...but i am not shure what level it should be. The concept is this: an enchantment spell with an duration of concentration, up to 1 minute that targets an single creature within range (or the intact corpse of an creature within range). For the duration of the spell, the target is considered an willing target of any spell you cast on them.
now i am thinking it should be like a 4th level spell but i am not shure, not shure ether on what classes this spell is apropriate for, but the main idea of this spell is you can use it for instance to ressurect an creature who commited suicide and is thus not willing ot return to life, or to use similar combos. It is an strong effect, yet at the same time you can achive similar results with spells such as dominate person or dominate monster.
perhaps i should just forgo that and create an version of revivify that works even when the target spirit is not willing and make it 4th level, thus avoiding any unforeseen consequences of this spell and letting you use it with less spell slots? that's probably easier now that i think about it....
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
...but i am not shure what level it should be. The concept is this: an enchantment spell with an duration of concentration, up to 1 minute that targets an single creature within range (or the intact corpse of an creature within range). For the duration of the spell, the target is considered an willing target of any spell you cast on them.
now i am thinking it should be like a 4th level spell but i am not shure, not shure ether on what classes this spell is apropriate for, but the main idea of this spell is you can use it for instance to ressurect an creature who commited suicide and is thus not willing ot return to life, or to use similar combos. It is an strong effect, yet at the same time you can achive similar results with spells such as dominate person or dominate monster.
perhaps i should just forgo that and create an version of revivify that works even when the target spirit is not willing and make it 4th level, thus avoiding any unforeseen consequences of this spell and letting you use it with less spell slots? that's probably easier now that i think about it....
Revivify doesn't require the target to be willing. Raise Dead, Resurrection and True Resurrection do but not Revivify.
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what? i gain revive people against their will? laughs incoherently
Yup. Unlike other resurrection spells which mention you cannot bring the character to life if their soul is unwilling, revivify has no such clause - so you can revivify a character back to life, be their soul willing or not.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
The sense I got from Revivify was that, because of its extremely tight time limit, that means that the dead character's soul is still within their body, but quickly losing its connection. The limitations to other resurrection spells is that an unwilling soul could be in Valhalla or whatever heaven they aspire to and might not necessarily want to come home (lol or the player might have already written up a new character sheet that they're really excited to play).
...but i am not shure what level it should be. The concept is this: an enchantment spell with an duration of concentration, up to 1 minute that targets an single creature within range (or the intact corpse of an creature within range). For the duration of the spell, the target is considered an willing target of any spell you cast on them.
now i am thinking it should be like a 4th level spell but i am not shure, not shure ether on what classes this spell is apropriate for, but the main idea of this spell is you can use it for instance to ressurect an creature who commited suicide and is thus not willing ot return to life, or to use similar combos. It is an strong effect, yet at the same time you can achive similar results with spells such as dominate person or dominate monster.
perhaps i should just forgo that and create an version of revivify that works even when the target spirit is not willing and make it 4th level, thus avoiding any unforeseen consequences of this spell and letting you use it with less spell slots? that's probably easier now that i think about it....
Right out the gate, the spell you're trying to create, fundamentally, shouldn't exist. Saving throws are not something you're really supposed to just eliminate. It falls into the same family of things that should never exist like: "Anything happens that I want to happen I'm the DM now bois".
Also, enchantment spells don't really tend to target inanimate objects, because they don't have a mind. So that part doesn't work on a purely functional level.
And lastly, Dominate Spells don't cause creatures to forgo their saving throws, like you claim. If you reread those spell entries, you'll find no mention of this anywhere at all, so I'm not sure where this notion came from.
Oh and... yeah, the effect you're looking for already exists in the RAW so making something like this spell to fill that role would just cause problems for no real gain. But if you absolutely needed to cause some effect like this, I'd relegate it to one of the uses of a Wish spell. Wish them to be willing to accept your resurrection. But I'm not even entirely sold on that idea. You might have to track down their soul in the outer planes somehow and interact with it directly. You're trying to meddle with character agency here, something no spell or effect tries to meddle with. Even the gods can't exert this kind of control.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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...but i am not shure what level it should be. The concept is this: an enchantment spell with an duration of concentration, up to 1 minute that targets an single creature within range (or the intact corpse of an creature within range). For the duration of the spell, the target is considered an willing target of any spell you cast on them.
now i am thinking it should be like a 4th level spell but i am not shure, not shure ether on what classes this spell is apropriate for, but the main idea of this spell is you can use it for instance to ressurect an creature who commited suicide and is thus not willing ot return to life, or to use similar combos. It is an strong effect, yet at the same time you can achive similar results with spells such as dominate person or dominate monster.
perhaps i should just forgo that and create an version of revivify that works even when the target spirit is not willing and make it 4th level, thus avoiding any unforeseen consequences of this spell and letting you use it with less spell slots? that's probably easier now that i think about it....
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Revivify doesn't require the target to be willing. Raise Dead, Resurrection and True Resurrection do but not Revivify.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
what? i gain revive people against their will? laughs incoherently
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yup. Unlike other resurrection spells which mention you cannot bring the character to life if their soul is unwilling, revivify has no such clause - so you can revivify a character back to life, be their soul willing or not.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
The sense I got from Revivify was that, because of its extremely tight time limit, that means that the dead character's soul is still within their body, but quickly losing its connection. The limitations to other resurrection spells is that an unwilling soul could be in Valhalla or whatever heaven they aspire to and might not necessarily want to come home (lol or the player might have already written up a new character sheet that they're really excited to play).
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Right out the gate, the spell you're trying to create, fundamentally, shouldn't exist. Saving throws are not something you're really supposed to just eliminate. It falls into the same family of things that should never exist like: "Anything happens that I want to happen I'm the DM now bois".
Also, enchantment spells don't really tend to target inanimate objects, because they don't have a mind. So that part doesn't work on a purely functional level.
And lastly, Dominate Spells don't cause creatures to forgo their saving throws, like you claim. If you reread those spell entries, you'll find no mention of this anywhere at all, so I'm not sure where this notion came from.
Oh and... yeah, the effect you're looking for already exists in the RAW so making something like this spell to fill that role would just cause problems for no real gain. But if you absolutely needed to cause some effect like this, I'd relegate it to one of the uses of a Wish spell. Wish them to be willing to accept your resurrection. But I'm not even entirely sold on that idea. You might have to track down their soul in the outer planes somehow and interact with it directly. You're trying to meddle with character agency here, something no spell or effect tries to meddle with. Even the gods can't exert this kind of control.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.