I'm hoping someone may be able to help me out with something.
I'm running a 5e homebrew that involves Mechs, its a bit of a cross between DnD and a mech anime.
We have moved over from fate as combat was getting too bogged down with all the tags and stress boxes and alike (a single A4 sheet of paper was never enough to keep track of everything). In the first fate session i had introduced a walking fortress as a "you're going to need to take this out in the future" enemy. In fate creating a walking battle fortess as an enemy was fairly easy, 5 individual "characters" 1 for each limb/part of the fortress.
Now we've switched systems i dont think that would work very well. I was hoping someone may have had to build an enemy this big in one of thier own campaigns and could offer me advice.
The first thing that comes to mind would be to use 5 Iron Golem, one for each part of the fortress, to keep with the way you built it originally, maybe slightly variating each one to better suit the part they represent (like a bit more DEX and a little less CON to the legs, a bit more STR and a little less DEX for the arms, lots of CON but little DEX/STR for the torso and an average of the three stats for the head)
Alternatively you can maybe start from a huge or gargantuan creature and reskin it as your walking battle fortress.
What CR were you thinking of giving it (i.e. at what level were you thinking your party would tackle it)?
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The way its works right now is a little complex, the PC's have 2 character sheets 1 for the squishy little humans and then 1 for the Mech. The mechs only have Str/Dex/Con and the pilots mental stats take up the rest.
The mechs are classed as gargantuan themselves.
We have basically homebrewed the whole thing, using 5E as our base.
The Mechs/Pilots are only lvl 5 right now and this is going to be a lvl 10 encounter so i haven't really given CR a thought.
I like your idea though i hadn't of thought of making the different areas "proficient" in certain stats. I couldn't really find a creature, homebrew or otherwise that suits.
I know I'm late to the reply, but a character I'm using has a similar idea behind it. The race is a type of rodentfolk homebrew. Mousefolk. They are 6 inches to a foot tall. Artificer Battlesmith. He is a noble but can also be a Knight. Either way they have nobility, so he has 3 retainers. The way its being done is since the mousefolk are tiny size they can be in the same space are larger beings. That being said, the Battlesmith gets a steel defender that is medium size. Medium is average or 5ft. You can easily fit a small group of 6 inch tall mice people in a 5-6ft tall 4 legged walking machine. Your own little offensive/defensive keep for your retainers to safely hide in and perform their duties. While also using the defender for your needs. Plus it allows for some awesome roleplay stuff because Artificer magic is basically just inventions rather than true magic. So science the shit out of it. Faerie Fire? A bunch of little glow bugs that are released from within the defender. Storm of blades? Propeller operated balls with rotating blades on them. Scorching Ray? Solar Powered Focused beam. Everything can be tended to by a retainer. Movement? One of them is the pilot. Attack and repair? Perhaps the one of them does that too. Control of spells or alarm and such? They can do that ad well. And the steel defender can never be surprised so perhaps they take turns inside. Best part, you can upgrade your defender over time. Add a mounted heavy repeating crossbow mount for yourself, or maybe a storage compartment that acts as bag of holding, or maybe a grappling hook, or magic detection system and all that. It is a fun way to play with a mech. Play a tiny sized character with a medium or even small sized clockwork machine. The Artificer is made for this type of character. You can even have your own lab inside of it and use it for shelter. But it only works if your tiny sized. See the steel defender is always considered to be medium size and your determine its appearance.
I know I'm late to the reply, but a character I'm using has a similar idea behind it. The race is a type of rodentfolk homebrew. Mousefolk. They are 6 inches to a foot tall. Artificer Battlesmith. He is a noble but can also be a Knight. Either way they have nobility, so he has 3 retainers. The way its being done is since the mousefolk are tiny size they can be in the same space are larger beings. That being said, the Battlesmith gets a steel defender that is medium size. Medium is average or 5ft. You can easily fit a small group of 6 inch tall mice people in a 5-6ft tall 4 legged walking machine. Your own little offensive/defensive keep for your retainers to safely hide in and perform their duties. While also using the defender for your needs. Plus it allows for some awesome roleplay stuff because Artificer magic is basically just inventions rather than true magic. So science the shit out of it. Faerie Fire? A bunch of little glow bugs that are released from within the defender. Storm of blades? Propeller operated balls with rotating blades on them. Scorching Ray? Solar Powered Focused beam. Everything can be tended to by a retainer. Movement? One of them is the pilot. Attack and repair? Perhaps the one of them does that too. Control of spells or alarm and such? They can do that ad well. And the steel defender can never be surprised so perhaps they take turns inside. Best part, you can upgrade your defender over time. Add a mounted heavy repeating crossbow mount for yourself, or maybe a storage compartment that acts as bag of holding, or maybe a grappling hook, or magic detection system and all that. It is a fun way to play with a mech. Play a tiny sized character with a medium or even small sized clockwork machine. The Artificer is made for this type of character. You can even have your own lab inside of it and use it for shelter. But it only works if your tiny sized. See the steel defender is always considered to be medium size and your determine its appearance.
