For a level 3 monk in the Astral Self subclass, you can use 2 ki points to summon the arms of your astral self as a bonus action. With these extra set of arms, could you use another weapon in these arms, either physical or astral in someway?
You can't use a weapon but you can flavor it how you want. Ex: my monk has a gorilla astral self and manifest gorilla arms, but when he reached an enlightened point in his development became a phoenix with talons instead of arms and the mask of a phoenix rather than a gorilla. Don't see why you astral arms can't be shaped to look as if it's holding a weapon but still use the same effects
if the monk's astral arms are weapons, he cannot use the Flurry of Blows with the astral arms, to use the skill you have to get close and punch, so up to level 11 the astral self monk would have only 3 attacks. Astral power can't use weapons so the DM has to invent an object that boosts your astral arms to stay even with the group ... This clearly changes with level 11. Tell me if what I said is correct.
That is right, but since the arms are monk weapons, I don’t see why you couldn’t attack with the astral arms and then flurry of blows with your normal fists. Ofc then it would be harder for your monk to focus on wisdom, which I think is the idea of the subclass. Way of the Astral Self is honestly not great until level 17, where it becomes really good, but I guess it’s better than getting an attack that scales with character level for only a couple level dip (*cough*warlock*cough*).
Rollback Post to RevisionRollBack
Rumors of my awesomeness have been greatly unexaggerated.
"It is our choices ... that show what we truly are, far more than our abilities." — Albus Percival Wulfric Brian Dumbledore.
About 50% of my brain power is devoted to thinking up eloquent speeches that I’ll probably never use.
I created a subclass very similar to the "way of the astral self" but it fights with its fist ... a little more balanced in the levels. Tell me what you think?
Way of the Asura Path
Monks of the Asura Path are a class of beings power-seeking, they are the ultimate masters of speed and violence martial arts. The ability to absorb weapons and objects makes them seem harmless, but arcane power shines through their tattoos, making them look like a magic class. Asuras arises during the war. They are a hidden order of monks trained for dark times, when the power of light is not enough to defeat the darkness. Asura is the representation of what is destruction in the universal equilibrium, it is the outwardness that precedes the new creation. The legend says that the Asuras are a cursed order, where they are located there will certainly be war and destruction. Only an Asura is trained during non-war periods, so as not to lose knowledge of the cursed style.
Astra Style
Starting at 3th level, your body can absorb objects and monk weapons (except armor and shields), when absorbed they become tattoos (you cannot be disarmed), but the the weight remains. Your unarmed attacks take the characteristics of the chosen one-handed weapon (even magical properties), nails for slashing, fingers for piercing and the rest of the body (fists, elbows, head, knees, kicks) for bludgeoning damage. For throwing weapons, when used they are ejected from the body.
Asura Agility
Starting when you choose this tradition at 3rd level you are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you make a melee attack against a creature and you hit, you don’t provoke opportunity attacks from that creature for the rest of the turn.
Add twice your proficiency bonus to Dexterity (Acrobatics) checks.
Asura Third Eye
Starting at 6th level, on your turn, you can spend 1 ki point as a bonus action, or as part, to open your third eye for 10 minutes. The third eye is located on the forehead positioned vertically, the color of the iris is golden and the sclera black. You gain one of the following benefits:
You have darkvision 60 feet, if you already have darkvision, the third eye increases your range by 60 feet.
You have advantage on Wisdom (Insight) and Intelligence (Investigation) checks.
You have advantage on saving throws against illusions and charms. (only at 11th level)
When you use your Flurry of Blows you can instead shoot a laser from your third eye with a reach of 30 feet. The damage is the same of the your Flurry of Blows. (only at 11th level)
You can see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent. (only at 17th level)
Awakening of the Asura
Starting at 11th level, you tap into the greater power of the Asura path. You can spend 3 ki points as a bonus action, to evolve your spirit into an Asura for 10 minutes. The third eye of Asura is open and you move so fast that it looks like you have 4 arms and 2 heads.
Asura Energy When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier + your monk level. If you reduce the damage to 0, you can redirect the energy to anyone at the range of 20 - 60 feet, the damage is equal to your reduction.
Asura Ferocity On each of your turns when you hit a different target and you move at least 15 feet, you can deal extra damage to the target equal to your Martial Arts die.
Asura Arms In this form of awakening your fighting style speed grow, the number of extra attacks as a bonus action increasing to two.
True Asura
Starting at 17th level, your Asura path is complete. You can spend 10 ki points as a bonus action to evolve your self into a true Asura for 10 minutes. The third eye of Asura is open, your body now has 6 arms, 3 heads and your skin is blue or red. While you are a true Asura, you gain the benefits of awakening of the Asura, plus the following benefits.
Asura Skin You gain a +2 bonus to AC while you aren’t incapacitated.
Asura Barrage In this form of awakening your fighting style speed grow, the number of extra attacks as a bonus action increasing to three.
Ki Absorption When a creature within 10 ft. of you is reduced to 0 hit points you can use your reaction to regain ki points equal to your Wisdom modifier (minimum 1), and when you score a critical hit you regain 1 ki.
Nice image of Doctor Octopus' Tentacles, pity that with the astral arm you can't use the arm like the tentacles of D. Octopus to move like a spider and attack from a position of 10 ft in the air...
