the "the ydo" was me typing too fast; my thumb gets over-eager with the space bar and hits it one letter too early sometimes! I was asking what is it that they do that you want to balance!
regarding your concerns for spamming the thread, don't forget that there's an edit button in the corner of your posts for when you need to add something else - keeps the threads tidy and stops peoples stuff getting buried so easily!
Now, to the meat of the project!
I get the sense that these creatures are tall and gangly, and somewhat slimy/unsavoury, but I'm missing one key piece of information - eyes! What do they have - are they a beholder head on a lanky body with eyestalks all over, or a single eye like a Nothic, or two eyes like a human?
Next question, do they have a snake-body or some such? the slithering and "coiled up" in the story has me picturing a snake-bodied creature, but nothing really clarifies that!
Regarding Eye Beams, the eye beams on a beholder are, quite rightly, very powerful - as a race option, they would be vastly superior to most everything else! however, there is a precedent for a powerful ability in the Dragonborn, so perhaps...
Consider this:
The Oculus is a cycloptic creature, tall , slimy, and lanky, which is the creation of a Beholder. These creatures are created when a Beholder creates a Clone of itself, and then destroys it. Each eyestalk is then magically warped iby the Beholder nto these unnatural creatures, each of which holds a modicum of the powers that the eyestalk once wielded.
Then you have the capacity for 10 9 different sub-races of Oculi (Oculodes?). The trick then is to make their abilities balanced.
Each ability would be once per long rest or proficiency bonus per long rest, depending on its power (IE if prof = +3, then 3 times per long rest), and require an action.
Charming Ray - can cast charm person once per long rest, provided that you have eye contact. Proficient in Pursuasion.
Paralyzing Ray - target within 30ft that can see you makes con save vs 8+prof+wis or becomes paralyzed, repeat save at the end of each of their turns to break it, or if you can no longer see them. That last caveat prevents you from using it to too much advantage.
Frightening Ray - Proficient in Intimidation. Once per long rest, target in 30ft that can see you Wis Save vs 8+Wis+Prof or be frightened of you for 1 minute
Slowing Ray - Bonus Action, Proficiency Bonus per long rest, your Movement and Actions do not allow reactions or held actions for 1 turn.
Enervation Ray and Death Ray (these are functionally similar so can be grouped) - Once per long rest, One target that can see you within 30ft, Con save vs 8+wis+prof or take 1d8 necrotic damage
Telekinetic Ray - can cast Mage Hand prof bonus per long rest, mage hand is Invisible (ledgermaine)
Sleep Ray - Once per long rest, one target in 30ft. who can see you, Wis save vs 8+Wis+Prof or fall asleep for 1 minute or until they take damage - no effect on constructs or undead
Disintegration Ray - Once per long rest, one target you can see within 30ft, dex save vs. 8+wis+prof or take 1d8 force damage. If target is a tiny nonmagical item, it is destroyed and becomes a pile of fine dust.
These will need analysing and balancing against one another and the other races, but I don't think there's anything thats way out of line here!
I wanted to balance the eye-ray and was planning on making more powerful rays available at higher levels. In my head I imagined them to be tall and slim with one central eye (Similar to a cyclops), and around 9 eye-stalks. 3 on each side and 3 one top (If you get what I mean). I had planned to have the eye-ray ability once per long rest and being able to warp reality a bit while they sleep/dream (Courtesy to Yondor for the idea). Yes they are a Beholder head on a humanoid body and I imagined them to be scaly/slimy (Like a snake, hence the description).
the "the ydo" was me typing too fast; my thumb gets over-eager with the space bar and hits it one letter too early sometimes! I was asking what is it that they do that you want to balance!
regarding your concerns for spamming the thread, don't forget that there's an edit button in the corner of your posts for when you need to add something else - keeps the threads tidy and stops peoples stuff getting buried so easily!
Now, to the meat of the project!
I get the sense that these creatures are tall and gangly, and somewhat slimy/unsavoury, but I'm missing one key piece of information - eyes! What do they have - are they a beholder head on a lanky body with eyestalks all over, or a single eye like a Nothic, or two eyes like a human?