I'm hoping someone may be able to help me out with something.
I'm running a 5e homebrew that involves Mechs, its a bit of a cross between DnD and a mech anime.
We have moved over from fate as combat was getting too bogged down with all the tags and stress boxes and alike (a single A4 sheet of paper was never enough to keep track of everything). In the first fate session i had introduced a walking fortress as a "you're going to need to take this out in the future" enemy. In fate creating a walking battle fortess as an enemy was fairly easy, 5 individual "characters" 1 for each limb/part of the fortress.
Now we've switched systems i dont think that would work very well. I was hoping someone may have had to build an enemy this big in one of thier own campaigns and could offer me advice.
Hi VariousJG! o/ Welcome to the forums and to D&D
The first thing that comes to mind would be to use 5 Iron Golem, one for each part of the fortress, to keep with the way you built it originally, maybe slightly variating each one to better suit the part they represent (like a bit more DEX and a little less CON to the legs, a bit more STR and a little less DEX for the arms, lots of CON but little DEX/STR for the torso and an average of the three stats for the head)
Alternatively you can maybe start from a huge or gargantuan creature and reskin it as your walking battle fortress.
What CR were you thinking of giving it (i.e. at what level were you thinking your party would tackle it)?
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The way its works right now is a little complex, the PC's have 2 character sheets 1 for the squishy little humans and then 1 for the Mech. The mechs only have Str/Dex/Con and the pilots mental stats take up the rest.
The mechs are classed as gargantuan themselves.
We have basically homebrewed the whole thing, using 5E as our base.
The Mechs/Pilots are only lvl 5 right now and this is going to be a lvl 10 encounter so i haven't really given CR a thought.
I like your idea though i hadn't of thought of making the different areas "proficient" in certain stats. I couldn't really find a creature, homebrew or otherwise that suits.
I know I'm late to the reply, but a character I'm using has a similar idea behind it. The race is a type of rodentfolk homebrew. Mousefolk. They are 6 inches to a foot tall. Artificer Battlesmith. He is a noble but can also be a Knight. Either way they have nobility, so he has 3 retainers. The way its being done is since the mousefolk are tiny size they can be in the same space are larger beings. That being said, the Battlesmith gets a steel defender that is medium size. Medium is average or 5ft. You can easily fit a small group of 6 inch tall mice people in a 5-6ft tall 4 legged walking machine. Your own little offensive/defensive keep for your retainers to safely hide in and perform their duties. While also using the defender for your needs. Plus it allows for some awesome roleplay stuff because Artificer magic is basically just inventions rather than true magic. So science the shit out of it. Faerie Fire? A bunch of little glow bugs that are released from within the defender. Storm of blades? Propeller operated balls with rotating blades on them. Scorching Ray? Solar Powered Focused beam. Everything can be tended to by a retainer. Movement? One of them is the pilot. Attack and repair? Perhaps the one of them does that too. Control of spells or alarm and such? They can do that ad well. And the steel defender can never be surprised so perhaps they take turns inside. Best part, you can upgrade your defender over time. Add a mounted heavy repeating crossbow mount for yourself, or maybe a storage compartment that acts as bag of holding, or maybe a grappling hook, or magic detection system and all that. It is a fun way to play with a mech. Play a tiny sized character with a medium or even small sized clockwork machine. The Artificer is made for this type of character. You can even have your own lab inside of it and use it for shelter. But it only works if your tiny sized. See the steel defender is always considered to be medium size and your determine its appearance.
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Homebrew: Magic items, Subclasses