Game: D&D 5e Group type: Online Experience: Veteran Location/Timezone: Pittsburgh, PA -- EST(GMT-4) Schedule: Looking for this to be a Sunday game. Want the game to run 3-6 hours with a break in the middle if it is a longer session. I would be available in from as early as 7am until as late as 9pm. (So starting as late as 3pm to 6pm depending on session length) Roles sought: Players 3-5 Game style: I have and use rules/homebrews that can make the game more focused on casual, or hardcore gameplay. I prefer story and narrative when creating games. Getting most enjoyment having player that want to have the feeling of living in or changing the world in some way. If you want to take a serious dive into a character, or bring weird energy either is fine as long as it is done with respect to the greater world and fellow players. Systems Used: I use Fantasy Ground Unity as my VTTRPG program of choice. It has been what I have always used for any online games. You don't require any purchase to play with it when joining my game. I have the version that lets anyone with a Free to Play account join and use my assets. Similar to the Master Tier subscription on DNDBeyond. I prefer to have voice chat through Discord.
Starting Requirements: Alpha Sessions - To get a feel for the player their needs and personality. Beta Sessions - Getting people setup and walking them through Fantasy Ground Unity. Session 0 - Getting PC created and tying their story, and the world around them together.
All of the above session could be done in all together, in smaller groupings or solo working. There will be a true full party Session 0 to make sure we spend time getting to test Player chemistry, and Character Chemistry. This could depending on the group have the Alpha, Beta, and Zero Session all be rolled into one.
Setting Information: Zirath is a world of custom species, mostly variants of some familiar D&D races broken into two opposing factions. In a young world, only a few towns or divine are currently in this world. There have been changes to the world from previous campaigns in this setting. Some include the introduction of the Fabrikents(Warforged), the Restless(an undead variant to races), and the joining of the Avianfolk subspecies under The Ordained Kinship.
Ordained Kinship
During the Cycle of Life, the Orckin rose a great army using the Goblinoids. This was referenced as the Orckin Dynasty, which tried in swollen pride to conquer the regions outside their home. This caused them many enemies which would join forces forming the Ordained Kinship after writing the Treaty of Concordance. The Ordained Kinship was brought together by the mighty true dragon leaders of the Dragonkin .
Ordained Kinship(OK) Species:
Avianfolk
Dragonkin(Dragonborn)
Earthenfolk(Dwarf/Gnome)
Ganjarim(Goliath)
Fabrikents(Warforged)
Maarato(Lizardfolk)
Noorin(Humans)
Restless(of an OK species)(Undead Variant)
Setani(Tiefling)
The Hallowed Swarm
Toward the end of the Orckin Dynasty's reign, they were weakened by all the enemies they had made during their conqueror's conquest. The constant war efforts were the eventual reason for their subjugation by the Sunelia and Elves, who freed the other enslaved and coerced species forced into the ranks of the Orckin Dynasty. They saw that the Ordained Kinship could not determine enemies from those forced into following. With this in mind, the Sunelia offered sanctuary to these species, eventually defeating the Orckin and bringing them under their hold. The Sunelia wrote the Undivide Pact having the leaders of the various species sign it. This would offer them a unified force against the Ordained Kinship. Many only see it as trading of masters as now the Sunelia and Elves ruled over them all.
The Hallowed Swarm(HS) Species:
Avianfolk(Udarag Only)
Elf
Goblinoid
Metarius(Genasi)
Nathair(Snake Teifling)
Navarig(Beastfolk)
Orckin
Restless(of an HS species)(Undead Variant)
Sunelia
Uden(Merfolk)
Rules of Note from the Faction based world:
As shown above, the factions of the World cause faction-based separation of the species. This, in turn, causes some effects when species from opposing factions interact. Such as the following:
You will might have to make a Charisma check or Stealth check at a disadvantage when doing it against an opposing faction's specie.
Opposing Faction's species may gain an advantage for Perception and Insight checks when doing it against an opposing faction's specie.
These effects will usually only take place out of combat scenarios.
Sounds good I might of one or two local friends who might be able to play as well. So if both can we are sitting at 3 players with you. I edited the first post to have some more setting information, and a discord server invite code if you want to discuss any further details.
I really appreciate all the world building! It sounds really interesting and I'd love to try your game. Would you be open to a session 0 or shorter adventure first to see if the group clicks?
I really appreciate all the world building! It sounds really interesting and I'd love to try your game. Would you be open to a session 0 or shorter adventure first to see if the group clicks?
Yes, when the game starts I plan to have a Alpha, and Beta Sessions which could be done in smaller groupings to show people how Fantasy Ground works, and get a feel for what people enjoy and want out of the game. Then a session 0 where we can build characters either all together, in smaller grouping or solo working on how people will meet in game.
Hello!! I'm very interested in joining, as I have been looking to dnd. I am very experienced in DnD, though I have some significant differences that I would like to discuss with you on Discord, if that would be perferable.
