This round metal sphere is precisely 6 inches in diameter. As an action, you can speak the sphere's command word and make a ranged attack roll with it, out to a range of 60 feet. As it's thrown, the sphere expands, becoming Large, and it deals 3d8 bludgeoning damage on a hit. Each creature in a line 30 feet long and 10 feet wide directly behind the target must succeed on a DC 15 Dexterity save or take the same damage. On a miss, the sphere fails to expand and lands harmlessly within 5 feet of the target.
As an action, you can speak the sphere's command word and cause it to shrink back to its usual size. The sphere weighs the same amount in both forms.
pretty cool-I like it quite a bit
So, if you don't speak the command word, can you just throw a really heavy ball at someone? In theory, it should still deal the same amount of damage since it weighs the same in both forms.
Incorrect. In theory, if both weigh the same, PSI (pressure per square inch) is much larger on the small ball, so it deals far more damage. If the Large ball deals 3d8 damage, the Tiny (6-inch) ball therefore probably deals something more like 12d8 damage.
that would be broken though.
I know. 'just saying, that's physics!
Physics: These are the laws that define the universe. Magic: Shut up, go in that corner, and think about what you've done.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Pretty good, but very powerful. I'd say it deserves Legendary rarity.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This round metal sphere is precisely 6 inches in diameter. As an action, you can speak the sphere's command word and make a ranged attack roll with it, out to a range of 60 feet. As it's thrown, the sphere expands, becoming Large, and it deals 3d8 bludgeoning damage on a hit. Each creature in a line 30 feet long and 10 feet wide directly behind the target must succeed on a DC 15 Dexterity save or take the same damage. On a miss, the sphere fails to expand and lands harmlessly within 5 feet of the target.
As an action, you can speak the sphere's command word and cause it to shrink back to its usual size. The sphere weighs the same amount in both forms.
pretty cool-I like it quite a bit
So, if you don't speak the command word, can you just throw a really heavy ball at someone? In theory, it should still deal the same amount of damage since it weighs the same in both forms.
Incorrect. In theory, if both weigh the same, PSI (pressure per square inch) is much larger on the small ball, so it deals far more damage. If the Large ball deals 3d8 damage, the Tiny (6-inch) ball therefore probably deals something more like 12d8 damage.
I don't want to detail the thread with physics. That said, physics is awesome and I'm glad you said that.
There are a few other factors that would change the damage if it followed the laws of physics, but it doesn't anyway.
(Cool magic item, btw. A little wordy though. And you could have let you expand it but not throw it...)
Because it's extra large, shouldn't it deal extra damage? That would both make sense, and make it more balanced (it's a little weak for PCs, as they are always medium or small.)
Because it's extra large, shouldn't it deal extra damage? That would both make sense, and make it more balanced (it's a little weak for PCs, as they are always medium or small.)
a deadly enemy for arctic encounters (created for the world linked in my sig)
A very cool monster! However, there are a few things.
Firstly, you should change the ability to swim through ice and snow as a feature, not part of the move speed.
Secondly, it says speed 70 ft, not speed 0 ft, swim 70 ft. Unless it can walk...
Thirdly, exhaustion is very powerful to give mid level challenge rating monsters with unlimited use. I'd either remove the exhaustion, make it on failing by 5 or more (still a bit harsh for this level of monster, IMO), or so else that'll reduce the currently high likely hood of an exhaustion TPK.
Physics: These are the laws that define the universe. Magic: Shut up, go in that corner, and think about what you've done.
I really hate it when people differentiate physics and magic like this. Sure, with the physics of our world (I'm guessing it's Earth for you. I know, I'm perceptive like that) magic "breaks the laws of physics." What statements like the above don't include (for lack of a better term) is that physics (and science as a whole) is describing the universe in ways we can understand, often via "laws", which could also be called "patterns". These "laws of physics" are opsvervations of how the universe works. (Like that when an object is moving, the force it exerts when it hits something will equal it's weight (actually mass, but this is a simplification) times it's speed, divided by how long it took to slow down when it hits the object. This is usually shortened to F=MA)
So if you can do things with magic, those things would be part of the laws of physics. Because of this, the entire idea of breaking the laws of physics makes no sense. If you can break it, it's not a law of physics.
