Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Sounds like you're trying to reinvent the Sorcerer.
Sorcerers gain their magic through a magical ancestry and other-worldly forces. Arcaners get their magic from an excess amount of magic trapped within their body.
Oh, I see. So it's more like they carry a raw, uncontrolled magic in them. Kinda like a chaotic storm that manifests in unexpected ways.
So, what are some examples of how one would become an Arcaner? Something along the lines of a taste of water from a mysterious spring? Or is it supposed to be more extraplanar, like somebody who is exposed to the elemental forces of the Inner Planes or the maddening chaos of Limbo.
All of the examples you provided could be used, and more. To become an Arcaner, you simply need to be close to something that radiates intense arcana, causing you to absorb some of it.
All of the examples that I provided were directly from the description of Sorcerer. What's the difference?
Sorcerers focus on sorcerous magic (aka all of the spells they cast) while Arcaners are not restricted to a box of magic. They can cast any spell from any category.
If your question is about the differences on how they get their powers, then sorcerers are able to control them through rituals or ancestry, while Arcaners get them by chance. The spring example could be the magic only effects 1 out of 10 people, while the other examples could kill a normal man, but an Arcaner could survive it through pure luck. Am I just making this more confusing?
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Hi, I’m DrakenBrine, here’s my Sig and characters
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Sounds like you're trying to reinvent the Sorcerer.
Sorcerers gain their magic through a magical ancestry and other-worldly forces. Arcaners get their magic from an excess amount of magic trapped within their body.
Oh, I see. So it's more like they carry a raw, uncontrolled magic in them. Kinda like a chaotic storm that manifests in unexpected ways.
So, what are some examples of how one would become an Arcaner? Something along the lines of a taste of water from a mysterious spring? Or is it supposed to be more extraplanar, like somebody who is exposed to the elemental forces of the Inner Planes or the maddening chaos of Limbo.
All of the examples you provided could be used, and more. To become an Arcaner, you simply need to be close to something that radiates intense arcana, causing you to absorb some of it.
All of the examples that I provided were directly from the description of Sorcerer. What's the difference?
Sorcerers focus on sorcerous magic (aka all of the spells they cast) while Arcaners are not restricted to a box of magic. They can cast any spell from any category.
If your question is about the differences on how they get their powers, then sorcerers are able to control them through rituals or ancestry, while Arcaners get them by chance. The spring example could be the magic only effects 1 out of 10 people, while the other examples could kill a normal man, but an Arcaner could survive it through pure luck. Am I just making this more confusing?
You are indeed making this more confusing.
You say that sorcerers are able to control their magic through rituals, but they actually lack the ability to ritually cast the spells they know. You say that sorcerers get their powers through ancestry, but that is only one of the number of ways a sorcerer can be created. All that makes a sorcerer a sorcerer is innate magic. You say that sorcerers are restricted to their "box," but then again, Divine Soul exists. I mean... between Wild Magic and Divine Soul, that's basically two of the three subclasses you proposed.
Getting lucky when doing something that would normally turn you into a sorcerer feels like really weird and specific flavor for a whole class.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Thematically, it's identical to a Sorcerer. The intention seems to be to express it in a different mechanical way than the Sorcerer. I think that's fine. The Sorcerer kinda sucks at expressing its theme anyway. The idea of having dangerous, unstable magic that you gradually learn to control is not well represented by the normal progression of Vancian spellcasting.
In a D&D context I struggle to imagine how you'll get any class features meaningfully different from just casting Chromatic Orb or Prismatic Spray, but I guess we'll see.
Question: Do skeletons talk in your games? RAW, they can't, but idk how many people know that, and I prefer talking skellies anyway.
Something to keep in mind is that they have set things up for One D&D so that there are three different kinds of Magic: Arcane, Divine, and Primal, and they are all different. The spell lists are being toyed with and are going to reflect this, and it could conceivably carry into the larger schema -- so that if your Arcanerr was exposed to Arcane magic, then they could use that kind and use those lists, but not Divine or Primal, and likewise.
