Here is a little information of Folklore I found interesting and how it has impacted my homebrew setting. I hope somebody finds this interesting.
Pesta the plague bearer.
Norwegian folklore depicted the Plague as an ugly old woman named Pesta. She was the embodiment of the plague, similar to how the Grim Reaper is the embodiment of death. Pesta was a hideous old crone who wore either a red or blue skirt and spread fear and disease. She would travel from one town to the other, causing the plague to spread far and wide. If she entered a town carrying a rake, then the people there had hope for some of the inhabitants would be spared from the disease, but if she was sighted with a broom not a single one of the townsfolk would survive.
I drew inspiration from this, and incorporated this into my character the Grim Sweeper. He wields a broom instead of a scythe because he started out as a joke with some friends. But I began to develop him more, and now he is a part of my homebrew setting. He is heavily inspired by Death from Terry Pratchett's work and is not supposed to be seen as evil, more as lawful neutral. He has a job and he is going to do it, but he will do it compassionately.
The broom is the trademark and symbol of the Grim Sweeper. At first it was a silly little joke, but then I realized it could work in a real game. Using his broom, the Grim Sweeper sweeps away the souls of the dead instead of harvesting them with a scythe like the Grim Reaper. Also, he explains why witches are depicted with brooms. They are practitioners of dark and evil magic used for forbidden purposes so they wield brooms as tools in a hope to channel some of the power of Death into their magic. Then I learned about Pesta. The fact that there already was a broom carrying harbinger of death seems to show that maybe my idea doesn't have to be a complete joke. They had to be connected in some way in my world, so I decided that she was the daughter of Death.
The story goes that the Grim Sweeper was out doing his duty when he came across a small town. It was completely empty, all the inhabitants had either died of a horrible disease or fled for safety. In the middle of the town, lay a baby girl, completely abandoned by all. It was not the girl's time to die, so Death decided to take her in and raise her as his own. The girl grew up in Death's shadow and became very close to death and to Death. The Sweeper taught her much of what he knew, how to jump in and out of time, how to pass through solid objects like a ghost, how to see the true nature of things and not just how they appear, and most importantly, how to use a broom. Later, the god of disease came, and revealed that Pesta was their child. They had abandoned her long ago, and were now coming to reclaim her. Pesta decided to join her original parent, abandoning the Sweeper. She now spreads disease and anguish, filling Death's heart with pain.
Here is a little information of Folklore I found interesting and how it has impacted my homebrew setting. I hope somebody finds this interesting.
Pesta the plague bearer.
Norwegian folklore depicted the Plague as an ugly old woman named Pesta. She was the embodiment of the plague, similar to how the Grim Reaper is the embodiment of death. Pesta was a hideous old crone who wore either a red or blue skirt and spread fear and disease. She would travel from one town to the other, causing the plague to spread far and wide. If she entered a town carrying a rake, then the people there had hope for some of the inhabitants would be spared from the disease, but if she was sighted with a broom not a single one of the townsfolk would survive.
I drew inspiration from this, and incorporated this into my character the Grim Sweeper. He wields a broom instead of a scythe because he started out as a joke with some friends. But I began to develop him more, and now he is a part of my homebrew setting. He is heavily inspired by Death from Terry Pratchett's work and is not supposed to be seen as evil, more as lawful neutral. He has a job and he is going to do it, but he will do it compassionately.
The broom is the trademark and symbol of the Grim Sweeper. At first it was a silly little joke, but then I realized it could work in a real game. Using his broom, the Grim Sweeper sweeps away the souls of the dead instead of harvesting them with a scythe like the Grim Reaper. Also, he explains why witches are depicted with brooms. They are practitioners of dark and evil magic used for forbidden purposes so they wield brooms as tools in a hope to channel some of the power of Death into their magic. Then I learned about Pesta. The fact that there already was a broom carrying harbinger of death seems to show that maybe my idea doesn't have to be a complete joke. They had to be connected in some way in my world, so I decided that she was the daughter of Death.
The story goes that the Grim Sweeper was out doing his duty when he came across a small town. It was completely empty, all the inhabitants had either died of a horrible disease or fled for safety. In the middle of the town, lay a baby girl, completely abandoned by all. It was not the girl's time to die, so Death decided to take her in and raise her as his own. The girl grew up in Death's shadow and became very close to death and to Death. The Sweeper taught her much of what he knew, how to jump in and out of time, how to pass through solid objects like a ghost, how to see the true nature of things and not just how they appear, and most importantly, how to use a broom. Later, the god of disease came, and revealed that Pesta was their child. They had abandoned her long ago, and were now coming to reclaim her. Pesta decided to join her original parent, abandoning the Sweeper. She now spreads disease and anguish, filling Death's heart with pain.