Next question, do they have a snake-body or some such? the slithering and "coiled up" in the story has me picturing a snake-bodied creature, but nothing really clarifies that!
Regarding Eye Beams, the eye beams on a beholder are, quite rightly, very powerful - as a race option, they would be vastly superior to most everything else! however, there is a precedent for a powerful ability in the Dragonborn, so perhaps...
Consider this:
The Oculus is a cycloptic creature, tall , slimy, and lanky, which is the creation of a Beholder. These creatures are created when a Beholder creates a Clone of itself, and then destroys it. Each eyestalk is then magically warped iby the Beholder nto these unnatural creatures, each of which holds a modicum of the powers that the eyestalk once wielded.
Then you have the capacity for 10 9 different sub-races of Oculi (Oculodes?). The trick then is to make their abilities balanced.
Each ability would be once per long rest or proficiency bonus per long rest, depending on its power (IE if prof = +3, then 3 times per long rest), and require an action.
Charming Ray - can cast charm person once per long rest, provided that you have eye contact. Proficient in Pursuasion.
Paralyzing Ray - target within 30ft that can see you makes con save vs 8+prof+wis or becomes paralyzed, repeat save at the end of each of their turns to break it, or if you can no longer see them. That last caveat prevents you from using it to too much advantage.
Frightening Ray - Proficient in Intimidation. Once per long rest, target in 30ft that can see you Wis Save vs 8+Wis+Prof or be frightened of you for 1 minute
Slowing Ray - Bonus Action, Proficiency Bonus per long rest, your Movement and Actions do not allow reactions or held actions for 1 turn.
Enervation Ray and Death Ray (these are functionally similar so can be grouped) - Once per long rest, One target that can see you within 30ft, Con save vs 8+wis+prof or take 1d8 necrotic damage
Telekinetic Ray - can cast Mage Hand prof bonus per long rest, mage hand is Invisible (ledgermaine)
Sleep Ray - Once per long rest, one target in 30ft. who can see you, Wis save vs 8+Wis+Prof or fall asleep for 1 minute or until they take damage - no effect on constructs or undead
Disintegration Ray - Once per long rest, one target you can see within 30ft, dex save vs. 8+wis+prof or take 1d8 force damage. If target is a tiny nonmagical item, it is destroyed and becomes a pile of fine dust.
These will need analysing and balancing against one another and the other races, but I don't think there's anything thats way out of line here!
I wanted to balance the eye-ray and was planning on making more powerful rays available at higher levels. In my head I imagined them to be tall and slim with one central eye (Similar to a cyclops), and around 9 eye-stalks. 3 on each side and 3 one top (If you get what I mean). I had planned to have the eye-ray ability once per long rest and being able to warp reality a bit while they sleep/dream (Courtesy to Yondor for the idea). Yes they are a Beholder head on a humanoid body and I imagined them to be scaly/slimy (Like a snake, hence the description).
I liked the idea of having eye-beams but I don’t really want them to be summoned in with magic. That makes them expendable. I want them to be like a living being with thoughts & feelings if it’s own compared to a hive drone. I still like your ideas of eye-rays though so I’ll try to use them, just make them for one race at different levels compared to sub-races. I could try to have sub-races though.
Being created through magic doesn't necessarily make them expendable - a Beholder making them i nthe way I described risks being killed by their clone and turned into them themselves! If anything it would make them very rare!
Giving them ultimate access to all of the eye rays is probably too much for a race, to be honest. However, you could give them a powerful ability which removes a chunk of the work for yourself, and keeps the flavour:
Magical Eyestalks: If a spell requires a Somatic component, you can use your eyestalks to cast the spell instead of a free hand. You may do this a number of times equal to your proficiency bonus, and regain expended uses at a long rest.
This will keep the flavour of having magical abilities cast from their eyes, give them the powerful ability to cast spells whilst using both hands, and limit it to proficiency bonus so that they gain power over time and do not become overpowered.
