I'm playing as a druid with a alchemist and brewers supplies, and one of my party members is a drunken master monk. So i had this idea that I make some potions with some alcohol with some interesting effect such as "Stoneskin whiskey" which increases AC by 1 for a certain duration just to set a example. But basically the idea is I use the monk as a test dummy for some interesting drinks with good effect during battle or RP. I'm sure if I pitch this to my DM she would love it.
So a few questions. 1. Can I do this? As in, is it normal to make "Magic Alcohol." 2. Anyone have any cool/fun mixtures I can "borrow" for this campaign? 3. Where can I get inspiration for my own mixture? 4. Should I keep the monk away from Karaoke or should I keep a camera in handy? :P
Sounds like an unexplored avenue, you are a druid, make some "special" brew with a variety of "magic" mushrooms and see what happens. One option would be to create a brew that mirrors cantrips or level 1 or 2 spell (aside from healing), a few options:
Celery Draft (Brewed from Celery to gift he drinker with Celerity, the drinker gains the benefits of the longstrider spell)
Bravado of the Bavarian Barbarian (Brewed from certain hops and fungus this gives the drinker increased confidence to talk to the opposite sex...and the same sex...in fact pretty much everyone and anything...the drinker gains the benefits of the Friends Cantrip but does not suffer the drawback of those they talk too turning hostile when the effect wears off)
One for the Road (Brewed from horse radish and mustard seeds, this drink imbues the drinker with a desire to run...a lot...the drinker gains the benefits of the Expeditious Retreat Spell without the need for concentration)
Scruttocks Old Diligible (or SOD for short) (Brewed from grass covered peat and soil, Scruttocks makes the drinker unbelievably sarcastic and prone to mocking those around them, the Drinker can cast the cantrip Vicious Mockery once)
Drunkards Ear (Brewed from soot and salt, this drink imbues the drinker with the uncanny ability to understand other people...no matter how drunk they are, for the duration of the effect the drinker is under the effects of the spell Comprehend Languages.
Rug Beater (Rug Beaters spend all day every day beating the dust out of rugs and carpets and build up great strength, this potion imbues the drinker with the benefits of spell Enhance Ability: Strength)
You would need to have some sort of mechanic to see if the drinker becomes affected by the potion, say a Cons Saving Throw vs you passive Brewers or Alchemy score (so you score would be 10+ prof bonus + one ability score the DM thought appropriate but I'd think Int or Wis most likely), if the cons save is failed then the brew takes affect.
or
When you brew the batch of drinks, you roll a d20 and add your proficiency bonus, this becomes the alcoholic percentage of the drink. If the drink exceeds the drinkers Cons ability score the drink takes affect. This then takes into account some variations in the brewing process so you might have a really good batch of ingredients for one batch and a not so good batch for the next.
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I'm playing as a druid with a alchemist and brewers supplies, and one of my party members is a drunken master monk. So i had this idea that I make some potions with some alcohol with some interesting effect such as "Stoneskin whiskey" which increases AC by 1 for a certain duration just to set a example. But basically the idea is I use the monk as a test dummy for some interesting drinks with good effect during battle or RP. I'm sure if I pitch this to my DM she would love it.
So a few questions. 1. Can I do this? As in, is it normal to make "Magic Alcohol." 2. Anyone have any cool/fun mixtures I can "borrow" for this campaign? 3. Where can I get inspiration for my own mixture? 4. Should I keep the monk away from Karaoke or should I keep a camera in handy? :P
Sounds like an unexplored avenue, you are a druid, make some "special" brew with a variety of "magic" mushrooms and see what happens. One option would be to create a brew that mirrors cantrips or level 1 or 2 spell (aside from healing), a few options:
Celery Draft (Brewed from Celery to gift he drinker with Celerity, the drinker gains the benefits of the longstrider spell)
Bravado of the Bavarian Barbarian (Brewed from certain hops and fungus this gives the drinker increased confidence to talk to the opposite sex...and the same sex...in fact pretty much everyone and anything...the drinker gains the benefits of the Friends Cantrip but does not suffer the drawback of those they talk too turning hostile when the effect wears off)
One for the Road (Brewed from horse radish and mustard seeds, this drink imbues the drinker with a desire to run...a lot...the drinker gains the benefits of the Expeditious Retreat Spell without the need for concentration)
Scruttocks Old Diligible (or SOD for short) (Brewed from grass covered peat and soil, Scruttocks makes the drinker unbelievably sarcastic and prone to mocking those around them, the Drinker can cast the cantrip Vicious Mockery once)
Drunkards Ear (Brewed from soot and salt, this drink imbues the drinker with the uncanny ability to understand other people...no matter how drunk they are, for the duration of the effect the drinker is under the effects of the spell Comprehend Languages.
Rug Beater (Rug Beaters spend all day every day beating the dust out of rugs and carpets and build up great strength, this potion imbues the drinker with the benefits of spell Enhance Ability: Strength)
You would need to have some sort of mechanic to see if the drinker becomes affected by the potion, say a Cons Saving Throw vs you passive Brewers or Alchemy score (so you score would be 10+ prof bonus + one ability score the DM thought appropriate but I'd think Int or Wis most likely), if the cons save is failed then the brew takes affect.
or
When you brew the batch of drinks, you roll a d20 and add your proficiency bonus, this becomes the alcoholic percentage of the drink. If the drink exceeds the drinkers Cons ability score the drink takes affect. This then takes into account some variations in the brewing process so you might have a really good batch of ingredients for one batch and a not so good batch for the next.