Game: D&D 5e
Group type: Online
Experience: Veteran
Location/Timezone: Pittsburgh, PA -- EST(GMT-4)
Schedule: Looking for this to be a Sunday game. Want the game to run 3-6 hours with a break in the middle if it is a longer session. I would be available in from as early as 7am until as late as 9pm. (So starting as late as 3pm to 6pm depending on session length)
Roles sought: Players 3-5
Game style: I have and use rules/homebrews that can make the game more focused on casual, or hardcore gameplay. I prefer story and narrative when creating games. Getting most enjoyment having player that want to have the feeling of living in or changing the world in some way. If you want to take a serious dive into a character, or bring weird energy either is fine as long as it is done with respect to the greater world and fellow players.
Systems Used: I use Fantasy Ground Unity as my VTTRPG program of choice. It has been what I have always used for any online games. You don't require any purchase to play with it when joining my game. I have the version that lets anyone with a Free to Play account join and use my assets. Similar to the Master Tier subscription on DNDBeyond. I prefer to have voice chat through Discord.
Starting Requirements:
Alpha Sessions - To get a feel for the player their needs and personality.
Beta Sessions - Getting people setup and walking them through Fantasy Ground Unity.
Session 0 - Getting PC created and tying their story, and the world around them together.
All of the above session could be done in all together, in smaller groupings or solo working. There will be a true full party Session 0 to make sure we spend time getting to test Player chemistry, and Character Chemistry. This could depending on the group have the Alpha, Beta, and Zero Session all be rolled into one.
Setting Information: Zirath is a world of custom species, mostly variants of some familiar D&D races broken into two opposing factions. In a young world, only a few towns or divine are currently in this world. There have been changes to the world from previous campaigns in this setting. Some include the introduction of the Fabrikents(Warforged), the Restless(an undead variant to races), and the joining of the Avianfolk subspecies under The Ordained Kinship.
Ordained Kinship
During the Cycle of Life, the Orckin rose a great army using the Goblinoids. This was referenced as the Orckin Dynasty, which tried in swollen pride to conquer the regions outside their home. This caused them many enemies which would join forces forming the Ordained Kinship after writing the Treaty of Concordance. The Ordained Kinship was brought together by the mighty true dragon leaders of the Dragonkin .
Ordained Kinship(OK) Species:
The Hallowed Swarm
Toward the end of the Orckin Dynasty's reign, they were weakened by all the enemies they had made during their conqueror's conquest. The constant war efforts were the eventual reason for their subjugation by the Sunelia and Elves, who freed the other enslaved and coerced species forced into the ranks of the Orckin Dynasty. They saw that the Ordained Kinship could not determine enemies from those forced into following. With this in mind, the Sunelia offered sanctuary to these species, eventually defeating the Orckin and bringing them under their hold. The Sunelia wrote the Undivide Pact having the leaders of the various species sign it. This would offer them a unified force against the Ordained Kinship. Many only see it as trading of masters as now the Sunelia and Elves ruled over them all.
The Hallowed Swarm(HS) Species:
Rules of Note from the Faction based world:
As shown above, the factions of the World cause faction-based separation of the species. This, in turn, causes some effects when species from opposing factions interact. Such as the following:
Discord Server being used: https://discord.gg/X7ShPrpm
Thank you for you consideration or interest! <3 :D
I would maybe be interested in joining as a player if there is an open space
Sounds good I might of one or two local friends who might be able to play as well. So if both can we are sitting at 3 players with you. I edited the first post to have some more setting information, and a discord server invite code if you want to discuss any further details.
Thank you.
I really appreciate all the world building! It sounds really interesting and I'd love to try your game. Would you be open to a session 0 or shorter adventure first to see if the group clicks?
Yes, when the game starts I plan to have a Alpha, and Beta Sessions which could be done in smaller groupings to show people how Fantasy Ground works, and get a feel for what people enjoy and want out of the game. Then a session 0 where we can build characters either all together, in smaller grouping or solo working on how people will meet in game.
Hello!
I'm very interested in joining your group. I find what you have created very interested. Are you still looking for players? I would love to join!
Yes, I am still looking for players. No one is directly locked in yet.
I can join
That sounds great. I just joined the discord if that's ok
This will be a medium to long campaign and plan for it to be weekly or bi-weekly.
Still looking for players:
7 - Inquires
2 - Pre-Session
0 - Locked In
Always willing to answer questions, and give clarifications.
Thank you.
Will be at least doing an Alpha Session this Sunday with 2 Players.
Wound gladly welcome 1-3 more.
Thank you!
well hello there.
just found this posted. i know it was originally from a few years ago, but is this group still around?
What? I have never gotten a group from on D&D Beyond before. You might be mistaking this for something else. I am still looking for players though.
Hello,
This sounds like an interesting homebrew. Do you still have space in the alpha session this Sunday?
Hello!!
I'm very interested in joining, as I have been looking to dnd. I am very experienced in DnD, though I have some significant differences that I would like to discuss with you on Discord, if that would be perferable.
Spicy Spooders
This will be a medium to long campaign and plan for it to be weekly or bi-weekly.
Still looking for players:
11 - Inquires
6 - Pre-Session
5 - Locked In
Thank you to all that showed interest.
Thank you.