I'm Tim with the independent publisher Absolute Tabletop, and I'm looking for help with an issue I'm having putting free homebrew content from one of our recent books into D&D Beyond.
Here's the scoop: We recently created a 5e compatible book (A Dead Man's Guide to Dragongrin) that replaces subrace with culture. So any race can be any culture, and its all 5e compatible. We are happily giving away all of the new races (6 of them) and subraces (cultures, 11 of them) for free so people can use them in their games.
Here's the issue: I have intentions of putting all of the new races and cultures up here on D&D Beyond so people can use them quickly and easily in their games.
Is there a way to create these "subraces" (that are cultures in our book) decoupled from race? Or is there a way I can copy them and add them to other races?
I'm trying to avoid having to make all 11 cultures over and over for each race (it would be close to 100 times).
Is there anything you would be able to recommend, or anything that might make my life easier. Looking forward to any answers from savvy folks.
// Tim Absolute Tabletop
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Moved from Bugs & Support to Homebrew & House Rules
There is no way to make a subrace that can be for more than one race without redoing it. This is not how subraces work and D&D Beyond is not designed to take into account a complete rewrite of how races and subraces work.
Note: a subrace is primarily designed to add traits to a base race, a base race that normally cannot be selected on its own. A subrace must be built within the editor for that specific race. A variant is designed to replace traits and intended to be an "alternative version" of a complete race, they can be built on their own as a variant of a defined race.
You will need to recreate (even from scratch) the subraces and variants for each race you want to provide a race or variant for.
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Depending on what your "Cultures" do you might consider Feats, but this would not replace any racial/subrace options or traits, only add a limited amount of extras. That's the closest you can get, though, without recreating everything multiple times.
Best you can do here.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I would suggest seeing if you can get in contact with the DND Beyond devs, to see if the changes they're making to the backend (the homebrew system, and how content is parceled, to accommodate the Class Feature Variants UA, etc) might also work for this. Wizards has also talked about making race stats more adjustable, so it's possible that at least some of what you want might be more doable once the revamp is complete. But no one who isn't staff won't know until it's live.
Hello all!
I'm Tim with the independent publisher Absolute Tabletop, and I'm looking for help with an issue I'm having putting free homebrew content from one of our recent books into D&D Beyond.
Here's the scoop: We recently created a 5e compatible book (A Dead Man's Guide to Dragongrin) that replaces subrace with culture. So any race can be any culture, and its all 5e compatible. We are happily giving away all of the new races (6 of them) and subraces (cultures, 11 of them) for free so people can use them in their games.
Here's the issue: I have intentions of putting all of the new races and cultures up here on D&D Beyond so people can use them quickly and easily in their games.
Is there a way to create these "subraces" (that are cultures in our book) decoupled from race? Or is there a way I can copy them and add them to other races?
I'm trying to avoid having to make all 11 cultures over and over for each race (it would be close to 100 times).
Is there anything you would be able to recommend, or anything that might make my life easier. Looking forward to any answers from savvy folks.
// Tim
Absolute Tabletop
There is no way to make a subrace that can be for more than one race without redoing it. This is not how subraces work and D&D Beyond is not designed to take into account a complete rewrite of how races and subraces work.
Note: a subrace is primarily designed to add traits to a base race, a base race that normally cannot be selected on its own. A subrace must be built within the editor for that specific race. A variant is designed to replace traits and intended to be an "alternative version" of a complete race, they can be built on their own as a variant of a defined race.
You will need to recreate (even from scratch) the subraces and variants for each race you want to provide a race or variant for.
-
Depending on what your "Cultures" do you might consider Feats, but this would not replace any racial/subrace options or traits, only add a limited amount of extras. That's the closest you can get, though, without recreating everything multiple times.
Best you can do here.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I would suggest seeing if you can get in contact with the DND Beyond devs, to see if the changes they're making to the backend (the homebrew system, and how content is parceled, to accommodate the Class Feature Variants UA, etc) might also work for this. Wizards has also talked about making race stats more adjustable, so it's possible that at least some of what you want might be more doable once the revamp is complete. But no one who isn't staff won't know until it's live.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Thank you so much for the replies! I appreciate it and have attempted to contact the devs. Appreciate the help from both of you.