So this is my first bing homebrew thing. I really like the Artificer class but I usually prefer to play religious characters so i decided to make this. Any feedback is very appreciated :)
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Devout Tinkerers
Devout Tinkerers are masters at combining holy magic into mechanical equipment. The follow the teachings of God of technology and engineering to create shields of divine power to protect themselves and allies or holy lights to strike down foes.
Divine Engineer
When you choose this specialization at 1st level, you gain proficiency in Tinkers tools, and you learn the bless cantrip.
Holy Crest
At 1st level, you craft a holy crest of your god/goddess , a symbol which can be transformed into a variet of object for you to use. This symbol is attached to a leather bracer on an arm which keeps the magic connected to your soul and allows easy access to the operating systems.
The crest has the ability to transform into different tools using its magic and mechanics to protect your allies and bring the wrath of gods upon your enemy.
It acts as a spell casting focus, (It is an action to transform the crest into a different tool) and you weild it like a weapon. You are always proficient in the tool or weapon the crest becomes.
If you lose your holy crest you can spend three days (eight hours each day) to replace it by expending 100gp worth of mechanical material.
Divine Shield
At 1st level your have programmed your holy crest to transform into a mounted shield. This shield is about your size, but is very light, being made of mechanical parts protruding from the main crest and pure divine energy. While the shield is active you gain +2 AC and nearby allies gain +1 AC. You can attack with the shield to deal 1d4 bludgeoning damage + your spell casting modifier as radiant damage. 3rd level (2d4) 9th level (3d4) 14th level (4d4) 17th level (5d4). Starting at 14th level you double your spell casting modifier as radiant damage.
Grasping Hand
At 3rd level you learn to program your crest to transform into a hand-like grappling hook. This hook can be fired up to 30 feet as an action to do one of the following things:
Grasp onto a building or cliff (or similar surface) and pull a maximum of 350 pounds towards it.
Grasp into any creature that does not exceed 350 pounds and pull it towards you.
Grasp onto an object that does not exceed 350 pounds and bring it back to you.
The hand does not have to be able to wrap around whatever it grasps, it will attach to anything with magical energy.
Targeting an unwilling creature to grasp will act as an attack roll.
Holy Flashlight
At 9th level you learn to program your crest to become a beacon of holy light. This light shines in a 60 foot radius around you, and reveals undead dealing 1d12 radiant damage to any undead or fiends in the radius. 14th level (3d12), 17tg level (5d12).
Divine Blade
At 14th level you learn to program your crest to become a blade. This blade becomes any slashing weapon that you as the creator program it to be. This blade deals 1d8 + your dexterity modifier + your proficiency modifier slashing damage and 1d6 + your spell-casting modifier radiant damage.
If you strike down an enemy with this weapon you and all allies within 15 feet regain 1d6 hit points (rolled by you).
Total Devotee
At level 17, after all your training, practice and experience, you have crafted another crest which can be used in your other arm to have two of your tools activated at a time. The effects of using multiple of the same tool go as this:
Two Divine shields grant +3 AC to you and +2 AC to allies
Two Grasping Hand increases the maximum pounds for all modes to 1000 pounds
Two Holy Flashlights allows you to deal the radiant damage to all enemy types and also blind them on a failed constitution saving throw (DC 17). (Attacking a blinded creature has advantage
Two Divine Blades allows for two attackes per turn and increases the healing and radiant damage delt to 1d12 each.
Using two different tools causes them to act in the same way as before.
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So this is my first bing homebrew thing. I really like the Artificer class but I usually prefer to play religious characters so i decided to make this. Any feedback is very appreciated :)
—————————————————————————
Devout Tinkerers
Devout Tinkerers are masters at combining holy magic into mechanical equipment. The follow the teachings of God of technology and engineering to create shields of divine power to protect themselves and allies or holy lights to strike down foes.
Divine Engineer
When you choose this specialization at 1st level, you gain proficiency in Tinkers tools, and you learn the bless cantrip.
Holy Crest
At 1st level, you craft a holy crest of your god/goddess , a symbol which can be transformed into a variet of object for you to use. This symbol is attached to a leather bracer on an arm which keeps the magic connected to your soul and allows easy access to the operating systems.
The crest has the ability to transform into different tools using its magic and mechanics to protect your allies and bring the wrath of gods upon your enemy.
It acts as a spell casting focus, (It is an action to transform the crest into a different tool) and you weild it like a weapon. You are always proficient in the tool or weapon the crest becomes.
If you lose your holy crest you can spend three days (eight hours each day) to replace it by expending 100gp worth of mechanical material.
Divine Shield
At 1st level your have programmed your holy crest to transform into a mounted shield. This shield is about your size, but is very light, being made of mechanical parts protruding from the main crest and pure divine energy. While the shield is active you gain +2 AC and nearby allies gain +1 AC. You can attack with the shield to deal 1d4 bludgeoning damage + your spell casting modifier as radiant damage. 3rd level (2d4) 9th level (3d4) 14th level (4d4) 17th level (5d4). Starting at 14th level you double your spell casting modifier as radiant damage.
Grasping Hand
At 3rd level you learn to program your crest to transform into a hand-like grappling hook. This hook can be fired up to 30 feet as an action to do one of the following things:
The hand does not have to be able to wrap around whatever it grasps, it will attach to anything with magical energy.
Targeting an unwilling creature to grasp will act as an attack roll.
Holy Flashlight
At 9th level you learn to program your crest to become a beacon of holy light. This light shines in a 60 foot radius around you, and reveals undead dealing 1d12 radiant damage to any undead or fiends in the radius. 14th level (3d12), 17tg level (5d12).
Divine Blade
At 14th level you learn to program your crest to become a blade. This blade becomes any slashing weapon that you as the creator program it to be. This blade deals 1d8 + your dexterity modifier + your proficiency modifier slashing damage and 1d6 + your spell-casting modifier radiant damage.
If you strike down an enemy with this weapon you and all allies within 15 feet regain 1d6 hit points (rolled by you).
Total Devotee
At level 17, after all your training, practice and experience, you have crafted another crest which can be used in your other arm to have two of your tools activated at a time. The effects of using multiple of the same tool go as this:
Using two different tools causes them to act in the same way as before.