I always liked the Dwarven Defender prestige class from 3E. The Cavalier pretty much has it covered, except for the mounted combat stuff at level 3. So, I thought about replacing "Born to the Saddle" and the bonus proficiencies with this (and otherwise leaving the Cavalier sub-class unchanged):
Defensive Stance: You are trained to take a position and hold it. When you have not used any movement on your turn, you may use a bonus action to take a defensive stanceAs a bonus action, you may take a defensive stance. While in this stance, your movement becomes 0, and you have advantage on Strength, Dexterity, and Constitution ability checks and saving throws to resist any effect that would cause to move involuntarily, become prone, or become grappled.
Any thoughts on whether this is over/under powered or useful? I limited it to the "physical" ability scores since it didn't seem like it should help against things like Dissonant Whispers.
It doesn't seem unbalanced to me... very situational for when you could use it. I think you would need to include some details about needing to trigger this on a turn where you don't first move... otherwise there's nothing preventing a player from moving, then taking this bonus action once they've already spent all their movement
I always liked the Dwarven Defender prestige class from 3E. The Cavalier pretty much has it covered, except for the mounted combat stuff at level 3. So, I thought about replacing "Born to the Saddle" and the bonus proficiencies with this (and otherwise leaving the Cavalier sub-class unchanged):
Defensive Stance: You are trained to take a position and hold it. When you have not used any movement on your turn, you may use a bonus action to take a defensive stance
As a bonus action, you may take a defensive stance. While in this stance, your movement becomes 0, and you have advantage on Strength, Dexterity, and Constitution ability checks and saving throws to resist any effect that would cause to move involuntarily, become prone, or become grappled.Any thoughts on whether this is over/under powered or useful? I limited it to the "physical" ability scores since it didn't seem like it should help against things like Dissonant Whispers.
It doesn't seem unbalanced to me... very situational for when you could use it. I think you would need to include some details about needing to trigger this on a turn where you don't first move... otherwise there's nothing preventing a player from moving, then taking this bonus action once they've already spent all their movement
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Good point - I tried to address that in the edit above. It is pretty situational, but that tracks with the mounted combat ability it's replacing.