FG License: You need only the free license (you will have to download this and run it on a computer, it doesn't work on mobile devices) Game System: D&D 2024 (not using 2014 "backwards compatibility" sorry)
Time Zone: i.e. Central Day of week and time: Mondays (but could be a different weekday) 10 AM - 2 PM If new game, planned start date: When I have enough players Planned Duration & Frequency: Weekly, 3 to 4 hours Term: i.e. Working through module (see below) and then perhaps another campaign if the group gets along
Text or Voice: i.e. Voice over Discord, required Main Language used: English Voice software used: Discord Will this be recorded and/or live streamed? Nope
Roleplay & Combat mix: Probably combat heavy because of the modules involved, but I am story oriented and encourage roleplay Number of Players in game & needed: i.e. 4 - 7 Character starting level & equipment: 1st level with standard 2024 starting equipment OR gold Character restrictions: 2024 PHB mostly. Tieflings & Aasimar do not exist in this setting and Goliaths are exceptionally rare, and seen with a great deal of suspicion due to their connections to giants. Homebrewed Minotaur race available as well. All 2024 PHB classes and subclasses are available, but some classes require specific story connections (for example Eldritch Knight Fighters and Arcane Trickster Rogues are tied to the organized arcane magical authorities, as are all wizards)..
I will provide a setting document via google drive. It is not required that all players completely familiarize themselves with the setting, but the document provide entries s for the setting's lore for each available race and class (and it may vary significantly from Faerun so its a handy reference. If you're not a reader, feel free to ask me for a lore dump 8)
WHAT THIS GAME IS I will be running the adventures from the anthology Tales of the Yawning Portal, with changes to suit the homebrewed setting as necessary. Some story filler (possibly including shorter homebrewed adventures and encounters) will also be in the mix. Please read the story pitch below to understand the framework I'm looking at/for here.
The Banner Yet Unraised
The Red Necromancer is dead, and yet victorious. Death made him a fearsome god. The battlefield fires have gone cold. But peace, if that’s what this is, feels more like the eye of the storm than its end.
It has been a decade of disasters The Wizards’ War shattered trust in arcane power.
The Red Necromancer’s War burned cities to ash and left them in ruins.
The Resurrection of Scheth—or whatever nearly answered that call—nearly tore the veil between life and death two winters past.
The Loyalist Faction believes these events are not coincidences. They are symptoms of something larger, darker, rising beneath the surface of the world.
And if the Free Cities remain fractured, they will fall one by one. Queen Aemilia the Uncrowned
Queen Aemilia bears no crown.
The ancient seat of Gothrond has not yet returned to her, nor has any city-state sworn fealty. Even Old Daernguard, the ruined capital, offers only an empty throne and polite words from its wary council.
But Aemilia is not a queen only by blood or birthright. She is a queen by vision, by sacrifice—and perhaps by necessity.
She sends you not as generals, but as symbols. As agents. As answers. If peace, order, and hope are to return, they must come wearing mortal faces, not gilded crowns. Your Charge: To Raise the Banner
You are tasked with traveling to the Free Cities and borderlands, not to conquer—but to help, heal, and rebuild. Your mission is to:
Solve the local threats the city lords cannot or will not.
Expose cults, monsters, and schemes destabilizing the realm.
Earn the people’s trust—and with it, their leaders’ allegiance.
Prove, through deed and danger, that Queen Aemilia offers more than just another claimant to a dead empire.
In doing so, you may create the queen’s power. Your success—your lives—may be the only leverage Aemilia has. And the World Watches
Not all believe in the Loyalist cause. Some city-states prefer independence. Others whisper of their own ambitions. The Sign of the Rat slithers through the cracks of weakened cities. Cults of the Red Necromancer fester in shadow. Worse still, there are those who believe Scheth was never truly banished—only delayed.
If unity is not forged now, the next cataclysm may be the final one. You Begin With Nothing—And Everything To Prove
You do not carry titles. You carry a royal writ, worth only as much as your reputation makes it. You are not yet heroes. But you may become the kind of legend that saves a kingdom before it ever truly exists.
ME AS A DM: I've got over 30 years experience, and like to consider myself a story-oriented DM (however I acknowledge that D&D is largely a combat-centric game by nature). I don't have a lot of patience for power gamers or murder hobos. Not attacking your play style, its just not for me. I try to facilitate player story ideas to the best of my ability, but I don't extend that to using a lot of homebrew, UA, or third party material for player options (the short reason is; I think we all know a lot of it is unbalanced and its simply easier to say "no" to all of it than to argue with players over why some is acceptable and some is not. DMing requires enough effort as it is). In terms of the advancing story, I really like to roll with what the players give me, so yes, my plans may and probably will change based on what you're expressing interest in, and so on.
YOU AS A PLAYER: It is YOUR responsibility to create and play a character who is motivated to participate in the adventure. It isn't and shouldn't be the responsibility of the other players to motivate your character. Similarly, I require some basic levels of player etiquette. Yes its a game, no that doesn't mean you can steal from and murder other people's characters. EVERYONE should be having fun. "Its what my character would do" is no excuse. Create a character who would, at minimum, have motivations to further the groups' interests.
Rollback Post to RevisionRollBack
We tell stories of greatness to remind ourselves that we too can be great.