It was one of the things that caught my eye when I saw it because I had already divided magic up into more groups (Affinities) and if someone wanted to use that class or create a form similar, that is how I'd have to have it work.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
I feel like we have a pretty good selection of classes in Dnd right now. I am content. However, I have been hearing about ideas for a Witch class and it sounds pretty cool. I also have the fledgling idea for a Monster or Mutant class that has little to know magic, has natural weapons, and shapeshifting abilities, but it isn't developed at all.
I also feel like the alchemist artificer subclass could be developed into a full class.
Question: Do skeletons talk in your games? RAW, they can't, but idk how many people know that, and I prefer talking skellies anyway.
I have had them talk in my game, sometimes. Most of the time they don't - but if there's a significant skeleton type leader, his soul might still be bound to the body that allows the spirit speak, not so much the skeleton - but the spirit isn't visible. Just appears to be a skeleton, since the spirit is bound to the body and the bones are all that remains. If a Necromancer of some sort raises an undead army, then the skeletons wouldn't traditionally speak.
Question: Is there a specific song, artist, or album you listen to when it's raining?
I make sure to turn off all noises so I can listen to the rain.
That seems a bit depressing, at least from my view.
I just let any song I have on my playlist go. Doesn’t matter if it’s rap, rock, or sad.
Depressing? I think it is beautiful and calming. I have music and noises constantly around me, so I find it relaxing and quite nice to make sure it is all off for awhile and listen to the world. I don't like listening to those hour long things of rain sound you can find online. Only the real deal is worth listening to for me.
Thematically, it's identical to a Sorcerer. The intention seems to be to express it in a different mechanical way than the Sorcerer. I think that's fine. The Sorcerer kinda sucks at expressing its theme anyway. The idea of having dangerous, unstable magic that you gradually learn to control is not well represented by the normal progression of Vancian spellcasting.
In a D&D context I struggle to imagine how you'll get any class features meaningfully different from just casting Chromatic Orb or Prismatic Spray, but I guess we'll see.
Question: Do skeletons talk in your games? RAW, they can't, but idk how many people know that, and I prefer talking skellies anyway.
Yeah, I don't buy into the Sorcerer conceit. It really needs a system that is less reliant on predetermined spells and a means for an effect system. I am basically shifting mine to elementalists, I think (though I have to check). I dislike Vancian stuff, so slowly but surely I have been undermining the core principles -- no spells named after a person, discrete effects can be played with (fireball can be split up or toned down or increased, but this still fits the Vancian single effect model), while you do have to prepare each morning, you can use what you prepare as many times as you have the energy for, and while there is still a finite capacity factor, there are ways around it through mana sharing and mana storing objects. But you can't go much further and still use the prepared spells, of which there are a lot -- and that makes it really useful.
My skeletons Do talk! So do my Zombies and Mummies. Revenants and Crawling limbs, too. There are 3 sorts of Miasmas (Greater, Median, Lesser) and Greater ones have enough experience to understand and respond in language. Lesser and Median not so much, so you get either really silent creepy ones or moaning sorts. Flipside: I just listed off all the kinds of undead in the world. Ghasts, Ghouls, Wights, Wraiths, Phantasms, Specters, shadows and Wisps are all Planar beings (so, literally, like Angels, Fey, or Devils), Vampires and Liches are urMortals, and I haven't snagged any others from myth and folklore yet.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
As for the sound, it was raining here when asked, but I also have a tendency when I need to focus to turn on my white noise generators to river or rain.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: Do skeletons talk in your games? RAW, they can't, but idk how many people know that, and I prefer talking skellies anyway.
Depends on the skeleton and what counts as a skeleton.
The Grim Sweeper is a robed skeletal figure who is quite capable of speech. But he might not count.
If a necromancer animates a skeleton to use as a minion, normally he is just controlling the bones and imbuing them with dark power. The skeletons original spirit is not in them. There might be fragments left behind slightly changing how it behaves, but it is a puppet. Not actually sentient.