I really like this.
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I read about this thing from Filipino folklore a while ago so I am going to translate it into Dnd so that it can be used in a game.
Bugay-na-Bato "the living stone"
This is a magical item created by practitioners of dark magic used to create and control undead.
To create the item, a stone must be chosen during the night of the new moon from a mountain that is the domain of creatures of darkness such as vampires, liches, demons, devils, or some other similar horror. On the same night, a sigil must be inscribed on the stone, the magic user must make a spell casting check and the total will determine the exact effects of the stone. A black boar must be sacrificed and the stone must be left inside its mouth until sunrise. The spell must be chanted throughout the night by the mage as if they were maintaining concentration on a spell, if their concentration is broken, the enchantment fails. Once the sun has risen, the stone will be full of dark power and the mage who created it will be able to cause armies of the dead to rise from their graves.
The amount of undead that are summoned is determined by the spell casting check that the mage rolled when marking the stone with the sigil.
Anything below a ten fails.
A roll in between ten or fifteen causes 1d4 zombies (or skeletons depending on the condition of the bodies) to awaken from the nearest corpse.
A roll of 16-20 causes 3d4 zombies or skeletons (depending on the condition of the bodies) to rise from the nearest corpses.
A roll between 21-25 will cause 4d12 zombies or skeletons (depending on the condition of the bodies) to rise from the nearest corpses.
A roll of 26-30 causes all corpses within a mile radius to rise as a zombie or skeleton from the nearest corpses.
All undead created by this spell will obey any mental command of whoever created the stone. If the undead are not given a command, they will remain motionless, taking no action. They remain animated for as long as the stone is intact, immediately falling inanimate if the stone is destroyed. The stone has an AC of 14, 10 hit points and immunity to poison, psychic and necrotic damage and vulnerability to radiant damage.
This idea is from the story The Outpost on Kalayaan Street from Trese which draws from Filipino folklore.
if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
Yea… dont read the original Zeus stories trust me.
It is so weird that such horrible beings like the Greek gods would ever be worshipped. I can’t imagine serving such a creep.
You're look at it with modern sensibilities. Sad to say, in ancient greece, women were property of their fathers or husbands. Only in Sparta did woman have some rights, but in the rest of the city-states they were little more then babymakers. People forget that the Greeks started out as pirates, raiders and warring cities, not as an enlightened philosophical great. The gods reflected that. Men were mocked for loving their wives.
Zeus is an *******, but he reflected the culture. Besides if you think beings like Zeus and Ares and Poseidon and Aphrodite are real, then you're not gonna care that they're ********, you're gonna worship to appease them and hope they skip your family from their wrath. Old religions are build on fear of the gods as much, if not more, as love for the gods.
Did you know that the greeks believed that the Egyptian gods were the olympians disguised as animals and living in the desert to hide from Typhon?
I didn’t know that! Was that a Ptolemaic belief or did it date from much earlier, like when the Mycenaeans traded with Egypt around the late Bronze Age?
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
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You could also use monstrosity parts to create some kind of poison that could prevent healing and do damage every turn.
I LOVE WHEN I GET TO USE MONSTER PARTS IN D&D!!!! IT'S LITERALLY THE BEST
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...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
I always try to give players opportunities to take and use parts
I am also here.
Am snek.
Many monsters from mythology had parts that could be harvested. Most monsters I homebrew have something that can be harvested.
Your myth hunter class/subclass sounds like the monster hunter ranger.
That's what I was thinking.
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Here is a little information of Folklore I found interesting and how it has impacted my homebrew setting. I hope somebody finds this interesting.
Pesta the plague bearer.
Norwegian folklore depicted the Plague as an ugly old woman named Pesta. She was the embodiment of the plague, similar to how the Grim Reaper is the embodiment of death. Pesta was a hideous old crone who wore either a red or blue skirt and spread fear and disease. She would travel from one town to the other, causing the plague to spread far and wide. If she entered a town carrying a rake, then the people there had hope for some of the inhabitants would be spared from the disease, but if she was sighted with a broom not a single one of the townsfolk would survive.
I drew inspiration from this, and incorporated this into my character the Grim Sweeper. He wields a broom instead of a scythe because he started out as a joke with some friends. But I began to develop him more, and now he is a part of my homebrew setting. He is heavily inspired by Death from Terry Pratchett's work and is not supposed to be seen as evil, more as lawful neutral. He has a job and he is going to do it, but he will do it compassionately.