If you wanted a more in-depth ability, you could go for:
Magic Eyestalks: You have the ability to store your known spells in your eyestalks. You may store a number of spells up to your proficiency bonus in your eyestalks. When you cast these spells, you do not require a Somatic component, and you only require material components if they have a listed gold value. At a long rest, you may change one of these spells for another that you know. Spells use spell slots as normal. Spells cast in this way use Wisdom as your spellcasting ability.
Then throw in a couple of cantrips as basic racial knowledge (probably Mage Hand for one, Chill TOuch seems closest to the other abilities of a beholder, or Friends) so that the race will work even if it starts off as a non-magic class.
I strongly advise against giving the race access to the range of magical effects the Beholder has, because it will make their race outshine their class. The above will instead let it augment their class, if they go for magical abilities. Otherwise, you will see people using this race as a way to give magical abilities to a barbarian or fighter, whilst continuing to pick the more martial and less magical subclasses for them - making their character more powerful than everyone elses!
Also, consolidate your posts! I know you're looking to get more titles by posting more, but let it happen organically - I had to go back a page to read all the things you posted, when you could have posted it all in one!
I have all the titles though. Got to go now. Good night and thanks for the help Thoruk
Barely, I’m just one of those people who just spam and add a lot on as I keep thinking of more. I used messages a lot so now it’s a habit, sorry if you don’t like it I’ll try to stop. How do you make your posts so long. Í suck at that.
I have all the titles though. Got to go now. Good night and thanks for the help Thoruk
Barely, I’m just one of those people who just spam and add a lot on as I keep thinking of more. I used messages a lot so now it’s a habit, sorry if you don’t like it I’ll try to stop. How do you make your posts so long. Í suck at that.
It's not so much on personal preference, it's just practicalities - the forum will only show so many posts per page, so if you put 5-6 posts in a row, you might push each piece of advice or homebrew for review off the back, and it makes it more tricky to wade through to give feedback!
I know what it's like working more on chats than forums, it's just a habit to get into. I often leave a post open in a tab for a few minutes and keep coming back to it until I think I've written everything I want to - otherwise, I just use the edit button if no-one has replied since!
I have all the titles though. Got to go now. Good night and thanks for the help Thoruk
Barely, I’m just one of those people who just spam and add a lot on as I keep thinking of more. I used messages a lot so now it’s a habit, sorry if you don’t like it I’ll try to stop. How do you make your posts so long. Í suck at that.
It's not so much on personal preference, it's just practicalities - the forum will only show so many posts per page, so if you put 5-6 posts in a row, you might push each piece of advice or homebrew for review off the back, and it makes it more tricky to wade through to give feedback!
I know what it's like working more on chats than forums, it's just a habit to get into. I often leave a post open in a tab for a few minutes and keep coming back to it until I think I've written everything I want to - otherwise, I just use the edit button if no-one has replied since!
I’ll try that, by the way I save all the feedback I’m given on notes for easy accessibility and I’m sorry if people want feedback on stuff. It’s just more practical that way with saving. Should really be going now, bye.
I really like it. The mechanic looks good. 5d8 seems like a lot for second level, though; it averages out to 22, I believe. Is that just because of the material component/blood magic mechanic?
Page not found! Sounds cool though, what boogeyman are you basing it off of? Boogie-woogie? The one from Rise of the Guardians?
Actually, almost any boogeyman.
Here's the subclass since DDB thinks I stole licensed content for it.
Warlock: The Boogeyman
You have made a pact with an entity that thrives on darkness and fear. Such beings are unknowable and fickle, and their true natures are often unknown even to the warlocks they sponsor. They often tend to be protective of their warlocks, though, given that they generally have very few.
Entities of this type include the Nightmare Court, The Raven Queen, high-ranking Quori, or powerful Nightmares.
Expanded Spell List
At 1st level, the Boogeyman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level Spells
1stAugury, Dissonant Whispers
2nd Phantasmal Force, Pass Without Trace
3rd Catnap, Slow
4thPhantasmal Killer, Greater Invisibility
5thDominate Person, Hallow
Friends in Dark Places
At 1st level, you gain the Devil’s Sight eldritch invocation.
In addition, while in dim light or darkness, you have advantage on saving throws against being charmed, blinded, deafened, frightened, or put to sleep.