Sometimes a necromancer might raise a skeleton, and purposely or accidentally ties the skellie's soul to the bones, causing it to be sentient. However the lack of a tongue poses a problem. It depends on the strength of the spellcaster, the state of the bones, the power of the soul, and many unforeseeable surrounding circumstances. This could result in a long dead spirit lamenting its loss or rejoicing in its new found life in a supernatural voice drawn from the depths of the grave. But if the spellcaster is inexperienced or if they mess up badly, the spirit will be bound to the bones unwillingly, with no way to speak because of the lack of a tongue. As you can imagine, it is not enjoyable for a spirit to be trapped in its former bonehouse and be unable to communicate, being ordered about by some dark master.
Then again, in some magically infused areas or through strange magics, a spirit remains tied to its body even though they have ceased living. They will remain in control of their body for as long as it remains intact. Eventually, they will rot to the point where speech is lost, and it will eventually fade away. However, if the magic is worked right or if they are just lucky, the bones will harbor the spirit, allowing them to use an unnatural voice of death, speaking perfectly fine, if not dramatically.
I have one NPC I wish to use named Skele-Otis. He will be quite a talkative and charming spirit. The lack of flesh will be no hindrance to him.
Sorry, that was long. Hope someone found it interesting.
I think it might be interesting for undead to have their own language. Death speech maybe? Infernal works for now though. Most undead do need to speak the languages they knew in life though.
Question: Is there a specific song, artist, or album you listen to when it's raining?
I make sure to turn off all noises so I can listen to the rain.
That seems a bit depressing, at least from my view.
I just let any song I have on my playlist go. Doesn’t matter if it’s rap, rock, or sad.
Depressing? I think it is beautiful and calming. I have music and noises constantly around me, so I find it relaxing and quite nice to make sure it is all off for awhile and listen to the world. I don't like listening to those hour long things of rain sound you can find online. Only the real deal is worth listening to for me.
Makes sense. I don’t exactly like near quiet sounds cause I have a fear of silence or something similar.
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Hi, I’m DrakenBrine, here’s my Sig and characters
Question: Is there a specific song, artist, or album you listen to when it's raining?
I make sure to turn off all noises so I can listen to the rain.
That seems a bit depressing, at least from my view.
I just let any song I have on my playlist go. Doesn’t matter if it’s rap, rock, or sad.
Depressing? I think it is beautiful and calming. I have music and noises constantly around me, so I find it relaxing and quite nice to make sure it is all off for awhile and listen to the world. I don't like listening to those hour long things of rain sound you can find online. Only the real deal is worth listening to for me.
Makes sense. I don’t exactly like near quiet sounds cause I have a fear of silence or something similar.
Aesoniphobia?
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
However... it has multi attack. OK - not too big of a deal.
AC is reasonable at 12. HP is just a hair over 20.
So probably relatively easy to hit. A few hits at a low level might take it down.
But...
The thing that makes this a crazy low CR to me is the Blood Frenzy.
That grants Advantage on anyone who isn't at full health.
A group of 3 adventurers at level 3 - this is a Medium encounter to fight 3 Sahuagin.
But multi attack - with advantage? Especially if 1 of them targets someone in low armor... It could quickly turn into a funeral.
I think all of the monsters have CRs that are too low. But I find the entire CR and encounter build system to be a trash fire that no one wants to put out so they just watch it like the Tire Fire in Springfield in the Simpsons.
No rant this time, nor wandering words...
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: Is there a specific song, artist, or album you listen to when it's raining?
I make sure to turn off all noises so I can listen to the rain.
That seems a bit depressing, at least from my view.
I just let any song I have on my playlist go. Doesn’t matter if it’s rap, rock, or sad.
Depressing? I think it is beautiful and calming. I have music and noises constantly around me, so I find it relaxing and quite nice to make sure it is all off for awhile and listen to the world. I don't like listening to those hour long things of rain sound you can find online. Only the real deal is worth listening to for me.
