This is my personal try and take on creating a Sorcerous Origin. I would be very thankful for feedback and suggestions on rebalancing. I wish you all a nice day.
One question. For your "Pale Majesty" feature, is it intended that the chosen spells have their damage type permanently changed? I'm not sure if this would be better or worse, but as an alternative idea would it be worth making it more like a metamagic option? Something like "When you cast a sorcerer spell you can spend (1 or 2) sorcery points to change the spell's damage type to radiant" ? If you went this route, maybe you could reduce the cost of reusing Lunar Dominance to help balance out the potential total point cost.
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Veil of the moon is very underwhelming at low levels. It can be useful, but maybe add an additional affect. Pale Majesty as nothing physically wrong with it. However, there are many ways it can be exploited, and I think there should be some cost to pay. Lunar dominance is like overchannel (evocation wizard), but just radiant and has no spell limit. How about making the sorcery point system more variable? For example, you could make it so that it costs less sorcery points to maximize a low level spell, and more for a high level spell. Moonlight dominion is good for offense, but doesn't make much sense flavor wise in my opinion.
2: General Feedback:
You made the subclass with the idea of damage in mind. Disadvantage on saving throw here, maximize damage there, change damage type here, etc. Though this may be what you are looking for, it could be so much more than just a divine soul that you want to be slinging fireballs with. The spell list shows how different this class can be, as does the twilight domain cleric, the circle of dreams druid, and the circle of stars druid. Add elements of illusion, protection, and enchantment. The sun is harsh, bright, and warm, but the moon is cool, dim, mysterious. Your subclass could use some of that flavor! Also, think more about how someone could become a Moon-touched sorcerer.
3: Summery:
Try to step away from evocation, and into enchantment, abjuration, and illusion. Give it coolness. Your subclass could be about the sun, and it would make more sense to me. Add the mystery, and develop the origins of these powers more. Great job!
Veil of the moon is very underwhelming at low levels. It can be useful, but maybe add an additional affect. Pale Majesty as nothing physically wrong with it. However, there are many ways it can be exploited, and I think there should be some cost to pay. Lunar dominance is like overchannel (evocation wizard), but just radiant and has no spell limit. How about making the sorcery point system more variable? For example, you could make it so that it costs less sorcery points to maximize a low level spell, and more for a high level spell. Moonlight dominion is good for offense, but doesn't make much sense flavor wise in my opinion.
For Veil of the Moon I thought so too and had some ideas in mind. Like An additional "New Moon"-mode with some stealth advantages. Or raising checks (maybe saves - but that would be too strong) against illusions in the dim light. Actually Lunar Dominance is closer to the Channel Divinity of the Tempest Cleric in my mind. Moonlight Dominion leans a bit on the revealing effects of Moonbeam, the "Veil of the Moon" part which allows you to have unlimited "Dim Light Sight" and the enchanting effects of the moon in general for the disadvantage.
I really like this subclass. I agree that there should be some sort of cost and limit to Pale Majesty. It could be exploited and become way to powerful.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is my personal try and take on creating a Sorcerous Origin. I would be very thankful for feedback and suggestions on rebalancing.
I wish you all a nice day.
this pretty cool i like how well it focuses on one feature while still remaining effective and intresting
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Looks fantastic.
One question. For your "Pale Majesty" feature, is it intended that the chosen spells have their damage type permanently changed? I'm not sure if this would be better or worse, but as an alternative idea would it be worth making it more like a metamagic option? Something like "When you cast a sorcerer spell you can spend (1 or 2) sorcery points to change the spell's damage type to radiant" ? If you went this route, maybe you could reduce the cost of reusing Lunar Dominance to help balance out the potential total point cost.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Yes, it is intended as such.
I like it. These are my opinions/ideas:
1: Specific Feedback:
Veil of the moon is very underwhelming at low levels. It can be useful, but maybe add an additional affect. Pale Majesty as nothing physically wrong with it. However, there are many ways it can be exploited, and I think there should be some cost to pay. Lunar dominance is like overchannel (evocation wizard), but just radiant and has no spell limit. How about making the sorcery point system more variable? For example, you could make it so that it costs less sorcery points to maximize a low level spell, and more for a high level spell. Moonlight dominion is good for offense, but doesn't make much sense flavor wise in my opinion.
2: General Feedback:
You made the subclass with the idea of damage in mind. Disadvantage on saving throw here, maximize damage there, change damage type here, etc. Though this may be what you are looking for, it could be so much more than just a divine soul that you want to be slinging fireballs with. The spell list shows how different this class can be, as does the twilight domain cleric, the circle of dreams druid, and the circle of stars druid. Add elements of illusion, protection, and enchantment. The sun is harsh, bright, and warm, but the moon is cool, dim, mysterious. Your subclass could use some of that flavor! Also, think more about how someone could become a Moon-touched sorcerer.
3: Summery:
Try to step away from evocation, and into enchantment, abjuration, and illusion. Give it coolness. Your subclass could be about the sun, and it would make more sense to me. Add the mystery, and develop the origins of these powers more. Great job!
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
For Veil of the Moon I thought so too and had some ideas in mind. Like An additional "New Moon"-mode with some stealth advantages. Or raising checks (maybe saves - but that would be too strong) against illusions in the dim light. Actually Lunar Dominance is closer to the Channel Divinity of the Tempest Cleric in my mind.
Moonlight Dominion leans a bit on the revealing effects of Moonbeam, the "Veil of the Moon" part which allows you to have unlimited "Dim Light Sight" and the enchanting effects of the moon in general for the disadvantage.
You do whatever you want to.
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
I really like this subclass. I agree that there should be some sort of cost and limit to Pale Majesty. It could be exploited and become way to powerful.