The broom is the trademark and symbol of the Grim Sweeper. At first it was a silly little joke, but then I realized it could work in a real game. Using his broom, the Grim Sweeper sweeps away the souls of the dead instead of harvesting them with a scythe like the Grim Reaper. Also, he explains why witches are depicted with brooms. They are practitioners of dark and evil magic used for forbidden purposes so they wield brooms as tools in a hope to channel some of the power of Death into their magic. Then I learned about Pesta. The fact that there already was a broom carrying harbinger of death seems to show that maybe my idea doesn't have to be a complete joke. They had to be connected in some way in my world, so I decided that she was the daughter of Death.
The story goes that the Grim Sweeper was out doing his duty when he came across a small town. It was completely empty, all the inhabitants had either died of a horrible disease or fled for safety. In the middle of the town, lay a baby girl, completely abandoned by all. It was not the girl's time to die, so Death decided to take her in and raise her as his own. The girl grew up in Death's shadow and became very close to death and to Death. The Sweeper taught her much of what he knew, how to jump in and out of time, how to pass through solid objects like a ghost, how to see the true nature of things and not just how they appear, and most importantly, how to use a broom. Later, the god of disease came, and revealed that Pesta was their child. They had abandoned her long ago, and were now coming to reclaim her. Pesta decided to join her original parent, abandoning the Sweeper. She now spreads disease and anguish, filling Death's heart with pain.
I really like this.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I read about this thing from Filipino folklore a while ago so I am going to translate it into Dnd so that it can be used in a game.
Bugay-na-Bato "the living stone"
This is a magical item created by practitioners of dark magic used to create and control undead.
To create the item, a stone must be chosen during the night of the new moon from a mountain that is the domain of creatures of darkness such as vampires, liches, demons, devils, or some other similar horror. On the same night, a sigil must be inscribed on the stone, the magic user must make a spell casting check and the total will determine the exact effects of the stone. A black boar must be sacrificed and the stone must be left inside its mouth until sunrise. The spell must be chanted throughout the night by the mage as if they were maintaining concentration on a spell, if their concentration is broken, the enchantment fails. Once the sun has risen, the stone will be full of dark power and the mage who created it will be able to cause armies of the dead to rise from their graves.
The amount of undead that are summoned is determined by the spell casting check that the mage rolled when marking the stone with the sigil.
Anything below a ten fails.
A roll in between ten or fifteen causes 1d4 zombies (or skeletons depending on the condition of the bodies) to awaken from the nearest corpse.
A roll of 16-20 causes 3d4 zombies or skeletons (depending on the condition of the bodies) to rise from the nearest corpses.
A roll between 21-25 will cause 4d12 zombies or skeletons (depending on the condition of the bodies) to rise from the nearest corpses.
A roll of 26-30 causes all corpses within a mile radius to rise as a zombie or skeleton from the nearest corpses.
All undead created by this spell will obey any mental command of whoever created the stone. If the undead are not given a command, they will remain motionless, taking no action. They remain animated for as long as the stone is intact, immediately falling inanimate if the stone is destroyed. The stone has an AC of 14, 10 hit points and immunity to poison, psychic and necrotic damage and vulnerability to radiant damage.
This idea is from the story The Outpost on Kalayaan Street from Trese which draws from Filipino folklore.
That's pretty cool
I am also here.
Am snek.
i'm a bit late to this thread but my favourite gods are probably éiru, banba and fódla
if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
Yea… dont read the original Zeus stories trust me.
BEANS
BOTTOM TEXT
It is so weird that such horrible beings like the Greek gods would ever be worshipped. I can’t imagine serving such a creep.
Always nice to have new people who are interested in obscure mythology.
IKR. Don’t let Zeus read mythos.
BEANS
BOTTOM TEXT
He probably already has.
I think they would have changed their screen name if they had.
BEANS
BOTTOM TEXT
My favorite god is This, favorite hides is Athena.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
You're look at it with modern sensibilities. Sad to say, in ancient greece, women were property of their fathers or husbands. Only in Sparta did woman have some rights, but in the rest of the city-states they were little more then babymakers. People forget that the Greeks started out as pirates, raiders and warring cities, not as an enlightened philosophical great. The gods reflected that. Men were mocked for loving their wives.
Zeus is an *******, but he reflected the culture. Besides if you think beings like Zeus and Ares and Poseidon and Aphrodite are real, then you're not gonna care that they're ********, you're gonna worship to appease them and hope they skip your family from their wrath. Old religions are build on fear of the gods as much, if not more, as love for the gods.
I am also here.
Am snek.
Did you know that the greeks believed that the Egyptian gods were the olympians disguised as animals and living in the desert to hide from Typhon?
I am also here.
Am snek.
I didn’t know that! Was that a Ptolemaic belief or did it date from much earlier, like when the Mycenaeans traded with Egypt around the late Bronze Age?
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).