Edit: sorry for the long physics talk...
Edit two: sorry if any of this came across as unkind, superior, or anything like that. I was just trying to explain something with as little complex physics terms as possible.
a deadly enemy for arctic encounters (created for the world linked in my sig)
A very cool monster! However, there are a few things.
Firstly, you should change the ability to swim through ice and snow as a feature, not part of the move speed.
Secondly, it says speed 70 ft, not speed 0 ft, swim 70 ft. Unless it can walk...
Thirdly, exhaustion is very powerful to give mid level challenge rating monsters with unlimited use. I'd either remove the exhaustion, make it on failing by 5 or more (still a bit harsh for this level of monster, IMO), or so else that'll reduce the currently high likely hood of an exhaustion TPK.
I am responding on op´s behalf as they are currently banned
they will most likely change this in the near feature
oops
Note that cold resistance gives advantage on the save meaning that at the level you might fight these things you can probs get advantage on the save easy
And also if your without cold resistance in the sorta place these things live you done for already.
a deadly enemy for arctic encounters (created for the world linked in my sig)
A very cool monster! However, there are a few things.
Firstly, you should change the ability to swim through ice and snow as a feature, not part of the move speed.
Secondly, it says speed 70 ft, not speed 0 ft, swim 70 ft. Unless it can walk...
Thirdly, exhaustion is very powerful to give mid level challenge rating monsters with unlimited use. I'd either remove the exhaustion, make it on failing by 5 or more (still a bit harsh for this level of monster, IMO), or so else that'll reduce the currently high likely hood of an exhaustion TPK.
I am responding on op´s behalf as they are currently banned
they will most likely change this in the near feature
oops
Note that cold resistance gives advantage on the save meaning that at the level you might fight these things you can probs get advantage on the save easy
And also if your without cold resistance in the sorta place these things live you done for already.
a deadly enemy for arctic encounters (created for the world linked in my sig)
A very cool monster! However, there are a few things.
Firstly, you should change the ability to swim through ice and snow as a feature, not part of the move speed.
Secondly, it says speed 70 ft, not speed 0 ft, swim 70 ft. Unless it can walk...
Thirdly, exhaustion is very powerful to give mid level challenge rating monsters with unlimited use. I'd either remove the exhaustion, make it on failing by 5 or more (still a bit harsh for this level of monster, IMO), or so else that'll reduce the currently high likely hood of an exhaustion TPK.
I am responding on op´s behalf as they are currently banned
they will most likely change this in the near feature
oops
Note that cold resistance gives advantage on the save meaning that at the level you might fight these things you can probs get advantage on the save easy
And also if your without cold resistance in the sorta place these things live you done for already.
Wait, stuffattack was banned?
It's impossible for anyone other than the person who was banned and mods to know if someone is banned.
a deadly enemy for arctic encounters (created for the world linked in my sig)
A very cool monster! However, there are a few things.
Firstly, you should change the ability to swim through ice and snow as a feature, not part of the move speed.
Secondly, it says speed 70 ft, not speed 0 ft, swim 70 ft. Unless it can walk...
Thirdly, exhaustion is very powerful to give mid level challenge rating monsters with unlimited use. I'd either remove the exhaustion, make it on failing by 5 or more (still a bit harsh for this level of monster, IMO), or so else that'll reduce the currently high likely hood of an exhaustion TPK.
I am responding on op´s behalf as they are currently banned
they will most likely change this in the near feature
oops
Note that cold resistance gives advantage on the save meaning that at the level you might fight these things you can probs get advantage on the save easy
And also if your without cold resistance in the sorta place these things live you done for already.
it's also actually pretty good. but why not just make a generic "pyromancer" that can be any race?
also, I'd generally avoid adding spells (or other things) from non-basic rules + EEPC to monsters. it's makes it so that some people cannot use the monster.
it's also actually pretty good. but why not just make a generic "pyromancer" that can be any race?
also, I'd generally avoid adding spells (or other things) from non-basic rules + EEPC to monsters. it's makes it so that some people cannot use the monster.
the full version of EEPC comes free with dndbeyond so everyone on the site can still use it (or at least read it you cannot use a homebrew properly without adding it to your collection which rather annoyingly takes a subscription).