Makes sense. I don’t exactly like near quiet sounds cause I have a fear of silence or something similar.
Aesoniphobia?
Something similar
Rollback Post to RevisionRollBack
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
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Sorcerers focus on sorcerous magic (aka all of the spells they cast) while Arcaners are not restricted to a box of magic. They can cast any spell from any category.
If your question is about the differences on how they get their powers, then sorcerers are able to control them through rituals or ancestry, while Arcaners get them by chance. The spring example could be the magic only effects 1 out of 10 people, while the other examples could kill a normal man, but an Arcaner could survive it through pure luck. Am I just making this more confusing?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
You are indeed making this more confusing.
You say that sorcerers are able to control their magic through rituals, but they actually lack the ability to ritually cast the spells they know.
You say that sorcerers get their powers through ancestry, but that is only one of the number of ways a sorcerer can be created. All that makes a sorcerer a sorcerer is innate magic.
You say that sorcerers are restricted to their "box," but then again, Divine Soul exists. I mean... between Wild Magic and Divine Soul, that's basically two of the three subclasses you proposed.
Getting lucky when doing something that would normally turn you into a sorcerer feels like really weird and specific flavor for a whole class.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Thematically, it's identical to a Sorcerer. The intention seems to be to express it in a different mechanical way than the Sorcerer. I think that's fine. The Sorcerer kinda sucks at expressing its theme anyway. The idea of having dangerous, unstable magic that you gradually learn to control is not well represented by the normal progression of Vancian spellcasting.
In a D&D context I struggle to imagine how you'll get any class features meaningfully different from just casting Chromatic Orb or Prismatic Spray, but I guess we'll see.
Question: Do skeletons talk in your games? RAW, they can't, but idk how many people know that, and I prefer talking skellies anyway.
Something to keep in mind is that they have set things up for One D&D so that there are three different kinds of Magic: Arcane, Divine, and Primal, and they are all different. The spell lists are being toyed with and are going to reflect this, and it could conceivably carry into the larger schema -- so that if your Arcanerr was exposed to Arcane magic, then they could use that kind and use those lists, but not Divine or Primal, and likewise.
It was one of the things that caught my eye when I saw it because I had already divided magic up into more groups (Affinities) and if someone wanted to use that class or create a form similar, that is how I'd have to have it work.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Sure, all the time, but people don't tend to hear them on account of the 6 feet of dirt. Actually, that's why they get buried in the first place.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I feel like we have a pretty good selection of classes in Dnd right now. I am content. However, I have been hearing about ideas for a Witch class and it sounds pretty cool. I also have the fledgling idea for a Monster or Mutant class that has little to know magic, has natural weapons, and shapeshifting abilities, but it isn't developed at all.
I also feel like the alchemist artificer subclass could be developed into a full class.
I have had them talk in my game, sometimes. Most of the time they don't - but if there's a significant skeleton type leader, his soul might still be bound to the body that allows the spirit speak, not so much the skeleton - but the spirit isn't visible. Just appears to be a skeleton, since the spirit is bound to the body and the bones are all that remains. If a Necromancer of some sort raises an undead army, then the skeletons wouldn't traditionally speak.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Depressing? I think it is beautiful and calming. I have music and noises constantly around me, so I find it relaxing and quite nice to make sure it is all off for awhile and listen to the world. I don't like listening to those hour long things of rain sound you can find online. Only the real deal is worth listening to for me.
Yeah, I don't buy into the Sorcerer conceit. It really needs a system that is less reliant on predetermined spells and a means for an effect system. I am basically shifting mine to elementalists, I think (though I have to check). I dislike Vancian stuff, so slowly but surely I have been undermining the core principles -- no spells named after a person, discrete effects can be played with (fireball can be split up or toned down or increased, but this still fits the Vancian single effect model), while you do have to prepare each morning, you can use what you prepare as many times as you have the energy for, and while there is still a finite capacity factor, there are ways around it through mana sharing and mana storing objects. But you can't go much further and still use the prepared spells, of which there are a lot -- and that makes it really useful.