FG License: You need only the free license (you will have to download this and run it on a computer, it doesn't work on mobile devices)
Game System: D&D 2024 (not using 2014 "backwards compatibility" sorry)
Time Zone: i.e. Central
Day of week and time: Mondays (but could be a different weekday) 10 AM - 2 PM
If new game, planned start date: When I have enough players
Planned Duration & Frequency: Weekly, 3 to 4 hours
Term: i.e. Working through module (see below) and then perhaps another campaign if the group gets along
Text or Voice: i.e. Voice over Discord, required
Main Language used: English
Voice software used: Discord
Will this be recorded and/or live streamed? Nope
Roleplay & Combat mix: Probably combat heavy because of the modules involved, but I am story oriented and encourage roleplay
Number of Players in game & needed: i.e. 4 - 7
Character starting level & equipment: 1st level with standard 2024 starting equipment OR gold
Character restrictions: 2024 PHB mostly. Tieflings & Aasimar do not exist in this setting and Goliaths are exceptionally rare, and seen with a great deal of suspicion due to their connections to giants. Homebrewed Minotaur race available as well. All 2024 PHB classes and subclasses are available, but some classes require specific story connections (for example Eldritch Knight Fighters and Arcane Trickster Rogues are tied to the organized arcane magical authorities, as are all wizards)..
I will provide a setting document via google drive. It is not required that all players completely familiarize themselves with the setting, but the document provide entries s for the setting's lore for each available race and class (and it may vary significantly from Faerun so its a handy reference. If you're not a reader, feel free to ask me for a lore dump 8)
WHAT THIS GAME IS
I will be running the adventures from the anthology Tales of the Yawning Portal, with changes to suit the homebrewed setting as necessary. Some story filler (possibly including shorter homebrewed adventures and encounters) will also be in the mix. Please read the story pitch below to understand the framework I'm looking at/for here.
The Banner Yet Unraised
The Red Necromancer is dead, and yet victorious. Death made him a fearsome god. The battlefield fires have gone cold. But peace, if that’s what this is, feels more like the eye of the storm than its end.
It has been a decade of disasters
The Wizards’ War shattered trust in arcane power.
The Red Necromancer’s War burned cities to ash and left them in ruins.
The Resurrection of Scheth—or whatever nearly answered that call—nearly tore the veil between life and death two winters past.
The Loyalist Faction believes these events are not coincidences. They are symptoms of something larger, darker, rising beneath the surface of the world.
And if the Free Cities remain fractured, they will fall one by one.
Queen Aemilia the Uncrowned
Queen Aemilia bears no crown.
The ancient seat of Gothrond has not yet returned to her, nor has any city-state sworn fealty. Even Old Daernguard, the ruined capital, offers only an empty throne and polite words from its wary council.
But Aemilia is not a queen only by blood or birthright. She is a queen by vision, by sacrifice—and perhaps by necessity.
She sends you not as generals, but as symbols. As agents. As answers. If peace, order, and hope are to return, they must come wearing mortal faces, not gilded crowns. Your Charge: To Raise the Banner
You are tasked with traveling to the Free Cities and borderlands, not to conquer—but to help, heal, and rebuild. Your mission is to:
Solve the local threats the city lords cannot or will not.
Expose cults, monsters, and schemes destabilizing the realm.
Earn the people’s trust—and with it, their leaders’ allegiance.
Prove, through deed and danger, that Queen Aemilia offers more than just another claimant to a dead empire.
In doing so, you may create the queen’s power. Your success—your lives—may be the only leverage Aemilia has.
And the World Watches
Not all believe in the Loyalist cause. Some city-states prefer independence. Others whisper of their own ambitions. The Sign of the Rat slithers through the cracks of weakened cities. Cults of the Red Necromancer fester in shadow. Worse still, there are those who believe Scheth was never truly banished—only delayed.
If unity is not forged now, the next cataclysm may be the final one.
You Begin With Nothing—And Everything To Prove
You do not carry titles. You carry a royal writ, worth only as much as your reputation makes it. You are not yet heroes. But you may become the kind of legend that saves a kingdom before it ever truly exists.
ME AS A DM: I've got over 30 years experience, and like to consider myself a story-oriented DM (however I acknowledge that D&D is largely a combat-centric game by nature). I don't have a lot of patience for power gamers or murder hobos. Not attacking your play style, its just not for me. I try to facilitate player story ideas to the best of my ability, but I don't extend that to using a lot of homebrew, UA, or third party material for player options (the short reason is; I think we all know a lot of it is unbalanced and its simply easier to say "no" to all of it than to argue with players over why some is acceptable and some is not. DMing requires enough effort as it is). In terms of the advancing story, I really like to roll with what the players give me, so yes, my plans may and probably will change based on what you're expressing interest in, and so on.
YOU AS A PLAYER: It is YOUR responsibility to create and play a character who is motivated to participate in the adventure. It isn't and shouldn't be the responsibility of the other players to motivate your character. Similarly, I require some basic levels of player etiquette. Yes its a game, no that doesn't mean you can steal from and murder other people's characters. EVERYONE should be having fun. "Its what my character would do" is no excuse. Create a character who would, at minimum, have motivations to further the groups' interests.
We tell stories of greatness to remind ourselves that we too can be great.
This campaign seems really interesting! Is it beginner friendly?
Any campaign I run would be beginner friendly!
We tell stories of greatness to remind ourselves that we too can be great.
I’d be interested in joining
Howdy I am interested in this campaign, add me on discord: belrof
I'd be interested in joining if there is space. My discord is OnlyDeath.
I’m interested in joining If there is still space available, my Discord name is captaincook916.
This game is as of now full. Thanks for all of your interest
We tell stories of greatness to remind ourselves that we too can be great.