Physics: These are the laws that define the universe.
Magic: Shut up, go in that corner, and think about what you've done.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Got something for ya.
Gem of Wide Focus
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Pretty good, but very powerful. I'd say it deserves Legendary rarity.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
k
Gem of Wide Focus (Legendary)
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
titans weapon
just a real big weapon
Nice BIG weapon
I feel that given it´s a crappy weapon when your not large it should either A:be stronger B:be able to cast enlarge more
Thanks for the feedback,I may take it into consideration
I don't want to detail the thread with physics. That said, physics is awesome and I'm glad you said that.
There are a few other factors that would change the damage if it followed the laws of physics, but it doesn't anyway.
(Cool magic item, btw. A little wordy though. And you could have let you expand it but not throw it...)
I am an average mathematics enjoyer.
>Extended Signature<
Nice magic item!
Because it's extra large, shouldn't it deal extra damage? That would both make sense, and make it more balanced (it's a little weak for PCs, as they are always medium or small.)
I am an average mathematics enjoyer.
>Extended Signature<
Pretty good! There are some very, very powerful combos you could make with double concentration, but because it's legendary, it should be fine.
I am an average mathematics enjoyer.
>Extended Signature<
sure I can jump up the damage a bit.
A very cool monster! However, there are a few things.
Firstly, you should change the ability to swim through ice and snow as a feature, not part of the move speed.
Secondly, it says speed 70 ft, not speed 0 ft, swim 70 ft. Unless it can walk...
Thirdly, exhaustion is very powerful to give mid level challenge rating monsters with unlimited use. I'd either remove the exhaustion, make it on failing by 5 or more (still a bit harsh for this level of monster, IMO), or so else that'll reduce the currently high likely hood of an exhaustion TPK.
I am an average mathematics enjoyer.
>Extended Signature<
I really hate it when people differentiate physics and magic like this. Sure, with the physics of our world (I'm guessing it's Earth for you. I know, I'm perceptive like that) magic "breaks the laws of physics." What statements like the above don't include (for lack of a better term) is that physics (and science as a whole) is describing the universe in ways we can understand, often via "laws", which could also be called "patterns". These "laws of physics" are opsvervations of how the universe works. (Like that when an object is moving, the force it exerts when it hits something will equal it's weight (actually mass, but this is a simplification) times it's speed, divided by how long it took to slow down when it hits the object. This is usually shortened to F=MA)
So if you can do things with magic, those things would be part of the laws of physics. Because of this, the entire idea of breaking the laws of physics makes no sense. If you can break it, it's not a law of physics.
Edit: sorry for the long physics talk...
Edit two: sorry if any of this came across as unkind, superior, or anything like that. I was just trying to explain something with as little complex physics terms as possible.
I am an average mathematics enjoyer.
>Extended Signature<
I am responding on op´s behalf as they are currently banned
they will most likely change this in the near feature
oops
Note that cold resistance gives advantage on the save meaning that at the level you might fight these things you can probs get advantage on the save easy
And also if your without cold resistance in the sorta place these things live you done for already.
Wait, stuffattack was banned?
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
It's impossible for anyone other than the person who was banned and mods to know if someone is banned.
I am an average mathematics enjoyer.
>Extended Signature<
Zenlos is their alt.
I have a weird sense of humor.
I also make maps.(That's a link)
Made a thing
Goblin Pyromaniac
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
lol!
it's also actually pretty good. but why not just make a generic "pyromancer" that can be any race?
also, I'd generally avoid adding spells (or other things) from non-basic rules + EEPC to monsters. it's makes it so that some people cannot use the monster.
I am an average mathematics enjoyer.
>Extended Signature<
the full version of EEPC comes free with dndbeyond so everyone on the site can still use it (or at least read it you cannot use a homebrew properly without adding it to your collection which rather annoyingly takes a subscription).