Nightmare Connoisseur
At 6th level, your patron gives you a special item to collect nightmares in, allowing you to give them to your patron in trade for favors. This item resembles a normal object, such as a dream catcher, a book, a candle, or a music box. This object is called your Nightmare Catcher, and it counts as a spell focus for you and has a number of nightmares equal to your proficiency bonus.
You can expend nightmares in the following ways:
As I Lay Me Down To Sleep
You may expend one nightmare to create a (10 x your proficiency bonus)ft radius sphere of dim light centered on your Nightmare catcher. All creatures within that radius cannot be surprised. This effect ends after one hour, or if your concentration ends (as if you were concentrating on a spell).
Pray The Lord My Soul To Keep
If you fall unconscious by any means, you can expend a nightmare as a reaction to stabilize yourself (if you fell unconscious due to dropping to zero hit points) and gain resistance to piercing, slashing, and bludgeoning damage until you regain consciousness.
Angels Watch Me Through The Night
As an action, you can expend a nightmare to create two sensors, which are Tiny nonmagical objects that can resemble an object of your choice, but must have a depiction of an eye somewhere on them. As an action, while you are within 1 mile of a sensor, you can choose to see through its eye(s). While looking through the sensor’s eye(s), you are blinded through your own senses. As a bonus action, while looking through a sensor, you can destroy it harmlessly. You can have a number of sensors at once equal to your Charisma modifier.
And Keep Me Safe Til Morning’s Light
While in dim light or darkness, you can expend a nightmare to give one creature you can touch resistance to all damage types for one minute, until they take any damage or if they end their turn in bright light. During this time they gain 30ft of darkvision if they don’t already have it.
You also learn the Spare the Dying cantrip.
You regain all nightmares at the end of a long rest.
Dream Demon
At 10th level, you learn the Dream, Detect Thoughts, and Sleep spells, if you don’t already know them. These spells do not count against the number of Warlock spells you know. If you know any of these spells, you can select a replacement spell from the Warlock spell list instead. In addition, you gain the following benefits when you cast these spells:
You can cast Sleep once at 5th level without expending a spell slot. You regain the ability to do this after you finish a short or long rest. In addition, when you put a creature to sleep in this way, it does not require a spell slot to cast Dream on them while they are asleep.
When you cast Dream on a creature put to sleep by your magic, the casting time is changed to one action.
When you cast Detect Thoughts and probe deeper into a creature's mind, you automatically learn its most pressing concern at the moment. Also, when you probe deeper into a creature’s mind with Detect Thoughts, you may expend a Nightmare to prevent them from noticing.
In addition, you no longer need to sleep.
Nightmare Savant
At 14th level, your Nightmare Connoisseur feature gains the following upgrades:
As I Lay Me Down To Sleep
All creatures of your choice within the radius are invisible.
Pray The Lord My Soul To Keep
This feature does not cost nightmares when used on yourself. Whenever you stabilize a creature, you may expend a nightmare to grant them the benefits of this feature.
Angels Watch Me Through The Night
You can cast a spell as if you were in the sensor’s space while looking through it, but doing so destroys the sensor.
And Keep Me Safe Til Morning’s Light
The target of this feature radiates a 10ft aura of dim light.
That's cool, seems very protective, perhaps was expecting something more sinister.
Advantage on Intimidation would be a neat feature for someone based around terror.
Perhaps having some sort of ability to inflict fear if you get a surprise round would also be very cool.
A creepy one would be the ability to detect any sleeping creature within a distance, making the use of Dream more potent. Perhaps making it clear that you can cast dream even if you don't "Know" them.
I wanted to balance the eye-ray and was planning on making more powerful rays available at higher levels. In my head I imagined them to be tall and slim with one central eye (Similar to a cyclops), and around 9 eye-stalks. 3 on each side and 3 one top (If you get what I mean). I had planned to have the eye-ray ability once per long rest and being able to warp reality a bit while they sleep/dream (Courtesy to Yondor for the idea). Yes they are a Beholder head on a humanoid body and I imagined them to be scaly/slimy (Like a snake, hence the description).
