“Since times of ancient past, wise men were those who aided kings and emperors in their quests of dominance. These wise men would direct the troops and were in charge of strategies and tactics. With time, these roles were took new titles under the regimes of rulers: Generals, Advisors, Chiefs… However, only a minority still appraise the very best. Those wise men of old, the tacticians.”
War-Game Theory
At 3rd level, you gain advantage on any skill checks while playing any tactics-based games (such as Dragonchess) or taking any of the actions listed below. Additionally, when taking any of the actions below you may use your Wisdom Modifier instead of whichever Ability Score Modifier would usually be used for said skill check.
Actions:
Guess an opponent’s next move.
Determine if an opponent is bluffing or lying.
Attempt to trick or lie to an opponent.
Attempt to cheat the game.
At 11th level, you may use your action to accomplish any one of the following actions. You may use your Wisdom Modifier instead of whichever Ability Score Modifier would usually be used for said skill check and roll with advantage.
Actions:
Guess next most probable actions a particular creature may take.
Attempt to distract a creature (s) from noticing a specific something or someone.
Attempt to find or detect the approximate location of a hidden or invisible creature.
Dispatch
Starting at 3rd level, you gain the ability to manipulate spatial energy allowing you to teleport a short distance.
As a bonus action, you may expend 2 ki points teleport to an unoccupied space within sight.
Sortie
At 6th level, your manipulation of spatial energy has become more intricate allowing you to teleport not only yourself but also other creatures.
When using your Dispatch feature, you may instead expend 3 ki points to teleport a creature within sight to an unoccupied space within sight.
Field Swap
At 11th level, space begins to bend to your will much more easily, allowing you to not only use your Dispatch feature twice per turn using the same bonus action but expending ki points individually, but also to expend 5 ki points in order to swap the locations of two creatures within sight.
Field Master
At 17th level, you may now use your Dispatch feature three times per turn using the same bonus action and expending ki points individually.
AUTHOR NOTES:
This is a simple idea which I do plan on making in DnD Beyond once I have the time and some revisions are made. However I wanted to post it already in the forums in order to gander a few opinions on the feasibility of the subclass.
Is the idea of teleporting through ki point’s usage too broken or just fine?
Is the way that the feature evolves as levels increase fine or does it need adjustments?
What about that final feature, is it too basic or just right?
What about the War-Game Theory, should the 11th level advancement be eliminated or merely edited?
Should the range be 60 ft flat or scaling with level?
Changelog:
0.01
Created a subclass with teleportation of allies in mind.
Selected the monk as a base in order to make use of ki points and Wisdom.
o Fighter was a possibility, but the creation of a new resource and the existence of the Battle Master made it difficult to see viability.
o Sorcerer was also considered, but Charisma was viewed as less important than wisdom for tactics. Furthermore, Sorcery Points are quite limited daily due to only being able to recover some by expending spell slots.
o Monk would provide renewable expendable resources in ki points as well as bonuses to wisdom which go well with the subclass idea. Only problematic detail would be the inclusion of yet another bonus action alternative to the monk.
Wrote the basic Dispatch and its function to teleport not only self but others as well.
o Separated the Dispatch feature into various levels in order to make the player feel that his tactical options are evolving as well fill up the features per level.
Wrote the War-Game Theory feature as a non-combat oriented feature specializing in games, as a fun addition to the tactician.
o Later added a combat advancement by 11th level in order to show that the tactician is ready to put his game tactics to use in actual combat scenarios.
Added Subclass description, Author Notes and Changelog.
Your Dispatch should have a specified range instead of within seight. since sight is subjective. I can see pretty far, I may not be able to see clearly, but I can still see fairly far.
To keep in line with other classes, I would say 30ft.
As for the Sortie, I would suggest that the target has to be within 5ft of you and that you can then teleport than anywhere within sight within 30 ft.
Your Dispatch should have a specified range instead of within seight. since sight is subjective. I can see pretty far, I may not be able to see clearly, but I can still see fairly far.
To keep in line with other classes, I would say 30ft.
As for the Sortie, I would suggest that the target has to be within 5ft of you and that you can then teleport than anywhere within sight within 30 ft.
That was my intention, just wasn't sure if 30 ft would be fine permanently or if 30 ft then scaling with level say 45 by 8 and 60 by 15 or something of the sort...