My skeletons Do talk! So do my Zombies and Mummies. Revenants and Crawling limbs, too. There are 3 sorts of Miasmas (Greater, Median, Lesser) and Greater ones have enough experience to understand and respond in language. Lesser and Median not so much, so you get either really silent creepy ones or moaning sorts. Flipside: I just listed off all the kinds of undead in the world. Ghasts, Ghouls, Wights, Wraiths, Phantasms, Specters, shadows and Wisps are all Planar beings (so, literally, like Angels, Fey, or Devils), Vampires and Liches are urMortals, and I haven't snagged any others from myth and folklore yet.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
As for the sound, it was raining here when asked, but I also have a tendency when I need to focus to turn on my white noise generators to river or rain.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
What I got from all of this is that the Arcaner seems too similar to Sorcerers in theory. Correct?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
They speak infernal in mine.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Depends on the skeleton and what counts as a skeleton.
The Grim Sweeper is a robed skeletal figure who is quite capable of speech. But he might not count.
If a necromancer animates a skeleton to use as a minion, normally he is just controlling the bones and imbuing them with dark power. The skeletons original spirit is not in them. There might be fragments left behind slightly changing how it behaves, but it is a puppet. Not actually sentient.
Sometimes a necromancer might raise a skeleton, and purposely or accidentally ties the skellie's soul to the bones, causing it to be sentient. However the lack of a tongue poses a problem. It depends on the strength of the spellcaster, the state of the bones, the power of the soul, and many unforeseeable surrounding circumstances. This could result in a long dead spirit lamenting its loss or rejoicing in its new found life in a supernatural voice drawn from the depths of the grave. But if the spellcaster is inexperienced or if they mess up badly, the spirit will be bound to the bones unwillingly, with no way to speak because of the lack of a tongue. As you can imagine, it is not enjoyable for a spirit to be trapped in its former bonehouse and be unable to communicate, being ordered about by some dark master.
Then again, in some magically infused areas or through strange magics, a spirit remains tied to its body even though they have ceased living. They will remain in control of their body for as long as it remains intact. Eventually, they will rot to the point where speech is lost, and it will eventually fade away. However, if the magic is worked right or if they are just lucky, the bones will harbor the spirit, allowing them to use an unnatural voice of death, speaking perfectly fine, if not dramatically.
I have one NPC I wish to use named Skele-Otis. He will be quite a talkative and charming spirit. The lack of flesh will be no hindrance to him.
Sorry, that was long. Hope someone found it interesting.
Question: Do you think there's some low level (or, heck any level) monsters where their CR seems too low?
The one for me is the Sahuagin.
The CR 1/2.
However... it has multi attack. OK - not too big of a deal.
AC is reasonable at 12. HP is just a hair over 20.
So probably relatively easy to hit. A few hits at a low level might take it down.
But...
The thing that makes this a crazy low CR to me is the Blood Frenzy.
That grants Advantage on anyone who isn't at full health.
A group of 3 adventurers at level 3 - this is a Medium encounter to fight 3 Sahuagin.
But multi attack - with advantage? Especially if 1 of them targets someone in low armor... It could quickly turn into a funeral.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I think it might be interesting for undead to have their own language. Death speech maybe? Infernal works for now though. Most undead do need to speak the languages they knew in life though.
I love this.
Makes sense. I don’t exactly like near quiet sounds cause I have a fear of silence or something similar.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Aesoniphobia?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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I think all of the monsters have CRs that are too low. But I find the entire CR and encounter build system to be a trash fire that no one wants to put out so they just watch it like the Tire Fire in Springfield in the Simpsons.
No rant this time, nor wandering words...
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That seems broken. I agree. I don’t know that much about balance so I don’t have any other examples.
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Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!