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
I liked the idea of having eye-beams but I don’t really want them to be summoned in with magic. That makes them expendable. I want them to be like a living being with thoughts & feelings if it’s own compared to a hive drone. I still like your ideas of eye-rays though so I’ll try to use them, just make them for one race at different levels compared to sub-races. I could try to have sub-races though.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
How does that sound?
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Being created through magic doesn't necessarily make them expendable - a Beholder making them i nthe way I described risks being killed by their clone and turned into them themselves! If anything it would make them very rare!
Giving them ultimate access to all of the eye rays is probably too much for a race, to be honest. However, you could give them a powerful ability which removes a chunk of the work for yourself, and keeps the flavour:
Magical Eyestalks: If a spell requires a Somatic component, you can use your eyestalks to cast the spell instead of a free hand. You may do this a number of times equal to your proficiency bonus, and regain expended uses at a long rest.
This will keep the flavour of having magical abilities cast from their eyes, give them the powerful ability to cast spells whilst using both hands, and limit it to proficiency bonus so that they gain power over time and do not become overpowered.
If you wanted a more in-depth ability, you could go for:
Magic Eyestalks: You have the ability to store your known spells in your eyestalks. You may store a number of spells up to your proficiency bonus in your eyestalks. When you cast these spells, you do not require a Somatic component, and you only require material components if they have a listed gold value. At a long rest, you may change one of these spells for another that you know. Spells use spell slots as normal. Spells cast in this way use Wisdom as your spellcasting ability.
Then throw in a couple of cantrips as basic racial knowledge (probably Mage Hand for one, Chill TOuch seems closest to the other abilities of a beholder, or Friends) so that the race will work even if it starts off as a non-magic class.
I strongly advise against giving the race access to the range of magical effects the Beholder has, because it will make their race outshine their class. The above will instead let it augment their class, if they go for magical abilities. Otherwise, you will see people using this race as a way to give magical abilities to a barbarian or fighter, whilst continuing to pick the more martial and less magical subclasses for them - making their character more powerful than everyone elses!
Also, consolidate your posts! I know you're looking to get more titles by posting more, but let it happen organically - I had to go back a page to read all the things you posted, when you could have posted it all in one!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I have all the titles though. Got to go now. Good night and thanks for the help Thoruk
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Barely, I’m just one of those people who just spam and add a lot on as I keep thinking of more. I used messages a lot so now it’s a habit, sorry if you don’t like it I’ll try to stop. How do you make your posts so long. Í suck at that.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
It's not so much on personal preference, it's just practicalities - the forum will only show so many posts per page, so if you put 5-6 posts in a row, you might push each piece of advice or homebrew for review off the back, and it makes it more tricky to wade through to give feedback!
I know what it's like working more on chats than forums, it's just a habit to get into. I often leave a post open in a tab for a few minutes and keep coming back to it until I think I've written everything I want to - otherwise, I just use the edit button if no-one has replied since!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I’ll try that, by the way I save all the feedback I’m given on notes for easy accessibility and I’m sorry if people want feedback on stuff. It’s just more practical that way with saving. Should really be going now, bye.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
You can call it what you want though i didn’t go into depth with plurals, didn’t even think about it tbh.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Thoughts on this homebrew spell, and its mechanic (which I am inclined to make recurring)?
Blood Lash
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Yes. It also only targets one creature.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Here's just a random spell I made: Analytical Precision
I am an average mathematics enjoyer.
>Extended Signature<
Awesome! Seems pretty balanced, considering ranged attacks only get so strong for artificers.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
What do you guys think of this?
The Boogeyman Warlock
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Page not found! Sounds cool though, what boogeyman are you basing it off of? Boogie-woogie? The one from Rise of the Guardians?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Actually, almost any boogeyman.
Here's the subclass since DDB thinks I stole licensed content for it.
Warlock: The Boogeyman
You have made a pact with an entity that thrives on darkness and fear. Such beings are unknowable and fickle, and their true natures are often unknown even to the warlocks they sponsor. They often tend to be protective of their warlocks, though, given that they generally have very few.
Entities of this type include the Nightmare Court, The Raven Queen, high-ranking Quori, or powerful Nightmares.