Sortie should be used as both a method to place allies into place and rescue them from tough situations. Hence I removed the 5 ft that I originally had. Is that too powerful? Should I keep it at 5 ft then remove the limit by 11th level?
Think I'll limit it to 5 ft then keep the swap without this limitation (still within dispatch range).
Monk, Way of the Tactician V 0.01
[Description]
“Since times of ancient past, wise men were those who aided kings and emperors in their quests of dominance. These wise men would direct the troops and were in charge of strategies and tactics. With time, these roles were took new titles under the regimes of rulers: Generals, Advisors, Chiefs… However, only a minority still appraise the very best. Those wise men of old, the tacticians.”
War-Game Theory
At 3rd level, you gain advantage on any skill checks while playing any tactics-based games (such as Dragonchess) or taking any of the actions listed below. Additionally, when taking any of the actions below you may use your Wisdom Modifier instead of whichever Ability Score Modifier would usually be used for said skill check.
Actions:
Guess an opponent’s next move.
Determine if an opponent is bluffing or lying.
Attempt to trick or lie to an opponent.
Attempt to cheat the game.
At 11th level, you may use your action to accomplish any one of the following actions. You may use your Wisdom Modifier instead of whichever Ability Score Modifier would usually be used for said skill check and roll with advantage.
Actions:
Guess next most probable actions a particular creature may take.
Attempt to distract a creature (s) from noticing a specific something or someone.
Attempt to find or detect the approximate location of a hidden or invisible creature.
Dispatch
Starting at 3rd level, you gain the ability to manipulate spatial energy allowing you to teleport a short distance.
As a bonus action, you may expend 2 ki points teleport to an unoccupied space within sight.
Sortie
At 6th level, your manipulation of spatial energy has become more intricate allowing you to teleport not only yourself but also other creatures.
When using your Dispatch feature, you may instead expend 3 ki points to teleport a creature within sight to an unoccupied space within sight.
Field Swap
At 11th level, space begins to bend to your will much more easily, allowing you to not only use your Dispatch feature twice per turn using the same bonus action but expending ki points individually, but also to expend 5 ki points in order to swap the locations of two creatures within sight.
Field Master
At 17th level, you may now use your Dispatch feature three times per turn using the same bonus action and expending ki points individually.
AUTHOR NOTES:
This is a simple idea which I do plan on making in DnD Beyond once I have the time and some revisions are made. However I wanted to post it already in the forums in order to gander a few opinions on the feasibility of the subclass.
Is the idea of teleporting through ki point’s usage too broken or just fine?
Is the way that the feature evolves as levels increase fine or does it need adjustments?
What about that final feature, is it too basic or just right?
What about the War-Game Theory, should the 11th level advancement be eliminated or merely edited?
Should the range be 60 ft flat or scaling with level?
Changelog:
o Fighter was a possibility, but the creation of a new resource and the existence of the Battle Master made it difficult to see viability.
o Sorcerer was also considered, but Charisma was viewed as less important than wisdom for tactics. Furthermore, Sorcery Points are quite limited daily due to only being able to recover some by expending spell slots.
o Monk would provide renewable expendable resources in ki points as well as bonuses to wisdom which go well with the subclass idea. Only problematic detail would be the inclusion of yet another bonus action alternative to the monk.
o Separated the Dispatch feature into various levels in order to make the player feel that his tactical options are evolving as well fill up the features per level.
o Later added a combat advancement by 11th level in order to show that the tactician is ready to put his game tactics to use in actual combat scenarios.
Your Dispatch should have a specified range instead of within seight. since sight is subjective. I can see pretty far, I may not be able to see clearly, but I can still see fairly far.
To keep in line with other classes, I would say 30ft.
As for the Sortie, I would suggest that the target has to be within 5ft of you and that you can then teleport than anywhere within sight within 30 ft.
That was my intention, just wasn't sure if 30 ft would be fine permanently or if 30 ft then scaling with level say 45 by 8 and 60 by 15 or something of the sort...
Sortie should be used as both a method to place allies into place and rescue them from tough situations. Hence I removed the 5 ft that I originally had. Is that too powerful? Should I keep it at 5 ft then remove the limit by 11th level?
Think I'll limit it to 5 ft then keep the swap without this limitation (still within dispatch range).