In my campaign, I've given the party an item that can accumulate charges based on actions they do; the more charges the item has, the more bonuses they receive from it. I'm looking for a way to have an item that can update their skill abilities or stats based on the current number of charges. This would require some conditional logic that I'm not sure how, or if it's possible, to implement in the homebrew section.
A simple representation of what I'm trying to do is as follows:
If the number of charges is greater than 3: then the character has +1 Perception
If the number of charges is greater than 5: then the character has +1 Insight
I could simply just put this information in the item itself, but thought it would be cool if I could get the items to actively modify their stat sheets with the proper bonuses. Any thoughts?
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In my campaign, I've given the party an item that can accumulate charges based on actions they do; the more charges the item has, the more bonuses they receive from it. I'm looking for a way to have an item that can update their skill abilities or stats based on the current number of charges. This would require some conditional logic that I'm not sure how, or if it's possible, to implement in the homebrew section.
A simple representation of what I'm trying to do is as follows:
If the number of charges is greater than 3: then the character has +1 Perception
If the number of charges is greater than 5: then the character has +1 Insight
I could simply just put this information in the item itself, but thought it would be cool if I could get the items to actively modify their stat sheets with the proper bonuses. Any thoughts?