For a level 3 monk in the Astral Self subclass, you can use 2 ki points to summon the arms of your astral self as a bonus action. With these extra set of arms, could you use another weapon in these arms, either physical or astral in someway?
Nope. The feature tells you what you can do with the arms. They're already weapons.
The Forum Infestation (TM)
You can't use a weapon but you can flavor it how you want. Ex: my monk has a gorilla astral self and manifest gorilla arms, but when he reached an enlightened point in his development became a phoenix with talons instead of arms and the mask of a phoenix rather than a gorilla. Don't see why you astral arms can't be shaped to look as if it's holding a weapon but still use the same effects
if the monk's astral arms are weapons, he cannot use the Flurry of Blows with the astral arms, to use the skill you have to get close and punch, so up to level 11 the astral self monk would have only 3 attacks. Astral power can't use weapons so the DM has to invent an object that boosts your astral arms to stay even with the group ... This clearly changes with level 11. Tell me if what I said is correct.
That is right, but since the arms are monk weapons, I don’t see why you couldn’t attack with the astral arms and then flurry of blows with your normal fists. Ofc then it would be harder for your monk to focus on wisdom, which I think is the idea of the subclass. Way of the Astral Self is honestly not great until level 17, where it becomes really good, but I guess it’s better than getting an attack that scales with character level for only a couple level dip (*cough*warlock*cough*).
Rumors of my awesomeness have been greatly unexaggerated.
"It is our choices ... that show what we truly are, far more than our abilities." — Albus Percival Wulfric Brian Dumbledore.
About 50% of my brain power is devoted to thinking up eloquent speeches that I’ll probably never use.
I created a subclass very similar to the "way of the astral self" but it fights with its fist ... a little more balanced in the levels. Tell me what you think?
Way of the Asura Path
Monks of the Asura Path are a class of beings power-seeking, they are the ultimate masters of speed and violence martial arts. The ability to absorb weapons and objects makes them seem harmless, but arcane power shines through their tattoos, making them look like a magic class. Asuras arises during the war. They are a hidden order of monks trained for dark times, when the power of light is not enough to defeat the darkness. Asura is the representation of what is destruction in the universal equilibrium, it is the outwardness that precedes the new creation. The legend says that the Asuras are a cursed order, where they are located there will certainly be war and destruction. Only an Asura is trained during non-war periods, so as not to lose knowledge of the cursed style.
Astra Style
Starting at 3th level, your body can absorb objects and monk weapons (except armor and shields), when absorbed they become tattoos (you cannot be disarmed), but the the weight remains. Your unarmed attacks take the characteristics of the chosen one-handed weapon (even magical properties), nails for slashing, fingers for piercing and the rest of the body (fists, elbows, head, knees, kicks) for bludgeoning damage. For throwing weapons, when used they are ejected from the body.
Asura Agility
Starting when you choose this tradition at 3rd level you are exceptionally speedy and agile.
You gain the following benefits:
Asura Third Eye
Starting at 6th level, on your turn, you can spend 1 ki point as a bonus action, or as part, to open your third eye for 10 minutes. The third eye is located on the forehead positioned vertically, the color of the iris is golden and the sclera black.
You gain one of the following benefits:
Awakening of the Asura
Starting at 11th level, you tap into the greater power of the Asura path. You can spend 3 ki points as a bonus action, to evolve your spirit into an Asura for 10 minutes. The third eye of Asura is open and you move so fast that it looks like you have 4 arms and 2 heads.
Asura Energy
When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier + your monk level. If you reduce the damage to 0, you can redirect the energy to anyone at the range of 20 - 60 feet, the damage is equal to your reduction.
Asura Ferocity
On each of your turns when you hit a different target and you move at least 15 feet, you can deal extra damage to the target equal to your Martial Arts die.
Asura Arms
In this form of awakening your fighting style speed grow, the number of extra attacks as a bonus action increasing to two.
True Asura
Starting at 17th level, your Asura path is complete. You can spend 10 ki points as a bonus action to evolve your self into a true Asura for 10 minutes. The third eye of Asura is open, your body now has 6 arms, 3 heads and your skin is blue or red.
While you are a true Asura, you gain the benefits of awakening of the Asura, plus the following benefits.
Asura Skin
You gain a +2 bonus to AC while you aren’t incapacitated.
Asura Barrage
In this form of awakening your fighting style speed grow, the number of extra attacks as a bonus action increasing to three.
Ki Absorption
When a creature within 10 ft. of you is reduced to 0 hit points you can use your reaction to regain ki points equal to your Wisdom modifier (minimum 1), and when you score a critical hit you regain 1 ki.
Yeah, your subclass has less backloading than Way of the Astral Self
Rumors of my awesomeness have been greatly unexaggerated.
"It is our choices ... that show what we truly are, far more than our abilities." — Albus Percival Wulfric Brian Dumbledore.
About 50% of my brain power is devoted to thinking up eloquent speeches that I’ll probably never use.
actually, I visualise those arms like MCUs Dr Ock tentacles, or like a scorpion tail
Nice image of Doctor Octopus' Tentacles, pity that with the astral arm you can't use the arm like the tentacles of D. Octopus to move like a spider and attack from a position of 10 ft in the air...