Expanded Spell List
At 1st level, the Boogeyman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level Spells
1st Augury, Dissonant Whispers
2nd Phantasmal Force, Pass Without Trace
3rd Catnap, Slow
4th Phantasmal Killer, Greater Invisibility
5th Dominate Person, Hallow
Friends in Dark Places
At 1st level, you gain the Devil’s Sight eldritch invocation.
In addition, while in dim light or darkness, you have advantage on saving throws against being charmed, blinded, deafened, frightened, or put to sleep.
Nightmare Connoisseur
At 6th level, your patron gives you a special item to collect nightmares in, allowing you to give them to your patron in trade for favors. This item resembles a normal object, such as a dream catcher, a book, a candle, or a music box. This object is called your Nightmare Catcher, and it counts as a spell focus for you and has a number of nightmares equal to your proficiency bonus.
You can expend nightmares in the following ways:
As I Lay Me Down To Sleep
You may expend one nightmare to create a (10 x your proficiency bonus)ft radius sphere of dim light centered on your Nightmare catcher. All creatures within that radius cannot be surprised. This effect ends after one hour, or if your concentration ends (as if you were concentrating on a spell).
Pray The Lord My Soul To Keep
If you fall unconscious by any means, you can expend a nightmare as a reaction to stabilize yourself (if you fell unconscious due to dropping to zero hit points) and gain resistance to piercing, slashing, and bludgeoning damage until you regain consciousness.
Angels Watch Me Through The Night
As an action, you can expend a nightmare to create two sensors, which are Tiny nonmagical objects that can resemble an object of your choice, but must have a depiction of an eye somewhere on them. As an action, while you are within 1 mile of a sensor, you can choose to see through its eye(s). While looking through the sensor’s eye(s), you are blinded through your own senses. As a bonus action, while looking through a sensor, you can destroy it harmlessly. You can have a number of sensors at once equal to your Charisma modifier.
And Keep Me Safe Til Morning’s Light
While in dim light or darkness, you can expend a nightmare to give one creature you can touch resistance to all damage types for one minute, until they take any damage or if they end their turn in bright light. During this time they gain 30ft of darkvision if they don’t already have it.
You also learn the Spare the Dying cantrip.
You regain all nightmares at the end of a long rest.
Dream Demon
At 10th level, you learn the Dream, Detect Thoughts, and Sleep spells, if you don’t already know them. These spells do not count against the number of Warlock spells you know. If you know any of these spells, you can select a replacement spell from the Warlock spell list instead. In addition, you gain the following benefits when you cast these spells:
You can cast Sleep once at 5th level without expending a spell slot. You regain the ability to do this after you finish a short or long rest. In addition, when you put a creature to sleep in this way, it does not require a spell slot to cast Dream on them while they are asleep.
When you cast Dream on a creature put to sleep by your magic, the casting time is changed to one action.
When you cast Detect Thoughts and probe deeper into a creature's mind, you automatically learn its most pressing concern at the moment. Also, when you probe deeper into a creature’s mind with Detect Thoughts, you may expend a Nightmare to prevent them from noticing.
In addition, you no longer need to sleep.
Nightmare Savant
At 14th level, your Nightmare Connoisseur feature gains the following upgrades:
As I Lay Me Down To Sleep
All creatures of your choice within the radius are invisible.
Pray The Lord My Soul To Keep
This feature does not cost nightmares when used on yourself. Whenever you stabilize a creature, you may expend a nightmare to grant them the benefits of this feature.
Angels Watch Me Through The Night
You can cast a spell as if you were in the sensor’s space while looking through it, but doing so destroys the sensor.
And Keep Me Safe Til Morning’s Light
The target of this feature radiates a 10ft aura of dim light.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
That's cool, seems very protective, perhaps was expecting something more sinister.
Advantage on Intimidation would be a neat feature for someone based around terror.
Perhaps having some sort of ability to inflict fear if you get a surprise round would also be very cool.
A creepy one would be the ability to detect any sleeping creature within a distance, making the use of Dream more potent. Perhaps making it clear that you can cast dream even if you don't "Know" them.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!