Hey. I was just trying to think up of some ways to make each individual weapon have a more unique feel to them. The train of thought being that when you use a shortswords over a falchion their isn't really much of a difference between the two weapons in game but in reality there would be different styles to use for each weapon to maximise the use of the weapon. I just wanna try and capture that a bit more in the game. Prob asking the impossible but hey give it a go.
I'm with you. Some weapons that were really heavily used in reality are also not used very often in the game because of minor differences in stats. I don't really see many mace-wielders in 5e for instance. Especially true since their are very few instances where distinguishing among the physical damage types matters. Most of the distinction is going to come from descriptions during combat.
Yeah playing a barbarian or a fighter can be a bit plain sometimes when all you really do is say I wanna hit that and then just pretty much describe it without it usually having much effect on the mechanics of the game.
Agreed. I think that's a trade-off they made between 4e and 5e. In 4e fighters had as many and as varied powers as wizards, but the classes all seemed too similar. Now they're distinct, but "casting sword" is the main role of the fighter. As a wizard gains levels, they unlock new and unique abilities. Fighters can attack twice. Lol
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Hey. I was just trying to think up of some ways to make each individual weapon have a more unique feel to them. The train of thought being that when you use a shortswords over a falchion their isn't really much of a difference between the two weapons in game but in reality there would be different styles to use for each weapon to maximise the use of the weapon. I just wanna try and capture that a bit more in the game. Prob asking the impossible but hey give it a go.
I'm with you. Some weapons that were really heavily used in reality are also not used very often in the game because of minor differences in stats. I don't really see many mace-wielders in 5e for instance. Especially true since their are very few instances where distinguishing among the physical damage types matters. Most of the distinction is going to come from descriptions during combat.
Yeah playing a barbarian or a fighter can be a bit plain sometimes when all you really do is say I wanna hit that and then just pretty much describe it without it usually having much effect on the mechanics of the game.
Agreed. I think that's a trade-off they made between 4e and 5e. In 4e fighters had as many and as varied powers as wizards, but the classes all seemed too similar. Now they're distinct, but "casting sword" is the main role of the fighter. As a wizard gains levels, they unlock new and unique abilities. Fighters can attack twice. Lol