A buddy of mine created this Homebrew Monk subclass and we wanted feedback on anything you guys think should be tweaked or tuned!
Way of a 1000 Cuts
3rd Level-1000 Cuts: Whenever you make a melee attack at advantage using a monk weapon that deals piercing or slashing damage, you can spend 1 ki point to deal damage equal to a roll of your martial arts die that is equal to half of your profiency bonus rounded down. This ability can only be used twice per turn. (Ex. At 3rd level, when rolling with advantage, you can use a ki point to add 1 martial die since your prof. bonus is +2. At 9th level, you can roll 2 martial die since your prof. bonus is +4)
6th level: Crippling Edge- whenever you use your 1000 Cuts ability you can use one of the martial die to instead cause the creatures movement speed to drop by 10 ft. The creature can make a constitution saving throw at the end of its turn to shrug off the effect. If the creatures speed drops to 0, it is prone until it can succeed on its saving throw. The save is equal to your ki save.
11th level: Full counter- you gain the ability to enhance your patient defense to turn defense into offense. If you use your patient defense ability, you can spend an additional 2 ki points to ready your body to counter. If a creature misses you with a melee attack, you can immediately strike the creature back. If you strike a creature using this ability, you can use your 1000 Cuts ability without spending a ki point. You can only strike an enemy back once on its turn.
17th level: Honed Soul- You enter a state of peak performance. You can spend 5 ki points as a bonus action to the Honed Soul state. While in this state, your blades leave your hands and float around you, becoming one with your ki.
-you gain the reach property for your weapons. Your blades also gain the thrown property if they don't already
-If you make a ranged attack with your weapons, you can will them to come back to you as a free action at the end of your turn
-You can choose to lose half your movement on your turn to focus on the enemy and opening in attacks, you can attack with advantage during your turn.
Don't be too harsh, this is our first time creating a homebrew class and we want some feedback on this! Thank you!
Usually each subclass has a back story that explains the reasoning behind the subclass. This might be helpful in understanding why a person would want to use this subclass.
3rd level - 1000 cuts, When you hit, spending ki is enough. The attack does not need to be at advantage. That is not necessary. Scrap that. Maybe clean up the wording a bit. "Spend 1ki to add one martial arts die of damage. This increases to two martial arts die at 9th level and three martial arts die at 17th level and scrap the half your proficiency bonus part.
6th level - the targets speed drops to 10 feet for how long? It sounds permanent the way it is written. For one minute sounds about right. If it was only until the end of your next turn then a con save would not be necessary. If you spend one martial arts die to reduce the movement of the creature does the creature still take any damage from the martial arts die? Or do you sacrifice the damage to reduce the movement. Its not clear.
11th level - make it 1ki point instead of two. You already have to spend 1ki for patient defense and i think that plus the 2ki expenditure to make this work is too much for what you get in return. Also add in "use your reaction to make the attack" instead of "immediately strike the creature back". You only get one reaction. The way its written it seams like you can do it for each creature that misses you even if multiple creatures attack you. This is not within the mechanics of the current rules.
17th level - make it 3 ki points. 5 is too much. What is the duration you get with spending this ki? One minute? 10 minues? 1 hour? If your blades get the Thrown property you will need to give them a short and long range.
- willing your weapons back - no action required instead of a free action
- sacrificing half movement to gain advantage on attacks - i see why it is written that way but advantage is an unnecessary requirement and i dont think this really fits the theme. How about something like "while in your honed state you can replace each unarmed strike from flurry of blows with a piercing or slashing weapon? Or when a creature comes within five feet of you it has to make a dex save or take some damage from the weapons floating around you.
Overall the concept is good. It just needs a bit more clarity. At 17th level having a guy walking around with whirling blades floating around him is a very cool visual.
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A buddy of mine created this Homebrew Monk subclass and we wanted feedback on anything you guys think should be tweaked or tuned!
Way of a 1000 Cuts
3rd Level-1000 Cuts: Whenever you make a melee attack at advantage using a monk weapon that deals piercing or slashing damage, you can spend 1 ki point to deal damage equal to a roll of your martial arts die that is equal to half of your profiency bonus rounded down. This ability can only be used twice per turn. (Ex. At 3rd level, when rolling with advantage, you can use a ki point to add 1 martial die since your prof. bonus is +2. At 9th level, you can roll 2 martial die since your prof. bonus is +4)
6th level: Crippling Edge- whenever you use your 1000 Cuts ability you can use one of the martial die to instead cause the creatures movement speed to drop by 10 ft. The creature can make a constitution saving throw at the end of its turn to shrug off the effect. If the creatures speed drops to 0, it is prone until it can succeed on its saving throw. The save is equal to your ki save.
11th level: Full counter- you gain the ability to enhance your patient defense to turn defense into offense. If you use your patient defense ability, you can spend an additional 2 ki points to ready your body to counter. If a creature misses you with a melee attack, you can immediately strike the creature back. If you strike a creature using this ability, you can use your 1000 Cuts ability without spending a ki point. You can only strike an enemy back once on its turn.
17th level: Honed Soul- You enter a state of peak performance. You can spend 5 ki points as a bonus action to the Honed Soul state. While in this state, your blades leave your hands and float around you, becoming one with your ki.
-you gain the reach property for your weapons. Your blades also gain the thrown property if they don't already
-If you make a ranged attack with your weapons, you can will them to come back to you as a free action at the end of your turn
-You can choose to lose half your movement on your turn to focus on the enemy and opening in attacks, you can attack with advantage during your turn.
Don't be too harsh, this is our first time creating a homebrew class and we want some feedback on this! Thank you!
Here are a few thoughts:
Usually each subclass has a back story that explains the reasoning behind the subclass. This might be helpful in understanding why a person would want to use this subclass.
3rd level - 1000 cuts, When you hit, spending ki is enough. The attack does not need to be at advantage. That is not necessary. Scrap that. Maybe clean up the wording a bit. "Spend 1ki to add one martial arts die of damage. This increases to two martial arts die at 9th level and three martial arts die at 17th level and scrap the half your proficiency bonus part.
6th level - the targets speed drops to 10 feet for how long? It sounds permanent the way it is written. For one minute sounds about right. If it was only until the end of your next turn then a con save would not be necessary. If you spend one martial arts die to reduce the movement of the creature does the creature still take any damage from the martial arts die? Or do you sacrifice the damage to reduce the movement. Its not clear.
11th level - make it 1ki point instead of two. You already have to spend 1ki for patient defense and i think that plus the 2ki expenditure to make this work is too much for what you get in return. Also add in "use your reaction to make the attack" instead of "immediately strike the creature back". You only get one reaction. The way its written it seams like you can do it for each creature that misses you even if multiple creatures attack you. This is not within the mechanics of the current rules.
17th level - make it 3 ki points. 5 is too much. What is the duration you get with spending this ki? One minute? 10 minues? 1 hour? If your blades get the Thrown property you will need to give them a short and long range.
- willing your weapons back - no action required instead of a free action
- sacrificing half movement to gain advantage on attacks - i see why it is written that way but advantage is an unnecessary requirement and i dont think this really fits the theme. How about something like "while in your honed state you can replace each unarmed strike from flurry of blows with a piercing or slashing weapon? Or when a creature comes within five feet of you it has to make a dex save or take some damage from the weapons floating around you.
Overall the concept is good. It just needs a bit more clarity. At 17th level having a guy walking around with whirling blades floating around him is a very cool visual.