; your breath weapon. Your Draconic Blessing determines the size, shape, and damage type of your breath weapon. When you use this breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic Blessing. A creature takes 3d8 + your cleric level damage on a failed save, and half as much damage on a successful one
Draconic Bond
6th-level Draconic Domain feature
When you use your channel divinity, you gain temporary hit points equal to your cleric level + your Wisdom modifier. And you have resistance to the damage type associated with your draconic blessing. If you already have resistance to that type from another source, then you can reduce damage of that type by an amount equal to your Wisdom modifier(minimum of 1) after halving the damage
Divine Strike
8th-level Draconic Domain feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type associated with your chosen dragon. When you reach 14th level, the extra damage increases to 2d8.
Draconic Paragon
17th-level Draconic Domain feature
you can unleash a true dragon's roar that terrifies your enemies and inspires your allies. As an action, choose any creatures that you can see within 30 feet of you. If the creature can see and hear you, it must succeed on a Wisdom saving throw against your spell save DC.
On a failed save, the creature becomes frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, then the creature becomes immune to your Draconic Paragon feature for the next 24 hours.
Additionally, all friendly creatures within 30 feet of you can make their next attack roll with advantage (within the next minute) or immediately make a saving throw against one effect on themselves, provided they can hear you.
When you use your Draconic Breath Channel Divinity feature, you can use your bonus action to exude a terrifying presence, which causes all the above effects. The difference is that foes and allies (only) need to see you. A creature that becomes immune against your true dragon's roar or terrifying presence becomes immune against both effects.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
I kinda like it but i think the AC is a bit to high, maybe a +1 and then +2 would be better.
I would like to use it and would be happy if you could post it, so the GM can add it to the campaign.